diff options
-rw-r--r-- | src/GPU3D_OpenGL.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/GPU3D_OpenGL.cpp b/src/GPU3D_OpenGL.cpp index b334ffc..6aaaaec 100644 --- a/src/GPU3D_OpenGL.cpp +++ b/src/GPU3D_OpenGL.cpp @@ -735,6 +735,8 @@ void RenderSceneChunk(int y, int h) } glEnable(GL_BLEND); + glBlendEquationSeparate(GL_FUNC_ADD, GL_MAX); + if (RenderDispCnt & (1<<3)) glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); else @@ -923,6 +925,9 @@ void RenderSceneChunk(int y, int h) glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glColorMaski(1, GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + glEnable(GL_BLEND); + glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD); + glDepthFunc(GL_ALWAYS); glDepthMask(GL_FALSE); glStencilFunc(GL_ALWAYS, 0, 0); @@ -944,7 +949,6 @@ void RenderSceneChunk(int y, int h) glUseProgram(FinalPassEdgeShader[2]); - glEnable(GL_BLEND); glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); glDrawArrays(GL_TRIANGLES, 0, 2*3); @@ -956,7 +960,6 @@ void RenderSceneChunk(int y, int h) glUseProgram(FinalPassFogShader[2]); - glEnable(GL_BLEND); if (RenderDispCnt & (1<<6)) glBlendFuncSeparate(GL_ZERO, GL_ONE, GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_ALPHA); else |