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-rw-r--r--src/GPU3D.cpp677
1 files changed, 357 insertions, 320 deletions
diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp
index 7b30426..64e67e7 100644
--- a/src/GPU3D.cpp
+++ b/src/GPU3D.cpp
@@ -99,7 +99,7 @@
namespace GPU3D
{
-const u32 CmdNumParams[256] =
+const u8 CmdNumParams[256] =
{
// 0x00
0,
@@ -1798,7 +1798,37 @@ CmdFIFOEntry CmdFIFORead()
return ret;
}
+inline void VertexPipelineSubmitCmd()
+{
+ // vertex commands 0x24, 0x25, 0x26, 0x27, 0x28
+ if (!(VertexSlotsFree & 0x1)) NextVertexSlot();
+ else AddCycles(1);
+ NormalPipeline = 0;
+}
+
+inline void VertexPipelineCmdDelayed6()
+{
+ // commands 0x20, 0x30, 0x31, 0x72 that can run 6 cycles after a vertex
+ if (VertexPipeline > 2) AddCycles((VertexPipeline - 2) + 1);
+ else AddCycles(NormalPipeline + 1);
+ NormalPipeline = 0;
+}
+
+inline void VertexPipelineCmdDelayed8()
+{
+ // commands 0x29, 0x2A, 0x2B, 0x33, 0x34, 0x41, 0x60, 0x71 that can run 8 cycles after a vertex
+ if (VertexPipeline > 0) AddCycles(VertexPipeline + 1);
+ else AddCycles(NormalPipeline + 1);
+ NormalPipeline = 0;
+}
+inline void VertexPipelineCmdDelayed4()
+{
+ // all other commands can run 4 cycles after a vertex
+ // no need to do much here since that is the minimum
+ AddCycles(NormalPipeline + 1);
+ NormalPipeline = 0;
+}
void ExecuteCommand()
{
@@ -1809,81 +1839,23 @@ void ExecuteCommand()
// each FIFO entry takes 1 cycle to be processed
// commands (presumably) run when all the needed parameters have been read
// which is where we add the remaining cycles if any
- if (ExecParamCount == 0)
- {
- // delay the first command entry as needed
- switch (entry.Command)
- {
- // commands that stall the polygon pipeline
- case 0x32: StallPolygonPipeline(8 + 1, 2); break; // 32 can run 6 cycles after a vertex
- case 0x40: StallPolygonPipeline(1, 0); break;
- case 0x70: StallPolygonPipeline(10 + 1, 0); break;
-
- case 0x23:
- case 0x24:
- case 0x25:
- case 0x26:
- case 0x27:
- case 0x28:
- // vertex
- if (!(VertexSlotsFree & 0x1)) NextVertexSlot();
- else AddCycles(1);
- NormalPipeline = 0;
- break;
-
- case 0x20:
- case 0x30:
- case 0x31:
- case 0x72:
- // commands that can run 6 cycles after a vertex
- if (VertexPipeline > 2) AddCycles((VertexPipeline - 2) + 1);
- else AddCycles(NormalPipeline + 1);
- NormalPipeline = 0;
- break;
- case 0x29:
- case 0x2A:
- case 0x2B:
- case 0x33:
- case 0x34:
- case 0x41:
- case 0x60:
- case 0x71:
- // command that can run 8 cycles after a vertex
- if (VertexPipeline > 0) AddCycles(VertexPipeline + 1);
- else AddCycles(NormalPipeline + 1);
- NormalPipeline = 0;
- break;
-
- default:
- // all other commands can run 4 cycles after a vertex
- // no need to do much here since that is the minimum
- AddCycles(NormalPipeline + 1);
- NormalPipeline = 0;
- break;
- }
- }
- else
- AddCycles(1);
-
- ExecParams[ExecParamCount] = entry.Param;
- ExecParamCount++;
-
- if (ExecParamCount >= CmdNumParams[entry.Command])
+ u32 paramsRequiredCount = CmdNumParams[entry.Command];
+ if (paramsRequiredCount <= 1)
{
- /*printf("[GXS:%08X] 0x%02X, ", GXStat, entry.Command);
- for (int k = 0; k < ExecParamCount; k++) printf("0x%08X, ", ExecParams[k]);
- printf("\n");*/
+ // fast path for command which only have a single parameter
- ExecParamCount = 0;
+ /*printf("[GXS:%08X] 0x%02X, 0x%08X", GXStat, entry.Command, entry.Param);*/
switch (entry.Command)
{
case 0x10: // matrix mode
- MatrixMode = ExecParams[0] & 0x3;
+ VertexPipelineCmdDelayed4();
+ MatrixMode = entry.Param & 0x3;
break;
case 0x11: // push matrix
+ VertexPipelineCmdDelayed4();
NumPushPopCommands--;
if (MatrixMode == 0)
{
@@ -1914,6 +1886,7 @@ void ExecuteCommand()
break;
case 0x12: // pop matrix
+ VertexPipelineCmdDelayed4();
NumPushPopCommands--;
if (MatrixMode == 0)
{
@@ -1936,7 +1909,7 @@ void ExecuteCommand()
}
else
{
- s32 offset = (s32)(ExecParams[0] << 26) >> 26;
+ s32 offset = (s32)(entry.Param << 26) >> 26;
PosMatrixStackPointer -= offset;
PosMatrixStackPointer &= 0x3F;
@@ -1950,6 +1923,7 @@ void ExecuteCommand()
break;
case 0x13: // store matrix
+ VertexPipelineCmdDelayed4();
if (MatrixMode == 0)
{
memcpy(ProjMatrixStack, ProjMatrix, 16*4);
@@ -1960,7 +1934,7 @@ void ExecuteCommand()
}
else
{
- u32 addr = ExecParams[0] & 0x1F;
+ u32 addr = entry.Param & 0x1F;
if (addr > 30) GXStat |= (1<<15);
memcpy(PosMatrixStack[addr], PosMatrix, 16*4);
@@ -1970,6 +1944,7 @@ void ExecuteCommand()
break;
case 0x14: // restore matrix
+ VertexPipelineCmdDelayed4();
if (MatrixMode == 0)
{
memcpy(ProjMatrix, ProjMatrixStack, 16*4);
@@ -1983,7 +1958,7 @@ void ExecuteCommand()
}
else
{
- u32 addr = ExecParams[0] & 0x1F;
+ u32 addr = entry.Param & 0x1F;
if (addr > 30) GXStat |= (1<<15);
memcpy(PosMatrix, PosMatrixStack[addr], 16*4);
@@ -1994,6 +1969,7 @@ void ExecuteCommand()
break;
case 0x15: // identity
+ VertexPipelineCmdDelayed4();
if (MatrixMode == 0)
{
MatrixLoadIdentity(ProjMatrix);
@@ -2012,173 +1988,10 @@ void ExecuteCommand()
}
break;
- case 0x16: // load 4x4
- if (MatrixMode == 0)
- {
- MatrixLoad4x4(ProjMatrix, (s32*)ExecParams);
- ClipMatrixDirty = true;
- AddCycles(18);
- }
- else if (MatrixMode == 3)
- {
- MatrixLoad4x4(TexMatrix, (s32*)ExecParams);
- AddCycles(10);
- }
- else
- {
- MatrixLoad4x4(PosMatrix, (s32*)ExecParams);
- if (MatrixMode == 2)
- MatrixLoad4x4(VecMatrix, (s32*)ExecParams);
- ClipMatrixDirty = true;
- AddCycles(18);
- }
- break;
-
- case 0x17: // load 4x3
- if (MatrixMode == 0)
- {
- MatrixLoad4x3(ProjMatrix, (s32*)ExecParams);
- ClipMatrixDirty = true;
- AddCycles(18);
- }
- else if (MatrixMode == 3)
- {
- MatrixLoad4x3(TexMatrix, (s32*)ExecParams);
- AddCycles(7);
- }
- else
- {
- MatrixLoad4x3(PosMatrix, (s32*)ExecParams);
- if (MatrixMode == 2)
- MatrixLoad4x3(VecMatrix, (s32*)ExecParams);
- ClipMatrixDirty = true;
- AddCycles(18);
- }
- break;
-
- case 0x18: // mult 4x4
- if (MatrixMode == 0)
- {
- MatrixMult4x4(ProjMatrix, (s32*)ExecParams);
- ClipMatrixDirty = true;
- AddCycles(35 - 16);
- }
- else if (MatrixMode == 3)
- {
- MatrixMult4x4(TexMatrix, (s32*)ExecParams);
- AddCycles(33 - 16);
- }
- else
- {
- MatrixMult4x4(PosMatrix, (s32*)ExecParams);
- if (MatrixMode == 2)
- {
- MatrixMult4x4(VecMatrix, (s32*)ExecParams);
- AddCycles(35 + 30 - 16);
- }
- else AddCycles(35 - 16);
- ClipMatrixDirty = true;
- }
- break;
-
- case 0x19: // mult 4x3
- if (MatrixMode == 0)
- {
- MatrixMult4x3(ProjMatrix, (s32*)ExecParams);
- ClipMatrixDirty = true;
- AddCycles(35 - 12);
- }
- else if (MatrixMode == 3)
- {
- MatrixMult4x3(TexMatrix, (s32*)ExecParams);
- AddCycles(33 - 12);
- }
- else
- {
- MatrixMult4x3(PosMatrix, (s32*)ExecParams);
- if (MatrixMode == 2)
- {
- MatrixMult4x3(VecMatrix, (s32*)ExecParams);
- AddCycles(35 + 30 - 12);
- }
- else AddCycles(35 - 12);
- ClipMatrixDirty = true;
- }
- break;
-
- case 0x1A: // mult 3x3
- if (MatrixMode == 0)
- {
- MatrixMult3x3(ProjMatrix, (s32*)ExecParams);
- ClipMatrixDirty = true;
- AddCycles(35 - 9);
- }
- else if (MatrixMode == 3)
- {
- MatrixMult3x3(TexMatrix, (s32*)ExecParams);
- AddCycles(33 - 9);
- }
- else
- {
- MatrixMult3x3(PosMatrix, (s32*)ExecParams);
- if (MatrixMode == 2)
- {
- MatrixMult3x3(VecMatrix, (s32*)ExecParams);
- AddCycles(35 + 30 - 9);
- }
- else AddCycles(35 - 9);
- ClipMatrixDirty = true;
- }
- break;
-
- case 0x1B: // scale
- if (MatrixMode == 0)
- {
- MatrixScale(ProjMatrix, (s32*)ExecParams);
- ClipMatrixDirty = true;
- AddCycles(35 - 3);
- }
- else if (MatrixMode == 3)
- {
- MatrixScale(TexMatrix, (s32*)ExecParams);
- AddCycles(33 - 3);
- }
- else
- {
- MatrixScale(PosMatrix, (s32*)ExecParams);
- ClipMatrixDirty = true;
- AddCycles(35 - 3);
- }
- break;
-
- case 0x1C: // translate
- if (MatrixMode == 0)
- {
- MatrixTranslate(ProjMatrix, (s32*)ExecParams);
- ClipMatrixDirty = true;
- AddCycles(35 - 3);
- }
- else if (MatrixMode == 3)
- {
- MatrixTranslate(TexMatrix, (s32*)ExecParams);
- AddCycles(33 - 3);
- }
- else
- {
- MatrixTranslate(PosMatrix, (s32*)ExecParams);
- if (MatrixMode == 2)
- {
- MatrixTranslate(VecMatrix, (s32*)ExecParams);
- AddCycles(35 + 30 - 3);
- }
- else AddCycles(35 - 3);
- ClipMatrixDirty = true;
- }
- break;
-
case 0x20: // vertex color
+ VertexPipelineCmdDelayed6();
{
- u32 c = ExecParams[0];
+ u32 c = entry.Param;
u32 r = c & 0x1F;
u32 g = (c >> 5) & 0x1F;
u32 b = (c >> 10) & 0x1F;
@@ -2189,15 +2002,17 @@ void ExecuteCommand()
break;
case 0x21: // normal
- Normal[0] = (s16)((ExecParams[0] & 0x000003FF) << 6) >> 6;
- Normal[1] = (s16)((ExecParams[0] & 0x000FFC00) >> 4) >> 6;
- Normal[2] = (s16)((ExecParams[0] & 0x3FF00000) >> 14) >> 6;
+ VertexPipelineCmdDelayed4();
+ Normal[0] = (s16)((entry.Param & 0x000003FF) << 6) >> 6;
+ Normal[1] = (s16)((entry.Param & 0x000FFC00) >> 4) >> 6;
+ Normal[2] = (s16)((entry.Param & 0x3FF00000) >> 14) >> 6;
CalculateLighting();
break;
case 0x22: // texcoord
- RawTexCoords[0] = ExecParams[0] & 0xFFFF;
- RawTexCoords[1] = ExecParams[0] >> 16;
+ VertexPipelineCmdDelayed4();
+ RawTexCoords[0] = entry.Param & 0xFFFF;
+ RawTexCoords[1] = entry.Param >> 16;
if ((TexParam >> 30) == 1)
{
TexCoords[0] = (RawTexCoords[0]*TexMatrix[0] + RawTexCoords[1]*TexMatrix[4] + TexMatrix[8] + TexMatrix[12]) >> 12;
@@ -2210,65 +2025,67 @@ void ExecuteCommand()
}
break;
- case 0x23: // full vertex
- CurVertex[0] = ExecParams[0] & 0xFFFF;
- CurVertex[1] = ExecParams[0] >> 16;
- CurVertex[2] = ExecParams[1] & 0xFFFF;
- SubmitVertex();
- break;
-
case 0x24: // 10-bit vertex
- CurVertex[0] = (ExecParams[0] & 0x000003FF) << 6;
- CurVertex[1] = (ExecParams[0] & 0x000FFC00) >> 4;
- CurVertex[2] = (ExecParams[0] & 0x3FF00000) >> 14;
+ VertexPipelineSubmitCmd();
+ CurVertex[0] = (entry.Param & 0x000003FF) << 6;
+ CurVertex[1] = (entry.Param & 0x000FFC00) >> 4;
+ CurVertex[2] = (entry.Param & 0x3FF00000) >> 14;
SubmitVertex();
break;
case 0x25: // vertex XY
- CurVertex[0] = ExecParams[0] & 0xFFFF;
- CurVertex[1] = ExecParams[0] >> 16;
+ VertexPipelineSubmitCmd();
+ CurVertex[0] = entry.Param & 0xFFFF;
+ CurVertex[1] = entry.Param >> 16;
SubmitVertex();
break;
case 0x26: // vertex XZ
- CurVertex[0] = ExecParams[0] & 0xFFFF;
- CurVertex[2] = ExecParams[0] >> 16;
+ VertexPipelineSubmitCmd();
+ CurVertex[0] = entry.Param & 0xFFFF;
+ CurVertex[2] = entry.Param >> 16;
SubmitVertex();
break;
case 0x27: // vertex YZ
- CurVertex[1] = ExecParams[0] & 0xFFFF;
- CurVertex[2] = ExecParams[0] >> 16;
+ VertexPipelineSubmitCmd();
+ CurVertex[1] = entry.Param & 0xFFFF;
+ CurVertex[2] = entry.Param >> 16;
SubmitVertex();
break;
case 0x28: // 10-bit delta vertex
- CurVertex[0] += (s16)((ExecParams[0] & 0x000003FF) << 6) >> 6;
- CurVertex[1] += (s16)((ExecParams[0] & 0x000FFC00) >> 4) >> 6;
- CurVertex[2] += (s16)((ExecParams[0] & 0x3FF00000) >> 14) >> 6;
+ VertexPipelineSubmitCmd();
+ CurVertex[0] += (s16)((entry.Param & 0x000003FF) << 6) >> 6;
+ CurVertex[1] += (s16)((entry.Param & 0x000FFC00) >> 4) >> 6;
+ CurVertex[2] += (s16)((entry.Param & 0x3FF00000) >> 14) >> 6;
SubmitVertex();
break;
case 0x29: // polygon attributes
- PolygonAttr = ExecParams[0];
+ VertexPipelineCmdDelayed8();
+ PolygonAttr = entry.Param;
break;
case 0x2A: // texture param
- TexParam = ExecParams[0];
+ VertexPipelineCmdDelayed8();
+ TexParam = entry.Param;
break;
case 0x2B: // texture palette
- TexPalette = ExecParams[0] & 0x1FFF;
+ VertexPipelineCmdDelayed8();
+ TexPalette = entry.Param & 0x1FFF;
break;
case 0x30: // diffuse/ambient material
- MatDiffuse[0] = ExecParams[0] & 0x1F;
- MatDiffuse[1] = (ExecParams[0] >> 5) & 0x1F;
- MatDiffuse[2] = (ExecParams[0] >> 10) & 0x1F;
- MatAmbient[0] = (ExecParams[0] >> 16) & 0x1F;
- MatAmbient[1] = (ExecParams[0] >> 21) & 0x1F;
- MatAmbient[2] = (ExecParams[0] >> 26) & 0x1F;
- if (ExecParams[0] & 0x8000)
+ VertexPipelineCmdDelayed6();
+ MatDiffuse[0] = entry.Param & 0x1F;
+ MatDiffuse[1] = (entry.Param >> 5) & 0x1F;
+ MatDiffuse[2] = (entry.Param >> 10) & 0x1F;
+ MatAmbient[0] = (entry.Param >> 16) & 0x1F;
+ MatAmbient[1] = (entry.Param >> 21) & 0x1F;
+ MatAmbient[2] = (entry.Param >> 26) & 0x1F;
+ if (entry.Param & 0x8000)
{
VertexColor[0] = MatDiffuse[0];
VertexColor[1] = MatDiffuse[1];
@@ -2278,23 +2095,25 @@ void ExecuteCommand()
break;
case 0x31: // specular/emission material
- MatSpecular[0] = ExecParams[0] & 0x1F;
- MatSpecular[1] = (ExecParams[0] >> 5) & 0x1F;
- MatSpecular[2] = (ExecParams[0] >> 10) & 0x1F;
- MatEmission[0] = (ExecParams[0] >> 16) & 0x1F;
- MatEmission[1] = (ExecParams[0] >> 21) & 0x1F;
- MatEmission[2] = (ExecParams[0] >> 26) & 0x1F;
- UseShininessTable = (ExecParams[0] & 0x8000) != 0;
+ VertexPipelineCmdDelayed6();
+ MatSpecular[0] = entry.Param & 0x1F;
+ MatSpecular[1] = (entry.Param >> 5) & 0x1F;
+ MatSpecular[2] = (entry.Param >> 10) & 0x1F;
+ MatEmission[0] = (entry.Param >> 16) & 0x1F;
+ MatEmission[1] = (entry.Param >> 21) & 0x1F;
+ MatEmission[2] = (entry.Param >> 26) & 0x1F;
+ UseShininessTable = (entry.Param & 0x8000) != 0;
AddCycles(3);
break;
case 0x32: // light direction
+ StallPolygonPipeline(8 + 1, 2); // 0x32 can run 6 cycles after a vertex
{
- u32 l = ExecParams[0] >> 30;
+ u32 l = entry.Param >> 30;
s16 dir[3];
- dir[0] = (s16)((ExecParams[0] & 0x000003FF) << 6) >> 6;
- dir[1] = (s16)((ExecParams[0] & 0x000FFC00) >> 4) >> 6;
- dir[2] = (s16)((ExecParams[0] & 0x3FF00000) >> 14) >> 6;
+ dir[0] = (s16)((entry.Param & 0x000003FF) << 6) >> 6;
+ dir[1] = (s16)((entry.Param & 0x000FFC00) >> 4) >> 6;
+ dir[2] = (s16)((entry.Param & 0x3FF00000) >> 14) >> 6;
LightDirection[l][0] = (dir[0]*VecMatrix[0] + dir[1]*VecMatrix[4] + dir[2]*VecMatrix[8]) >> 12;
LightDirection[l][1] = (dir[0]*VecMatrix[1] + dir[1]*VecMatrix[5] + dir[2]*VecMatrix[9]) >> 12;
LightDirection[l][2] = (dir[0]*VecMatrix[2] + dir[1]*VecMatrix[6] + dir[2]*VecMatrix[10]) >> 12;
@@ -2303,32 +2122,21 @@ void ExecuteCommand()
break;
case 0x33: // light color
+ VertexPipelineCmdDelayed8();
{
- u32 l = ExecParams[0] >> 30;
- LightColor[l][0] = ExecParams[0] & 0x1F;
- LightColor[l][1] = (ExecParams[0] >> 5) & 0x1F;
- LightColor[l][2] = (ExecParams[0] >> 10) & 0x1F;
+ u32 l = entry.Param >> 30;
+ LightColor[l][0] = entry.Param & 0x1F;
+ LightColor[l][1] = (entry.Param >> 5) & 0x1F;
+ LightColor[l][2] = (entry.Param >> 10) & 0x1F;
}
AddCycles(1);
break;
- case 0x34: // shininess table
- {
- for (int i = 0; i < 128; i += 4)
- {
- u32 val = ExecParams[i >> 2];
- ShininessTable[i + 0] = val & 0xFF;
- ShininessTable[i + 1] = (val >> 8) & 0xFF;
- ShininessTable[i + 2] = (val >> 16) & 0xFF;
- ShininessTable[i + 3] = val >> 24;
- }
- }
- break;
-
case 0x40: // begin polygons
+ StallPolygonPipeline(1, 0);
// TODO: check if there was a polygon being defined but incomplete
// such cases seem to freeze the GPU
- PolygonMode = ExecParams[0] & 0x3;
+ PolygonMode = entry.Param & 0x3;
VertexNum = 0;
VertexNumInPoly = 0;
NumConsecutivePolygons = 0;
@@ -2337,6 +2145,7 @@ void ExecuteCommand()
break;
case 0x41: // end polygons
+ VertexPipelineCmdDelayed8();
// TODO: research this?
// it doesn't seem to have any effect whatsoever, but
// its timing characteristics are different from those of other
@@ -2344,8 +2153,9 @@ void ExecuteCommand()
break;
case 0x50: // flush
+ VertexPipelineCmdDelayed4();
FlushRequest = 1;
- FlushAttributes = ExecParams[0] & 0x3;
+ FlushAttributes = entry.Param & 0x3;
CycleCount = 325;
// probably safe to just reset all pipelines
// but needs checked
@@ -2355,38 +2165,265 @@ void ExecuteCommand()
VertexSlotCounter = 0;
VertexSlotsFree = 1;
break;
-
+
case 0x60: // viewport x1,y1,x2,y2
+ VertexPipelineCmdDelayed8();
// note: viewport Y coordinates are upside-down
- Viewport[0] = ExecParams[0] & 0xFF; // x0
- Viewport[1] = (191 - ((ExecParams[0] >> 8) & 0xFF)) & 0xFF; // y0
- Viewport[2] = (ExecParams[0] >> 16) & 0xFF; // x1
- Viewport[3] = (191 - (ExecParams[0] >> 24)) & 0xFF; // y1
+ Viewport[0] = entry.Param & 0xFF; // x0
+ Viewport[1] = (191 - ((entry.Param >> 8) & 0xFF)) & 0xFF; // y0
+ Viewport[2] = (entry.Param >> 16) & 0xFF; // x1
+ Viewport[3] = (191 - (entry.Param >> 24)) & 0xFF; // y1
Viewport[4] = (Viewport[2] - Viewport[0] + 1) & 0x1FF; // width
Viewport[5] = (Viewport[1] - Viewport[3] + 1) & 0xFF; // height
break;
- case 0x70: // box test
- NumTestCommands -= 3;
- BoxTest(ExecParams);
+ default:
+ VertexPipelineCmdDelayed4();
+ //printf("!! UNKNOWN GX COMMAND %02X %08X\n", entry.Command, entry.Param);
break;
+ }
+ }
+ else
+ {
+ ExecParams[ExecParamCount] = entry.Param;
+ ExecParamCount++;
- case 0x71: // pos test
- NumTestCommands -= 2;
- CurVertex[0] = ExecParams[0] & 0xFFFF;
- CurVertex[1] = ExecParams[0] >> 16;
- CurVertex[2] = ExecParams[1] & 0xFFFF;
- PosTest();
- break;
+ if (ExecParamCount == 1)
+ {
+ // delay the first command entry as needed
+ switch (entry.Command)
+ {
+ // commands that stall the polygon pipeline
+ case 0x23: VertexPipelineSubmitCmd(); break;
+ case 0x34:
+ case 0x71:
+ VertexPipelineCmdDelayed8();
+ break;
+ case 0x70: StallPolygonPipeline(10 + 1, 0); break;
+ case 0x72: VertexPipelineCmdDelayed6(); break;
+ default: VertexPipelineCmdDelayed4(); break;
+ }
+ }
+ else
+ {
+ AddCycles(1);
- case 0x72: // vec test
- NumTestCommands--;
- VecTest(ExecParams);
- break;
+ if (ExecParamCount >= paramsRequiredCount)
+ {
+ /*printf("[GXS:%08X] 0x%02X, ", GXStat, entry.Command);
+ for (int k = 0; k < ExecParamCount; k++) printf("0x%08X, ", ExecParams[k]);
+ printf("\n");*/
- default:
- //printf("!! UNKNOWN GX COMMAND %02X %08X\n", entry.Command, entry.Param);
- break;
+ ExecParamCount = 0;
+
+ switch (entry.Command)
+ {
+ case 0x16: // load 4x4
+ if (MatrixMode == 0)
+ {
+ MatrixLoad4x4(ProjMatrix, (s32*)ExecParams);
+ ClipMatrixDirty = true;
+ AddCycles(18);
+ }
+ else if (MatrixMode == 3)
+ {
+ MatrixLoad4x4(TexMatrix, (s32*)ExecParams);
+ AddCycles(10);
+ }
+ else
+ {
+ MatrixLoad4x4(PosMatrix, (s32*)ExecParams);
+ if (MatrixMode == 2)
+ MatrixLoad4x4(VecMatrix, (s32*)ExecParams);
+ ClipMatrixDirty = true;
+ AddCycles(18);
+ }
+ break;
+
+ case 0x17: // load 4x3
+ if (MatrixMode == 0)
+ {
+ MatrixLoad4x3(ProjMatrix, (s32*)ExecParams);
+ ClipMatrixDirty = true;
+ AddCycles(18);
+ }
+ else if (MatrixMode == 3)
+ {
+ MatrixLoad4x3(TexMatrix, (s32*)ExecParams);
+ AddCycles(7);
+ }
+ else
+ {
+ MatrixLoad4x3(PosMatrix, (s32*)ExecParams);
+ if (MatrixMode == 2)
+ MatrixLoad4x3(VecMatrix, (s32*)ExecParams);
+ ClipMatrixDirty = true;
+ AddCycles(18);
+ }
+ break;
+
+ case 0x18: // mult 4x4
+ if (MatrixMode == 0)
+ {
+ MatrixMult4x4(ProjMatrix, (s32*)ExecParams);
+ ClipMatrixDirty = true;
+ AddCycles(35 - 16);
+ }
+ else if (MatrixMode == 3)
+ {
+ MatrixMult4x4(TexMatrix, (s32*)ExecParams);
+ AddCycles(33 - 16);
+ }
+ else
+ {
+ MatrixMult4x4(PosMatrix, (s32*)ExecParams);
+ if (MatrixMode == 2)
+ {
+ MatrixMult4x4(VecMatrix, (s32*)ExecParams);
+ AddCycles(35 + 30 - 16);
+ }
+ else AddCycles(35 - 16);
+ ClipMatrixDirty = true;
+ }
+ break;
+
+ case 0x19: // mult 4x3
+ if (MatrixMode == 0)
+ {
+ MatrixMult4x3(ProjMatrix, (s32*)ExecParams);
+ ClipMatrixDirty = true;
+ AddCycles(35 - 12);
+ }
+ else if (MatrixMode == 3)
+ {
+ MatrixMult4x3(TexMatrix, (s32*)ExecParams);
+ AddCycles(33 - 12);
+ }
+ else
+ {
+ MatrixMult4x3(PosMatrix, (s32*)ExecParams);
+ if (MatrixMode == 2)
+ {
+ MatrixMult4x3(VecMatrix, (s32*)ExecParams);
+ AddCycles(35 + 30 - 12);
+ }
+ else AddCycles(35 - 12);
+ ClipMatrixDirty = true;
+ }
+ break;
+
+ case 0x1A: // mult 3x3
+ if (MatrixMode == 0)
+ {
+ MatrixMult3x3(ProjMatrix, (s32*)ExecParams);
+ ClipMatrixDirty = true;
+ AddCycles(35 - 9);
+ }
+ else if (MatrixMode == 3)
+ {
+ MatrixMult3x3(TexMatrix, (s32*)ExecParams);
+ AddCycles(33 - 9);
+ }
+ else
+ {
+ MatrixMult3x3(PosMatrix, (s32*)ExecParams);
+ if (MatrixMode == 2)
+ {
+ MatrixMult3x3(VecMatrix, (s32*)ExecParams);
+ AddCycles(35 + 30 - 9);
+ }
+ else AddCycles(35 - 9);
+ ClipMatrixDirty = true;
+ }
+ break;
+
+ case 0x1B: // scale
+ if (MatrixMode == 0)
+ {
+ MatrixScale(ProjMatrix, (s32*)ExecParams);
+ ClipMatrixDirty = true;
+ AddCycles(35 - 3);
+ }
+ else if (MatrixMode == 3)
+ {
+ MatrixScale(TexMatrix, (s32*)ExecParams);
+ AddCycles(33 - 3);
+ }
+ else
+ {
+ MatrixScale(PosMatrix, (s32*)ExecParams);
+ ClipMatrixDirty = true;
+ AddCycles(35 - 3);
+ }
+ break;
+
+ case 0x1C: // translate
+ if (MatrixMode == 0)
+ {
+ MatrixTranslate(ProjMatrix, (s32*)ExecParams);
+ ClipMatrixDirty = true;
+ AddCycles(35 - 3);
+ }
+ else if (MatrixMode == 3)
+ {
+ MatrixTranslate(TexMatrix, (s32*)ExecParams);
+ AddCycles(33 - 3);
+ }
+ else
+ {
+ MatrixTranslate(PosMatrix, (s32*)ExecParams);
+ if (MatrixMode == 2)
+ {
+ MatrixTranslate(VecMatrix, (s32*)ExecParams);
+ AddCycles(35 + 30 - 3);
+ }
+ else AddCycles(35 - 3);
+ ClipMatrixDirty = true;
+ }
+ break;
+
+ case 0x23: // full vertex
+ CurVertex[0] = ExecParams[0] & 0xFFFF;
+ CurVertex[1] = ExecParams[0] >> 16;
+ CurVertex[2] = ExecParams[1] & 0xFFFF;
+ SubmitVertex();
+ break;
+
+ case 0x34: // shininess table
+ {
+ for (int i = 0; i < 128; i += 4)
+ {
+ u32 val = ExecParams[i >> 2];
+ ShininessTable[i + 0] = val & 0xFF;
+ ShininessTable[i + 1] = (val >> 8) & 0xFF;
+ ShininessTable[i + 2] = (val >> 16) & 0xFF;
+ ShininessTable[i + 3] = val >> 24;
+ }
+ }
+ break;
+
+ case 0x71: // pos test
+ NumTestCommands -= 2;
+ CurVertex[0] = ExecParams[0] & 0xFFFF;
+ CurVertex[1] = ExecParams[0] >> 16;
+ CurVertex[2] = ExecParams[1] & 0xFFFF;
+ PosTest();
+ break;
+
+ case 0x70: // box test
+ NumTestCommands -= 3;
+ BoxTest(ExecParams);
+ break;
+
+ case 0x72: // vec test
+ NumTestCommands--;
+ VecTest(ExecParams);
+ break;
+
+ default:
+ __builtin_unreachable();
+ }
+ }
}
}
}