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author | StapleButter <thetotalworm@gmail.com> | 2017-10-02 00:55:44 +0200 |
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committer | StapleButter <thetotalworm@gmail.com> | 2017-10-02 00:55:44 +0200 |
commit | ce592a1d80db2eb1de0dc5ac55c2270e3a6befb3 (patch) | |
tree | 41341613d6a3b823e8cae22905b673abe12ebb45 | |
parent | 1975efaeea0cc43926dc0c9ddf6e127b2914865d (diff) |
this TODO item is already done, idiot
-rw-r--r-- | src/GPU3D_Soft.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/GPU3D_Soft.cpp b/src/GPU3D_Soft.cpp index 6750ee0..8f7d041 100644 --- a/src/GPU3D_Soft.cpp +++ b/src/GPU3D_Soft.cpp @@ -1845,9 +1845,8 @@ void ScanlineFinalPass(s32 y) { // anti-aliasing - // TODO: antialiasing applies even if translucent polygons are drawn - // over an opaque polygon's edges, which requires blending translucent - // polygons with the topmost two pixels + // edges were flagged and their coverages calculated during rendering + // this is where such edge pixels are blended with the pixels underneath for (int x = 0; x < 256; x++) { |