diff options
-rw-r--r-- | src/GPU3D_Soft.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/GPU3D_Soft.cpp b/src/GPU3D_Soft.cpp index 6750ee0..8f7d041 100644 --- a/src/GPU3D_Soft.cpp +++ b/src/GPU3D_Soft.cpp @@ -1845,9 +1845,8 @@ void ScanlineFinalPass(s32 y) { // anti-aliasing - // TODO: antialiasing applies even if translucent polygons are drawn - // over an opaque polygon's edges, which requires blending translucent - // polygons with the topmost two pixels + // edges were flagged and their coverages calculated during rendering + // this is where such edge pixels are blended with the pixels underneath for (int x = 0; x < 256; x++) { |