diff options
-rw-r--r-- | GPU3D.cpp | 40 | ||||
-rw-r--r-- | GPU3D.h | 8 | ||||
-rw-r--r-- | GPU3D_Soft.cpp | 176 | ||||
-rw-r--r-- | melonDS.depend | 10 |
4 files changed, 132 insertions, 102 deletions
@@ -34,13 +34,24 @@ // clipping rules: // * if a shared vertex in a strip is clipped, affected polygons are converted into single polygons // strip is resumed at the first eligible polygon +// +// clipping exhibits oddities on the real thing. bad precision? fancy algorithm? TODO: investigate. +// +// vertex color precision: +// * vertex colors are kept at 5-bit during clipping. makes for shitty results. +// * vertex colors are converted to 9-bit before drawing, as such: +// if (x > 0) x = (x << 4) + 0xF +// the added bias affects interpolation. +// +// depth buffer: +// Z-buffering mode: val = ((Z * 0x800 * 0x1000) / W) + 0x7FFCFF +// W-buffering mode: val = W - 0x1FF +// TODO: confirm W, because it's weird namespace GPU3D { -#define COPYVERTEX(a, b) { *(u64*)&a[0] = *(u64*)&b[0]; *(u64*)&a[2] = *(u64*)&b[2]; } - const u32 CmdNumParams[256] = { // 0x00 @@ -301,14 +312,6 @@ void MatrixMult4x3(s32* m, s32* s) s32 tmp[16]; memcpy(tmp, m, 16*4); - /*printf("4x3 matrix\n"); - for (int j = 0; j < 12; j += 3) - { - for (int i = 0; i < 3; i++) - printf("%f ", s[i]/4096.0f); - printf("\n"); - }*/ - // m = s*m m[0] = ((s64)s[0]*tmp[0] + (s64)s[1]*tmp[4] + (s64)s[2]*tmp[8]) >> 12; m[1] = ((s64)s[0]*tmp[1] + (s64)s[1]*tmp[5] + (s64)s[2]*tmp[9]) >> 12; @@ -392,11 +395,11 @@ void UpdateClipMatrix() template<int comp, s32 plane> void ClipSegment(Vertex* outbuf, Vertex* vout, Vertex* vin) { - s64 factor = ((s64)(vin->Position[3] - (plane*vin->Position[comp])) << 24) / - ((vin->Position[3] - (plane*vin->Position[comp])) - (vout->Position[3] - (plane*vout->Position[comp]))); + s64 factor_num = vin->Position[3] - (plane*vin->Position[comp]); + s32 factor_den = factor_num - (vout->Position[3] - (plane*vout->Position[comp])); Vertex mid; -#define INTERPOLATE(var) mid.var = vin->var + (((vout->var - vin->var) * factor) >> 24); +#define INTERPOLATE(var) mid.var = vin->var + (((vout->var - vin->var) * factor_num) / factor_den); INTERPOLATE(Position[0]); INTERPOLATE(Position[1]); @@ -408,6 +411,7 @@ void ClipSegment(Vertex* outbuf, Vertex* vout, Vertex* vin) INTERPOLATE(Color[2]); mid.Clipped = true; + mid.ViewportTransformDone = false; #undef INTERPOLATE *outbuf = mid; @@ -425,8 +429,6 @@ void SubmitPolygon() int c; // culling - //if (!(TempVertexBuffer[0].Color[0]==0 && TempVertexBuffer[0].Color[1]==63 && TempVertexBuffer[0].Color[2]==63)) - // return; // checkme: does it work this way for quads and up? /*s32 _x1 = TempVertexBuffer[1].Position[0] - TempVertexBuffer[0].Position[0]; @@ -770,6 +772,7 @@ void SubmitVertex() vertextrans->Color[2] = VertexColor[2]; vertextrans->Clipped = false; + vertextrans->ViewportTransformDone = false; VertexNum++; VertexNumInPoly++; @@ -1179,9 +1182,9 @@ void ExecuteCommand() u32 r = c & 0x1F; u32 g = (c >> 5) & 0x1F; u32 b = (c >> 10) & 0x1F; - VertexColor[0] = r ? (r<<1)+1 : 0; - VertexColor[1] = g ? (g<<1)+1 : 0; - VertexColor[2] = b ? (b<<1)+1 : 0; + VertexColor[0] = r; + VertexColor[1] = g; + VertexColor[2] = b; } break; @@ -1243,6 +1246,7 @@ void ExecuteCommand() case 0x50: FlushRequest = 1;//0x80000000 | (ExecParams[0] & 0x3); + CycleCount = 392; break; case 0x60: // viewport x1,y1,x2,y2 @@ -29,6 +29,14 @@ typedef struct bool Clipped; + // final vertex attributes. + // allows them to be reused in polygon strips. + + s32 FinalPosition[4]; + s32 FinalColor[3]; + + bool ViewportTransformDone; + } Vertex; typedef struct diff --git a/GPU3D_Soft.cpp b/GPU3D_Soft.cpp index 14bced4..afc3187 100644 --- a/GPU3D_Soft.cpp +++ b/GPU3D_Soft.cpp @@ -81,68 +81,74 @@ void RenderPolygon(Polygon* polygon) int vtop = 0, vbot = 0; s32 ytop = 191, ybot = 0; - s32 scrcoords[10][4]; + // process the vertices, transform to screen coordinates // find the topmost and bottommost vertices of the polygon for (int i = 0; i < nverts; i++) { Vertex* vtx = polygon->Vertices[i]; - s32 posX, posY, posZ, posW; - s32 w = vtx->Position[3]; - if (w == 0) + if (!vtx->ViewportTransformDone) { - posX = 0; - posY = 0; - posZ = 0; - posW = 0x1000; - } - else - { - // TODO: find a way to avoid doing 3 divisions :/ - posX = ((s64)vtx->Position[0] << 12) / w; - posY = ((s64)vtx->Position[1] << 12) / w; - posZ = ((s64)vtx->Position[2] << 12) / w; - posW = w; + s32 posX, posY, posZ, posW; + s32 w = vtx->Position[3]; + if (w == 0) + { + posX = 0; + posY = 0; + posZ = 0; + posW = 0x1000; + } + else + { + posX = ((s64)vtx->Position[0] << 12) / w; + posY = ((s64)vtx->Position[1] << 12) / w; + + // TODO: W-buffering + posZ = (((s64)vtx->Position[2] * 0x800000) / w) + 0x7FFCFF; + + posW = w; + } + + s32 scrX = (((posX + 0x1000) * Viewport[2]) >> 13) + Viewport[0]; + s32 scrY = (((posY + 0x1000) * Viewport[3]) >> 13) + Viewport[1]; + + if (scrX < 0) scrX = 0; + else if (scrX > 255) scrX = 255; + if (scrY < 0) scrY = 0; + else if (scrY > 191) scrY = 191; + if (posZ < 0) posZ = 0; + else if (posZ > 0xFFFFFF) posZ = 0xFFFFFF; + + vtx->FinalPosition[0] = scrX; + vtx->FinalPosition[1] = 191 - scrY; + vtx->FinalPosition[2] = posZ; + vtx->FinalPosition[3] = posW; + + vtx->FinalColor[0] = vtx->Color[0] ? ((vtx->Color[0] << 4) + 0xF) : 0; + vtx->FinalColor[1] = vtx->Color[1] ? ((vtx->Color[1] << 4) + 0xF) : 0; + vtx->FinalColor[2] = vtx->Color[2] ? ((vtx->Color[2] << 4) + 0xF) : 0; + + vtx->ViewportTransformDone = true; } - s32 scrX = (((posX + 0x1000) * Viewport[2]) >> 13) + Viewport[0]; - s32 scrY = (((posY + 0x1000) * Viewport[3]) >> 13) + Viewport[1]; - s32 scrZ = (((s64)(posZ + 0x1000) * 0xFFFFFF) >> 13); - if (scrX > 255) scrX = 255; - if (scrY > 191) scrY = 191; - if (scrZ > 0xFFFFFF) scrZ = 0xFFFFFF; - if (scrX < 0) { printf("!! bad X %d\n", scrX); scrX = 0;} - if (scrY < 0) { printf("!! bad Y %d\n", scrY); scrY = 0;} - if (scrZ < 0) { printf("!! bad Z %d %d\n", scrZ, vtx->Position[2]); scrZ = 0;} - - scrcoords[i][0] = scrX; - scrcoords[i][1] = 191 - scrY; - scrcoords[i][2] = scrZ; - scrcoords[i][3] = posW; - - if (scrcoords[i][1] < ytop) + if (vtx->FinalPosition[1] < ytop) { - ytop = scrcoords[i][1]; + ytop = vtx->FinalPosition[1]; vtop = i; } - if (scrcoords[i][1] > ybot) + if (vtx->FinalPosition[1] > ybot) { - ybot = scrcoords[i][1]; + ybot = vtx->FinalPosition[1]; vbot = i; } - //if (vtx->Color[0]==63 && vtx->Color[1]==0 && vtx->Color[2]==0) - //printf("v%d: %d,%d Z=%f W=%f %d %d\n", i, scrX, 191-scrY, vtx->Position[2]/4096.0f, vtx->Position[3]/4096.0f, - // polygon->FacingView, vtx->Clipped); } // draw, line per line int lcur = vtop, rcur = vtop; int lnext, rnext; - s32 lstep, rstep; - //s32 xmin, xmax; if (polygon->FacingView) { @@ -159,19 +165,11 @@ void RenderPolygon(Polygon* polygon) if (rnext >= nverts) rnext = 0; } - /*if ((scrcoords[lnext][1] - scrcoords[lcur][1]) == 0) lstep = 0; else - lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]); - if ((scrcoords[rnext][1] - scrcoords[rcur][1]) == 0) rstep = 0; else - rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);*/ - - //xmin = scrcoords[lcur][0] << 12; - //xmax = scrcoords[rcur][0] << 12; - for (s32 y = ytop; y <= ybot; y++) { if (y < ybot) { - while (y == scrcoords[lnext][1]) + while (y == polygon->Vertices[lnext]->FinalPosition[1]) { lcur = lnext; @@ -186,12 +184,10 @@ void RenderPolygon(Polygon* polygon) if (lnext < 0) lnext = nverts - 1; } - //lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]); - //xmin = scrcoords[lcur][0] << 12; if (lcur == vbot) break; } - while (y == scrcoords[rnext][1]) + while (y == polygon->Vertices[rnext]->FinalPosition[1]) { rcur = rnext; @@ -206,8 +202,6 @@ void RenderPolygon(Polygon* polygon) if (rnext >= nverts) rnext = 0; } - //rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]); - //xmax = scrcoords[rcur][0] << 12; if (rcur == vbot) break; } } @@ -219,39 +213,54 @@ void RenderPolygon(Polygon* polygon) s32 lfactor, rfactor; - if (scrcoords[lnext][1] == scrcoords[lcur][1]) + if (vlnext->FinalPosition[1] == vlcur->FinalPosition[1]) lfactor = 0; else - lfactor = ((y - scrcoords[lcur][1]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]); + lfactor = ((y - vlcur->FinalPosition[1]) << 12) / (vlnext->FinalPosition[1] - vlcur->FinalPosition[1]); - if (scrcoords[rnext][1] == scrcoords[rcur][1]) + if (vrnext->FinalPosition[1] == vrcur->FinalPosition[1]) rfactor = 0; else - rfactor = ((y - scrcoords[rcur][1]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]); + rfactor = ((y - vrcur->FinalPosition[1]) << 12) / (vrnext->FinalPosition[1] - vrcur->FinalPosition[1]); - s32 xl = scrcoords[lcur][0] + (((scrcoords[lnext][0] - scrcoords[lcur][0]) * lfactor) >> 12); - s32 xr = scrcoords[rcur][0] + (((scrcoords[rnext][0] - scrcoords[rcur][0]) * rfactor) >> 12); + s32 xl = vlcur->FinalPosition[0] + (((vlnext->FinalPosition[0] - vlcur->FinalPosition[0]) * lfactor) >> 12); + s32 xr = vrcur->FinalPosition[0] + (((vrnext->FinalPosition[0] - vrcur->FinalPosition[0]) * rfactor) >> 12); - if (xl<0 || xr>255) continue; // hax + if (xl<0 || xr>255) + { + printf("!! BAD X %d %d\n", xl, xr); + continue; // hax + } - s32 zl = scrcoords[lcur][2] + (((s64)(scrcoords[lnext][2] - scrcoords[lcur][2]) * lfactor) >> 12); - s32 zr = scrcoords[rcur][2] + (((s64)(scrcoords[rnext][2] - scrcoords[rcur][2]) * rfactor) >> 12); + s32 zl = vlcur->FinalPosition[2] + (((s64)(vlnext->FinalPosition[2] -vlcur->FinalPosition[2]) * lfactor) >> 12); + s32 zr = vrcur->FinalPosition[2] + (((s64)(vrnext->FinalPosition[2] - vrcur->FinalPosition[2]) * rfactor) >> 12); - s32 wl = scrcoords[lcur][3] + (((s64)(scrcoords[lnext][3] - scrcoords[lcur][3]) * lfactor) >> 12); - s32 wr = scrcoords[rcur][3] + (((s64)(scrcoords[rnext][3] - scrcoords[rcur][3]) * rfactor) >> 12); + s32 wl = vlcur->FinalPosition[3] + (((s64)(vlnext->FinalPosition[3] - vlcur->FinalPosition[3]) * lfactor) >> 12); + s32 wr = vrcur->FinalPosition[3] + (((s64)(vrnext->FinalPosition[3] - vrcur->FinalPosition[3]) * rfactor) >> 12); - s64 perspfactorl1 = ((s64)(0x1000 - lfactor) << 12) / scrcoords[lcur][3]; - s64 perspfactorl2 = ((s64)lfactor << 12) / scrcoords[lnext][3]; - s64 perspfactorr1 = ((s64)(0x1000 - rfactor) << 12) / scrcoords[rcur][3]; - s64 perspfactorr2 = ((s64)rfactor << 12) / scrcoords[rnext][3]; + s64 perspfactorl1 = ((s64)(0x1000 - lfactor) << 12) / vlcur->FinalPosition[3]; + s64 perspfactorl2 = ((s64)lfactor << 12) / vlnext->FinalPosition[3]; + s64 perspfactorr1 = ((s64)(0x1000 - rfactor) << 12) / vrcur->FinalPosition[3]; + s64 perspfactorr2 = ((s64)rfactor << 12) / vrnext->FinalPosition[3]; - u32 rl = (((perspfactorl1 * vlcur->Color[0]) + (perspfactorl2 * vlnext->Color[0])) << 12) / (perspfactorl1 + perspfactorl2); - u32 gl = (((perspfactorl1 * vlcur->Color[1]) + (perspfactorl2 * vlnext->Color[1])) << 12) / (perspfactorl1 + perspfactorl2); - u32 bl = (((perspfactorl1 * vlcur->Color[2]) + (perspfactorl2 * vlnext->Color[2])) << 12) / (perspfactorl1 + perspfactorl2); + if (perspfactorl1 + perspfactorl2 == 0) + { + perspfactorl1 = 0x1000; + perspfactorl2 = 0; + } + if (perspfactorr1 + perspfactorr2 == 0) + { + perspfactorr1 = 0x1000; + perspfactorr2 = 0; + } + + s32 rl = ((perspfactorl1 * vlcur->FinalColor[0]) + (perspfactorl2 * vlnext->FinalColor[0])) / (perspfactorl1 + perspfactorl2); + s32 gl = ((perspfactorl1 * vlcur->FinalColor[1]) + (perspfactorl2 * vlnext->FinalColor[1])) / (perspfactorl1 + perspfactorl2); + s32 bl = ((perspfactorl1 * vlcur->FinalColor[2]) + (perspfactorl2 * vlnext->FinalColor[2])) / (perspfactorl1 + perspfactorl2); - u32 rr = (((perspfactorr1 * vrcur->Color[0]) + (perspfactorr2 * vrnext->Color[0])) << 12) / (perspfactorr1 + perspfactorr2); - u32 gr = (((perspfactorr1 * vrcur->Color[1]) + (perspfactorr2 * vrnext->Color[1])) << 12) / (perspfactorr1 + perspfactorr2); - u32 br = (((perspfactorr1 * vrcur->Color[2]) + (perspfactorr2 * vrnext->Color[2])) << 12) / (perspfactorr1 + perspfactorr2); + s32 rr = ((perspfactorr1 * vrcur->FinalColor[0]) + (perspfactorr2 * vrnext->FinalColor[0])) / (perspfactorr1 + perspfactorr2); + s32 gr = ((perspfactorr1 * vrcur->FinalColor[1]) + (perspfactorr2 * vrnext->FinalColor[1])) / (perspfactorr1 + perspfactorr2); + s32 br = ((perspfactorr1 * vrcur->FinalColor[2]) + (perspfactorr2 * vrnext->FinalColor[2])) / (perspfactorr1 + perspfactorr2); s32 xdiv; if (xr == xl) @@ -264,16 +273,25 @@ void RenderPolygon(Polygon* polygon) s32 xfactor = (x - xl) * xdiv; s32 z = zl + (((s64)(zr - zl) * xfactor) >> 12); + //z = wl + (((s64)(wr - wl) * xfactor) >> 12); + //z -= 0x1FF; + //if (z < 0) z = 0; s32 perspfactor1 = ((0x1000 - xfactor) << 12) / wl; s32 perspfactor2 = (xfactor << 12) / wr; + if (perspfactor1 + perspfactor2 == 0) + { + perspfactor1 = 0x1000; + perspfactor2 = 0; + } + // possible optimization: only do color interpolation if the depth test passes - u32 vr = (s64)((perspfactor1 * rl) + (perspfactor2 * rr)) / (perspfactor1 + perspfactor2); - u32 vg = (s64)((perspfactor1 * gl) + (perspfactor2 * gr)) / (perspfactor1 + perspfactor2); - u32 vb = (s64)((perspfactor1 * bl) + (perspfactor2 * br)) / (perspfactor1 + perspfactor2); + u32 vr = ((perspfactor1 * rl) + (perspfactor2 * rr)) / (perspfactor1 + perspfactor2); + u32 vg = ((perspfactor1 * gl) + (perspfactor2 * gr)) / (perspfactor1 + perspfactor2); + u32 vb = ((perspfactor1 * bl) + (perspfactor2 * br)) / (perspfactor1 + perspfactor2); - RenderPixel(polygon->Attr, x, y, z, vr>>12, vg>>12, vb>>12); + RenderPixel(polygon->Attr, x, y, z, vr>>3, vg>>3, vb>>3); // Z debug /*u8 zerp = (w * 63) / 0xFFFFFF; diff --git a/melonDS.depend b/melonDS.depend index 0c715c1..cdf281d 100644 --- a/melonDS.depend +++ b/melonDS.depend @@ -1,5 +1,5 @@ # depslib dependency file v1.0 -1487173011 source:c:\documents\sources\melonds\main.cpp +1487292827 source:c:\documents\sources\melonds\main.cpp <stdio.h> <windows.h> "NDS.h" @@ -10,7 +10,7 @@ 1481161027 c:\documents\sources\melonds\types.h -1487177244 source:c:\documents\sources\melonds\nds.cpp +1487299879 source:c:\documents\sources\melonds\nds.cpp <stdio.h> <string.h> "NDS.h" @@ -146,16 +146,16 @@ "NDS.h" "NDSCart.h" -1487016725 c:\documents\sources\melonds\gpu3d.h +1487287868 c:\documents\sources\melonds\gpu3d.h -1487036430 source:c:\documents\sources\melonds\gpu3d.cpp +1487299939 source:c:\documents\sources\melonds\gpu3d.cpp <stdio.h> <string.h> "NDS.h" "GPU.h" "FIFO.h" -1487177182 source:c:\documents\sources\melonds\gpu3d_soft.cpp +1487300098 source:c:\documents\sources\melonds\gpu3d_soft.cpp <stdio.h> <string.h> "NDS.h" |