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-rw-r--r--src/GPU3D.cpp44
-rw-r--r--src/GPU3D.h14
-rw-r--r--src/GPU3D_Soft.cpp12
-rw-r--r--src/wx/Platform.cpp2
4 files changed, 51 insertions, 21 deletions
diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp
index 0f700d9..4d9eca3 100644
--- a/src/GPU3D.cpp
+++ b/src/GPU3D.cpp
@@ -60,7 +60,16 @@
//
// viewport Y coordinates are upside-down
//
-// clear color/depth/bitmap/etc registers (04000350/04000354) are double-buffered
+// several registers are latched upon VBlank, the renderer uses the latched registers
+// latched registers include:
+// DISP3DCNT
+// alpha test ref value
+// fog color, offset, density table
+// toon table
+// edge table
+// clear attributes
+//
+// TODO: check how DISP_1DOT_DEPTH works and whether it's latched
namespace GPU3D
@@ -153,16 +162,27 @@ FIFO<CmdFIFOEntry>* CmdPIPE;
u32 NumCommands, CurCommand, ParamCount, TotalParams;
u32 DispCnt;
-u8 AlphaRefVal;
-u8 AlphaRef;
+u8 AlphaRefVal, AlphaRef;
u16 ToonTable[32];
u16 EdgeTable[8];
-u32 FogColor;
-u32 FogOffset;
+u32 FogColor, FogOffset;
u8 FogDensityTable[32];
+u32 ClearAttr1, ClearAttr2;
+
+u32 RenderDispCnt;
+u8 RenderAlphaRef;
+
+u16 RenderToonTable[32];
+u16 RenderEdgeTable[8];
+
+u32 RenderFogColor, RenderFogOffset;
+u8 RenderFogDensityTable[32];
+
+u32 RenderClearAttr1, RenderClearAttr2;
+
u32 GXStat;
u32 ExecParams[32];
@@ -241,9 +261,6 @@ Vertex* RenderVertexRAM;
Polygon* RenderPolygonRAM;
u32 RenderNumPolygons;
-u32 ClearAttr1, ClearAttr2;
-u32 RenderClearAttr1, RenderClearAttr2;
-
u32 FlushRequest;
u32 FlushAttributes;
@@ -1790,7 +1807,16 @@ void VBlank()
RenderPolygonRAM = CurPolygonRAM;
RenderNumPolygons = NumPolygons;
- // TODO: find out which other registers are latched for rendering
+ RenderDispCnt = DispCnt;
+ RenderAlphaRef = AlphaRef;
+
+ memcpy(RenderEdgeTable, EdgeTable, 8*2);
+ memcpy(RenderToonTable, ToonTable, 32*2);
+
+ RenderFogColor = FogColor;
+ RenderFogOffset = FogOffset;
+ memcpy(RenderFogDensityTable, FogDensityTable, 32);
+
RenderClearAttr1 = ClearAttr1;
RenderClearAttr2 = ClearAttr2;
diff --git a/src/GPU3D.h b/src/GPU3D.h
index fdb85f8..ae24658 100644
--- a/src/GPU3D.h
+++ b/src/GPU3D.h
@@ -65,12 +65,16 @@ typedef struct
} Polygon;
-extern u32 DispCnt;
-extern u8 AlphaRef;
-extern s32 Viewport[4];
-extern u32 RenderClearAttr1, RenderClearAttr2;
+extern u32 RenderDispCnt;
+extern u8 RenderAlphaRef;
+
+extern u16 RenderToonTable[32];
+extern u16 RenderEdgeTable[8];
-extern u16 ToonTable[32];
+extern u32 RenderFogColor, RenderFogOffset;
+extern u8 RenderFogDensityTable[32];
+
+extern u32 RenderClearAttr1, RenderClearAttr2;
bool Init();
void DeInit();
diff --git a/src/GPU3D_Soft.cpp b/src/GPU3D_Soft.cpp
index 55dd906..67d797d 100644
--- a/src/GPU3D_Soft.cpp
+++ b/src/GPU3D_Soft.cpp
@@ -549,14 +549,14 @@ u32 RenderPixel(Polygon* polygon, u8 vr, u8 vg, u8 vb, s16 s, s16 t)
if (blendmode == 2)
{
- u16 tooncolor = ToonTable[vr >> 1];
+ u16 tooncolor = RenderToonTable[vr >> 1];
vr = (tooncolor << 1) & 0x3E; if (vr) vr++;
vg = (tooncolor >> 4) & 0x3E; if (vg) vg++;
vb = (tooncolor >> 9) & 0x3E; if (vb) vb++;
}
- if ((DispCnt & (1<<0)) && (((polygon->TexParam >> 26) & 0x7) != 0))
+ if ((RenderDispCnt & (1<<0)) && (((polygon->TexParam >> 26) & 0x7) != 0))
{
u8 tr, tg, tb;
@@ -609,7 +609,7 @@ u32 RenderPixel(Polygon* polygon, u8 vr, u8 vg, u8 vb, s16 s, s16 t)
a = polyalpha;
}
- if ((blendmode == 2) && (DispCnt & (1<<1)))
+ if ((blendmode == 2) && (RenderDispCnt & (1<<1)))
{
r += vr;
g += vg;
@@ -968,7 +968,7 @@ void RenderPolygon(Polygon* polygon)
// alpha test
// TODO: check alpha test when blending is disabled
- if (alpha <= AlphaRef) continue;
+ if (alpha <= RenderAlphaRef) continue;
if (alpha == 31)
{
@@ -1001,7 +1001,7 @@ void RenderPolygon(Polygon* polygon)
u32 dstcolor = ColorBuffer[pixeladdr];
u32 dstalpha = dstcolor >> 24;
- if ((dstalpha > 0) && (DispCnt & (1<<3)))
+ if ((dstalpha > 0) && (RenderDispCnt & (1<<3)))
{
u32 srcR = color & 0x3F;
u32 srcG = (color >> 8) & 0x3F;
@@ -1039,7 +1039,7 @@ void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)
{
u32 polyid = RenderClearAttr1 & 0x3F000000;
- if (DispCnt & (1<<14))
+ if (RenderDispCnt & (1<<14))
{
u8 xoff = (RenderClearAttr2 >> 16) & 0xFF;
u8 yoff = (RenderClearAttr2 >> 24) & 0xFF;
diff --git a/src/wx/Platform.cpp b/src/wx/Platform.cpp
index 8bcbb7e..482b886 100644
--- a/src/wx/Platform.cpp
+++ b/src/wx/Platform.cpp
@@ -17,7 +17,7 @@
*/
#include <stdio.h>
-#include "Platform.h"
+#include "../Platform.h"
namespace Platform