diff options
-rw-r--r-- | src/GPU.cpp | 94 | ||||
-rw-r--r-- | src/GPU.h | 5 | ||||
-rw-r--r-- | src/libui_sdl/DlgVideoSettings.cpp | 2 | ||||
-rw-r--r-- | src/libui_sdl/main.cpp | 27 |
4 files changed, 91 insertions, 37 deletions
diff --git a/src/GPU.cpp b/src/GPU.cpp index f272129..636c430 100644 --- a/src/GPU.cpp +++ b/src/GPU.cpp @@ -71,9 +71,9 @@ u32 VRAMMap_TexPal[8]; u32 VRAMMap_ARM7[2]; -u32* Framebuffer; -int FBScale; -int FBScreenStride; +int FrontBuffer; +u32* Framebuffer[2][2]; +int FBScale[2]; GPU2D* GPU2D_A; GPU2D* GPU2D_B; @@ -85,8 +85,12 @@ bool Init() GPU2D_B = new GPU2D(1); if (!GPU3D::Init()) return false; + FrontBuffer = 0; + Framebuffer[0][0] = NULL; Framebuffer[0][1] = NULL; + Framebuffer[1][0] = NULL; Framebuffer[1][1] = NULL; + FBScale[0] = -1; FBScale[1] = -1; //SetFramebufferScale(1); - SetFramebufferScale(2); + SetFramebufferScale(1, 1); return true; } @@ -97,7 +101,10 @@ void DeInit() delete GPU2D_B; GPU3D::DeInit(); - if (Framebuffer) delete[] Framebuffer; + if (Framebuffer[0][0]) delete[] Framebuffer[0][0]; + if (Framebuffer[0][1]) delete[] Framebuffer[0][1]; + if (Framebuffer[1][0]) delete[] Framebuffer[1][0]; + if (Framebuffer[1][1]) delete[] Framebuffer[1][1]; } void Reset() @@ -145,22 +152,32 @@ void Reset() VRAMMap_ARM7[0] = 0; VRAMMap_ARM7[1] = 0; - for (int i = 0; i < 256*192*2; i++) + for (int i = 0; i < (256*192)<<(FBScale[0]*2); i++) { - Framebuffer[i] = 0xFFFFFFFF; + Framebuffer[0][0][i] = 0xFFFFFFFF; + Framebuffer[1][0][i] = 0xFFFFFFFF; + } + for (int i = 0; i < (256*192)<<(FBScale[1]*2); i++) + { + Framebuffer[0][1][i] = 0xFFFFFFFF; + Framebuffer[1][1][i] = 0xFFFFFFFF; } GPU2D_A->Reset(); GPU2D_B->Reset(); GPU3D::Reset(); - GPU2D_A->SetFramebuffer(&Framebuffer[FBScreenStride]); - GPU2D_B->SetFramebuffer(&Framebuffer[0]); + int backbuf = FrontBuffer ? 0 : 1; + GPU2D_A->SetFramebuffer(Framebuffer[backbuf][1]); + GPU2D_B->SetFramebuffer(Framebuffer[backbuf][0]); } void Stop() { - memset(Framebuffer, 0, FBScreenStride*2*sizeof(u32)); + memset(Framebuffer[0][0], 0, (256*192)<<(FBScale[0]*2)); + memset(Framebuffer[0][1], 0, (256*192)<<(FBScale[1]*2)); + memset(Framebuffer[1][0], 0, (256*192)<<(FBScale[0]*2)); + memset(Framebuffer[1][1], 0, (256*192)<<(FBScale[1]*2)); } void DoSavestate(Savestate* file) @@ -215,13 +232,46 @@ void DoSavestate(Savestate* file) GPU3D::DoSavestate(file); } -void SetFramebufferScale(int scale) +void AssignFramebuffers() +{ + int backbuf = FrontBuffer ? 0 : 1; + if (NDS::PowerControl9 & (1<<15)) + { + GPU2D_A->SetFramebuffer(Framebuffer[backbuf][0]); + GPU2D_B->SetFramebuffer(Framebuffer[backbuf][1]); + } + else + { + GPU2D_A->SetFramebuffer(Framebuffer[backbuf][1]); + GPU2D_B->SetFramebuffer(Framebuffer[backbuf][0]); + } +} + +void SetFramebufferScale(int top, int bottom) { - FBScale = scale; - FBScreenStride = (256*scale) * (192*scale); + if (top != FBScale[0]) + { + FBScale[0] = top; - if (Framebuffer) delete[] Framebuffer; - Framebuffer = new u32[FBScreenStride * 2]; + int fbsize = (256 * 192) << (FBScale[0] * 2); + if (Framebuffer[0][0]) delete[] Framebuffer[0][0]; + if (Framebuffer[1][0]) delete[] Framebuffer[1][0]; + Framebuffer[0][0] = new u32[fbsize]; + Framebuffer[1][0] = new u32[fbsize]; + } + + if (bottom != FBScale[1]) + { + FBScale[1] = bottom; + + int fbsize = (256 * 192) << (FBScale[1] * 2); + if (Framebuffer[0][1]) delete[] Framebuffer[0][1]; + if (Framebuffer[1][1]) delete[] Framebuffer[1][1]; + Framebuffer[0][1] = new u32[fbsize]; + Framebuffer[1][1] = new u32[fbsize]; + } + + AssignFramebuffers(); } @@ -682,16 +732,7 @@ void SetPowerCnt(u32 val) GPU2D_B->SetEnabled(val & (1<<9)); GPU3D::SetEnabled(val & (1<<3), val & (1<<2)); - if (val & (1<<15)) - { - GPU2D_A->SetFramebuffer(&Framebuffer[0]); - GPU2D_B->SetFramebuffer(&Framebuffer[FBScreenStride]); - } - else - { - GPU2D_A->SetFramebuffer(&Framebuffer[FBScreenStride]); - GPU2D_B->SetFramebuffer(&Framebuffer[0]); - } + AssignFramebuffers(); } @@ -762,6 +803,9 @@ void StartHBlank(u32 line) void FinishFrame(u32 lines) { + FrontBuffer = FrontBuffer ? 0 : 1; + AssignFramebuffers(); + TotalScanlines = lines; } @@ -61,7 +61,8 @@ extern u32 VRAMMap_Texture[4]; extern u32 VRAMMap_TexPal[8]; extern u32 VRAMMap_ARM7[2]; -extern u32* Framebuffer; +extern int FrontBuffer; +extern u32* Framebuffer[2][2]; extern GPU2D* GPU2D_A; extern GPU2D* GPU2D_B; @@ -74,7 +75,7 @@ void Stop(); void DoSavestate(Savestate* file); -void SetFramebufferScale(int scale); +void SetFramebufferScale(int top, int bottom); void MapVRAM_AB(u32 bank, u8 cnt); diff --git a/src/libui_sdl/DlgVideoSettings.cpp b/src/libui_sdl/DlgVideoSettings.cpp index ed33cb5..b6544ed 100644 --- a/src/libui_sdl/DlgVideoSettings.cpp +++ b/src/libui_sdl/DlgVideoSettings.cpp @@ -160,7 +160,7 @@ void Open() uiRadioButtons* rbApplyScalingTo = uiNewRadioButtons(); uiRadioButtonsAppend(rbApplyScalingTo, "Both screens"); - uiRadioButtonsAppend(rbApplyScalingTo, "Emphasized screen"); + uiRadioButtonsAppend(rbApplyScalingTo, "Emphasized screen (see 'Screen sizing')"); uiRadioButtonsAppend(rbApplyScalingTo, "Top screen"); uiRadioButtonsAppend(rbApplyScalingTo, "Bottom screen"); uiBoxAppend(in_ctrl, uiControl(rbApplyScalingTo), 0); diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp index a8a5ceb..c8454ed 100644 --- a/src/libui_sdl/main.cpp +++ b/src/libui_sdl/main.cpp @@ -95,7 +95,8 @@ char PrevSRAMPath[1024]; // for savestate 'undo load' bool SavestateLoaded; bool ScreenDrawInited = false; -uiDrawBitmap* ScreenBitmap = NULL; +uiDrawBitmap* ScreenBitmap[2] = {NULL,NULL}; +SDL_mutex* ScreenMutex; u32* ScreenBuffer; int ScreenScale; @@ -555,7 +556,7 @@ int EmuThreadFunc(void* burp) } } - memcpy(ScreenBuffer, GPU::Framebuffer, (256*ScreenScale)*(384*ScreenScale)*4); + //memcpy(ScreenBuffer, GPU::Framebuffer, (256*ScreenScale)*(384*ScreenScale)*4); uiAreaQueueRedrawAll(MainDrawArea); // framerate limiter based off SDL2_gfx @@ -636,24 +637,27 @@ void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params) if (!ScreenDrawInited) { ScreenDrawInited = true; - ScreenBitmap = uiDrawNewBitmap(params->Context, 256*ScreenScale, 384*ScreenScale); + ScreenBitmap[0] = uiDrawNewBitmap(params->Context, 256*ScreenScale, 384*ScreenScale); + ScreenBitmap[1] = uiDrawNewBitmap(params->Context, 256*ScreenScale, 384*ScreenScale); } - if (!ScreenBitmap) return; + if (!ScreenBitmap[0] || !ScreenBitmap[1]) return; uiRect top = {0, 0, 256*ScreenScale, 192*ScreenScale}; - uiRect bot = {0, 192*ScreenScale, 256*ScreenScale, 192*ScreenScale}; + uiRect bot = {0, 0, 256*ScreenScale, 192*ScreenScale}; - if (ScreenBuffer) uiDrawBitmapUpdate(ScreenBitmap, ScreenBuffer); + int frontbuf = GPU::FrontBuffer; + uiDrawBitmapUpdate(ScreenBitmap[0], GPU::Framebuffer[frontbuf][0]); + uiDrawBitmapUpdate(ScreenBitmap[1], GPU::Framebuffer[frontbuf][1]); uiDrawSave(params->Context); uiDrawTransform(params->Context, &TopScreenTrans); - uiDrawBitmapDraw(params->Context, ScreenBitmap, &top, &TopScreenRect, Config::ScreenFilter==1); + uiDrawBitmapDraw(params->Context, ScreenBitmap[0], &top, &TopScreenRect, Config::ScreenFilter==1); uiDrawRestore(params->Context); uiDrawSave(params->Context); uiDrawTransform(params->Context, &BottomScreenTrans); - uiDrawBitmapDraw(params->Context, ScreenBitmap, &bot, &BottomScreenRect, Config::ScreenFilter==1); + uiDrawBitmapDraw(params->Context, ScreenBitmap[1], &bot, &BottomScreenRect, Config::ScreenFilter==1); uiDrawRestore(params->Context); } @@ -1993,6 +1997,8 @@ int main(int argc, char** argv) uiMenuItemDisable(MenuItem_Reset); uiMenuItemDisable(MenuItem_Stop); + ScreenMutex = SDL_CreateMutex(); + uiAreaHandler areahandler; areahandler.Draw = OnAreaDraw; areahandler.MouseEvent = OnAreaMouseEvent; @@ -2131,7 +2137,10 @@ int main(int argc, char** argv) Config::Save(); - if (ScreenBitmap) uiDrawFreeBitmap(ScreenBitmap); + SDL_DestroyMutex(ScreenMutex); + + if (ScreenBitmap[0]) uiDrawFreeBitmap(ScreenBitmap[0]); + if (ScreenBitmap[1]) uiDrawFreeBitmap(ScreenBitmap[1]); uiUninit(); SDL_Quit(); |