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-rw-r--r--src/frontend/FrontendUtil.h26
-rw-r--r--src/frontend/Util_Video.cpp334
-rw-r--r--src/frontend/qt_sdl/CMakeLists.txt1
-rw-r--r--src/frontend/qt_sdl/main.cpp213
-rw-r--r--src/frontend/qt_sdl/main.h17
5 files changed, 545 insertions, 46 deletions
diff --git a/src/frontend/FrontendUtil.h b/src/frontend/FrontendUtil.h
index 6a6f8ea..1fd7329 100644
--- a/src/frontend/FrontendUtil.h
+++ b/src/frontend/FrontendUtil.h
@@ -89,6 +89,32 @@ bool SaveState(const char* filename);
void UndoStateLoad();
+// setup the display layout based on the provided display size and parameters
+// * screenWidth/screenHeight: size of the host display
+// * screenLayout: how the DS screens are laid out
+// 0 = natural (top screen above bottom screen always)
+// 1 = vertical
+// 2 = horizontal
+// * rotation: angle at which the DS screens are presented: 0/1/2/3 = 0/90/180/270
+// * sizing: how the display size is shared between the two screens
+// 0 = even (both screens get same size)
+// 1 = emphasize top screen (make top screen as big as possible, fit bottom screen in remaining space)
+// 2 = emphasize bottom screen
+// * screenGap: size of the gap between the two screens
+// * integerScale: force screens to be scaled up at integer scaling factors
+void SetupScreenLayout(int screenWidth, int screenHeight, int screenLayout, int rotation, int sizing, int screenGap, bool integerScale);
+
+// get a 2x3 transform matrix for the given screen (0=top, 1=bottom)
+// note: the transform assumes an origin point at the top left of the display,
+// X going left and Y going down
+// for each screen the source coordinates should be (0,0) and (256,192)
+float* GetScreenTransform(int screen);
+
+// de-transform the provided host display coordinates to get coordinates
+// on the bottom screen
+void GetTouchCoords(int& x, int& y);
+
+
// initialize the audio utility
void Init_Audio(int outputfreq);
diff --git a/src/frontend/Util_Video.cpp b/src/frontend/Util_Video.cpp
new file mode 100644
index 0000000..cd4e21c
--- /dev/null
+++ b/src/frontend/Util_Video.cpp
@@ -0,0 +1,334 @@
+/*
+ Copyright 2016-2020 Arisotura
+
+ This file is part of melonDS.
+
+ melonDS is free software: you can redistribute it and/or modify it under
+ the terms of the GNU General Public License as published by the Free
+ Software Foundation, either version 3 of the License, or (at your option)
+ any later version.
+
+ melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
+ WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with melonDS. If not, see http://www.gnu.org/licenses/.
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <cmath>
+#include <algorithm>
+
+#include "FrontendUtil.h"
+
+
+namespace Frontend
+{
+
+float TopScreenMtx[6];
+float BotScreenMtx[6];
+float TouchMtx[6];
+
+
+void M23_Identity(float* m)
+{
+ m[0] = 1; m[1] = 0;
+ m[2] = 0; m[3] = 1;
+ m[4] = 0; m[5] = 0;
+}
+
+void M23_Scale(float* m, float s)
+{
+ m[0] *= s; m[1] *= s;
+ m[2] *= s; m[3] *= s;
+ m[4] *= s; m[5] *= s;
+}
+
+void M23_RotateFast(float* m, int angle)
+{
+ if (angle == 0) return;
+
+ float temp[4]; memcpy(temp, m, sizeof(float)*4);
+
+ switch (angle)
+ {
+ case 1: // 90
+ m[0] = temp[2];
+ m[1] = temp[3];
+ m[2] = -temp[0];
+ m[3] = -temp[1];
+ break;
+
+ case 2: // 180
+ m[0] = -temp[0];
+ m[1] = -temp[1];
+ m[2] = -temp[2];
+ m[3] = -temp[3];
+ break;
+
+ case 3: // 270
+ m[0] = -temp[2];
+ m[1] = -temp[3];
+ m[2] = temp[0];
+ m[3] = temp[1];
+ break;
+ }
+}
+
+void M23_Translate(float* m, float tx, float ty)
+{
+ m[4] += tx;
+ m[5] += ty;
+}
+
+void M23_Multiply(float* m, float* _a, float* _b)
+{
+ float a[6]; memcpy(a, _a, 6*sizeof(float));
+ float b[6]; memcpy(b, _b, 6*sizeof(float));
+
+ m[0] = (a[0] * b[0]) + (a[2] * b[1]);
+ m[1] = (a[1] * b[0]) + (a[3] * b[1]);
+
+ m[2] = (a[0] * b[2]) + (a[2] * b[3]);
+ m[3] = (a[1] * b[2]) + (a[3] * b[3]);
+
+ m[4] = (a[0] * b[4]) + (a[2] * b[5]) + a[4];
+ m[5] = (a[1] * b[4]) + (a[3] * b[5]) + a[5];
+}
+
+void M23_Transform(float* m, float& x, float& y)
+{
+ float vx = x;
+ float vy = y;
+
+ x = (vx * m[0]) + (vy * m[2]) + m[4];
+ y = (vx * m[1]) + (vy * m[3]) + m[5];
+}
+
+
+void SetupScreenLayout(int screenWidth, int screenHeight, int screenLayout, int rotation, int sizing, int screenGap, bool integerScale)
+{
+ float refpoints[4][2] =
+ {
+ {0, 0}, {256, 192},
+ {0, 0}, {256, 192}
+ };
+
+ int layout = screenLayout == 0
+ ? ((rotation % 2 == 0) ? 0 : 1)
+ : screenLayout - 1;
+
+ float botScale = 1;
+ float botTrans[4] = {0};
+
+ M23_Identity(TopScreenMtx);
+ M23_Identity(BotScreenMtx);
+
+ M23_Translate(TopScreenMtx, -256/2, -192/2);
+ M23_Translate(BotScreenMtx, -256/2, -192/2);
+
+ // rotation
+ {
+ float rotmtx[6];
+ M23_Identity(rotmtx);
+
+ M23_RotateFast(rotmtx, rotation);
+ M23_Multiply(TopScreenMtx, rotmtx, TopScreenMtx);
+ M23_Multiply(BotScreenMtx, rotmtx, BotScreenMtx);
+
+ M23_Transform(TopScreenMtx, refpoints[0][0], refpoints[0][1]);
+ M23_Transform(TopScreenMtx, refpoints[1][0], refpoints[1][1]);
+ M23_Transform(BotScreenMtx, refpoints[2][0], refpoints[2][1]);
+ M23_Transform(BotScreenMtx, refpoints[3][0], refpoints[3][1]);
+ }
+
+ // move screens apart
+ {
+ int idx = layout == 0 ? 1 : 0;
+ float offset =
+ (((layout == 0 && (rotation % 2 == 0)) || (layout == 1 && (rotation % 2 == 1))
+ ? 192.f : 256.f)
+ + screenGap) / 2.f;
+ if (rotation == 1 || rotation == 2)
+ offset *= -1.f;
+
+ M23_Translate(TopScreenMtx, (idx==0)?-offset:0, (idx==1)?-offset:0);
+ M23_Translate(BotScreenMtx, (idx==0)?offset:0, (idx==1)?offset:0);
+
+ refpoints[0][idx] -= offset;
+ refpoints[1][idx] -= offset;
+ refpoints[2][idx] += offset;
+ refpoints[3][idx] += offset;
+
+ botTrans[idx] = offset;
+ }
+
+ // scale
+ {
+ if (sizing == 0)
+ {
+ float minX = refpoints[0][0], maxX = minX;
+ float minY = refpoints[0][1], maxY = minY;
+
+ for (int i = 1; i < 4; i++)
+ {
+ minX = std::min(minX, refpoints[i][0]);
+ minY = std::min(minY, refpoints[i][1]);
+ maxX = std::max(maxX, refpoints[i][0]);
+ maxY = std::max(maxY, refpoints[i][1]);
+ }
+
+ float hSize = maxX - minX;
+ float vSize = maxY - minY;
+
+ // scale evenly
+ float scale = std::min(screenWidth / hSize, screenHeight / vSize);
+
+ if (integerScale)
+ scale = floor(scale);
+
+ M23_Scale(TopScreenMtx, scale);
+ M23_Scale(BotScreenMtx, scale);
+
+ for (int i = 0; i < 4; i++)
+ {
+ refpoints[i][0] *= scale;
+ refpoints[i][1] *= scale;
+ }
+
+ botScale = scale;
+ }
+ else
+ {
+ int primOffset = (sizing == 1) ? 0 : 2;
+ int secOffset = (sizing == 1) ? 2 : 0;
+ float* primMtx = (sizing == 1) ? TopScreenMtx : BotScreenMtx;
+ float* secMtx = (sizing == 1) ? BotScreenMtx : TopScreenMtx;
+
+ float primMinX = refpoints[primOffset][0], primMaxX = primMinX;
+ float primMinY = refpoints[primOffset][1], primMaxY = primMinY;
+ float secMinX = refpoints[secOffset][0], secMaxX = secMinX;
+ float secMinY = refpoints[secOffset][1], secMaxY = secMinY;
+
+ primMinX = std::min(primMinX, refpoints[primOffset+1][0]);
+ primMinY = std::min(primMinY, refpoints[primOffset+1][1]);
+ primMaxX = std::max(primMaxX, refpoints[primOffset+1][0]);
+ primMaxY = std::max(primMaxY, refpoints[primOffset+1][1]);
+
+ secMinX = std::min(secMinX, refpoints[secOffset+1][0]);
+ secMinY = std::min(secMinY, refpoints[secOffset+1][1]);
+ secMaxX = std::max(secMaxX, refpoints[secOffset+1][0]);
+ secMaxY = std::max(secMaxY, refpoints[secOffset+1][1]);
+
+ float primHSize = layout == 1 ? std::max(primMaxX, -primMinX) : primMaxX - primMinX;
+ float primVSize = layout == 0 ? std::max(primMaxY, -primMinY) : primMaxY - primMinY;
+
+ float secHSize = layout == 1 ? std::max(secMaxX, -secMinX) : secMaxX - secMinX;
+ float secVSize = layout == 0 ? std::max(secMaxY, -secMinY) : secMaxY - secMinY;
+
+ float primScale = std::min(screenWidth / primHSize, screenHeight / primVSize);
+ float secScale = 1.f;
+
+ if (layout == 0)
+ {
+ if (screenHeight - primVSize * primScale < secVSize)
+ primScale = std::min((screenWidth - secHSize) / primHSize, (screenHeight - secVSize) / primVSize);
+ else
+ secScale = std::min((screenHeight - primVSize * primScale) / secVSize, screenWidth / secHSize);
+ }
+ else
+ {
+ if (screenWidth - primHSize * primScale < secHSize)
+ primScale = std::min((screenWidth - secHSize) / primHSize, (screenHeight - secVSize) / primVSize);
+ else
+ secScale = std::min((screenWidth - primHSize * primScale) / secHSize, screenHeight / secVSize);
+ }
+
+ if (integerScale)
+ {
+ primScale = floor(primScale);
+ secScale = floor(secScale);
+ }
+
+ M23_Scale(primMtx, primScale);
+ M23_Scale(secMtx, secScale);
+
+ refpoints[primOffset+0][0] *= primScale;
+ refpoints[primOffset+0][1] *= primScale;
+ refpoints[primOffset+1][0] *= primScale;
+ refpoints[primOffset+1][1] *= primScale;
+ refpoints[secOffset+0][0] *= secScale;
+ refpoints[secOffset+0][1] *= secScale;
+ refpoints[secOffset+1][0] *= secScale;
+ refpoints[secOffset+1][1] *= secScale;
+
+ botScale = (sizing == 1) ? secScale : primScale;
+ }
+ }
+
+ // position
+ {
+ float minX = refpoints[0][0], maxX = minX;
+ float minY = refpoints[0][1], maxY = minY;
+
+ for (int i = 1; i < 4; i++)
+ {
+ minX = std::min(minX, refpoints[i][0]);
+ minY = std::min(minY, refpoints[i][1]);
+ maxX = std::max(maxX, refpoints[i][0]);
+ maxY = std::max(maxY, refpoints[i][1]);
+ }
+
+ float width = maxX - minX;
+ float height = maxY - minY;
+
+ float tx = (screenWidth/2) - (width/2) - minX;
+ float ty = (screenHeight/2) - (height/2) - minY;
+
+ M23_Translate(TopScreenMtx, tx, ty);
+ M23_Translate(BotScreenMtx, tx, ty);
+
+ botTrans[2] = tx; botTrans[3] = ty;
+ }
+
+ // prepare a 'reverse' matrix for the touchscreen
+ // this matrix undoes the transforms applied to the bottom screen
+ // and can be used to calculate touchscreen coords from host screen coords
+ {
+ M23_Identity(TouchMtx);
+
+ M23_Translate(TouchMtx, -botTrans[2], -botTrans[3]);
+ M23_Scale(TouchMtx, 1.f / botScale);
+ M23_Translate(TouchMtx, -botTrans[0], -botTrans[1]);
+
+ float rotmtx[6];
+ M23_Identity(rotmtx);
+ M23_RotateFast(rotmtx, (4-rotation) & 3);
+ M23_Multiply(TouchMtx, rotmtx, TouchMtx);
+
+ M23_Translate(TouchMtx, 256/2, 192/2);
+ }
+}
+
+float* GetScreenTransform(int screen)
+{
+ if (screen == 0) return TopScreenMtx;
+ else return BotScreenMtx;
+}
+
+void GetTouchCoords(int& x, int& y)
+{
+ float vx = x;
+ float vy = y;
+
+ M23_Transform(TouchMtx, vx, vy);
+
+ x = (int)vx;
+ y = (int)vy;
+}
+
+}
+
diff --git a/src/frontend/qt_sdl/CMakeLists.txt b/src/frontend/qt_sdl/CMakeLists.txt
index ffd7d17..7bc81f0 100644
--- a/src/frontend/qt_sdl/CMakeLists.txt
+++ b/src/frontend/qt_sdl/CMakeLists.txt
@@ -10,6 +10,7 @@ SET(SOURCES_QT_SDL
PlatformConfig.cpp
../Util_ROM.cpp
+ ../Util_Video.cpp
../Util_Audio.cpp
../FrontendUtil.h
../mic_blow.h
diff --git a/src/frontend/qt_sdl/main.cpp b/src/frontend/qt_sdl/main.cpp
index 245324f..0d10378 100644
--- a/src/frontend/qt_sdl/main.cpp
+++ b/src/frontend/qt_sdl/main.cpp
@@ -62,6 +62,8 @@ bool RunningSomething;
MainWindow* mainWindow;
EmuThread* emuThread;
+int autoScreenSizing = 0;
+
SDL_AudioDeviceID audioDevice;
int audioFreq;
SDL_cond* audioSync;
@@ -250,16 +252,19 @@ EmuThread::EmuThread(QObject* parent) : QThread(parent)
connect(this, SIGNAL(windowEmuStop()), mainWindow, SLOT(onEmuStop()));
connect(this, SIGNAL(windowEmuPause()), mainWindow->actPause, SLOT(trigger()));
connect(this, SIGNAL(windowEmuReset()), mainWindow->actReset, SLOT(trigger()));
+ connect(this, SIGNAL(screenLayoutChange()), mainWindow->panel, SLOT(onScreenLayoutChanged()));
}
void EmuThread::run()
{
+ u32 mainScreenPos[3];
+
NDS::Init();
- /*MainScreenPos[0] = 0;
- MainScreenPos[1] = 0;
- MainScreenPos[2] = 0;
- AutoScreenSizing = 0;*/
+ mainScreenPos[0] = 0;
+ mainScreenPos[1] = 0;
+ mainScreenPos[2] = 0;
+ autoScreenSizing = 0;
/*if (Screen_UseGL)
{
@@ -333,14 +338,14 @@ void EmuThread::run()
}*/
// auto screen layout
- /*{
- MainScreenPos[2] = MainScreenPos[1];
- MainScreenPos[1] = MainScreenPos[0];
- MainScreenPos[0] = NDS::PowerControl9 >> 15;
+ {
+ mainScreenPos[2] = mainScreenPos[1];
+ mainScreenPos[1] = mainScreenPos[0];
+ mainScreenPos[0] = NDS::PowerControl9 >> 15;
int guess;
- if (MainScreenPos[0] == MainScreenPos[2] &&
- MainScreenPos[0] != MainScreenPos[1])
+ if (mainScreenPos[0] == mainScreenPos[2] &&
+ mainScreenPos[0] != mainScreenPos[1])
{
// constant flickering, likely displaying 3D on both screens
// TODO: when both screens are used for 2D only...???
@@ -348,18 +353,18 @@ void EmuThread::run()
}
else
{
- if (MainScreenPos[0] == 1)
+ if (mainScreenPos[0] == 1)
guess = 1;
else
guess = 2;
}
- if (guess != AutoScreenSizing)
+ if (guess != autoScreenSizing)
{
- AutoScreenSizing = guess;
- SetupScreenRects(WindowWidth, WindowHeight);
+ autoScreenSizing = guess;
+ emit screenLayoutChange();
}
- }*/
+ }
// emulate
u32 nlines = NDS::RunFrame();
@@ -540,6 +545,9 @@ MainWindowPanel::MainWindowPanel(QWidget* parent) : QWidget(parent)
screen[0] = new QImage(256, 192, QImage::Format_RGB32);
screen[1] = new QImage(256, 192, QImage::Format_RGB32);
+ screenTrans[0].reset();
+ screenTrans[1].reset();
+
touching = false;
}
@@ -549,6 +557,64 @@ MainWindowPanel::~MainWindowPanel()
delete screen[1];
}
+void MainWindowPanel::ensureProperMinSize()
+{
+ bool isHori = (Config::ScreenRotation == 1 || Config::ScreenRotation == 3);
+ int gap = Config::ScreenGap;
+
+ int w = 256;
+ int h = 192;
+
+ if (Config::ScreenLayout == 0) // natural
+ {
+ if (isHori)
+ setMinimumSize(h+gap+h, w);
+ else
+ setMinimumSize(w, h+gap+h);
+ }
+ else if (Config::ScreenLayout == 1) // vertical
+ {
+ if (isHori)
+ setMinimumSize(h, w+gap+w);
+ else
+ setMinimumSize(w, h+gap+h);
+ }
+ else // horizontal
+ {
+ if (isHori)
+ setMinimumSize(h+gap+h, w);
+ else
+ setMinimumSize(w+gap+w, h);
+ }
+}
+
+void MainWindowPanel::setupScreenLayout()
+{
+ int w = width();
+ int h = height();
+ float* mtx;
+
+ int sizing = Config::ScreenSizing;
+ if (sizing == 3) sizing = autoScreenSizing;
+
+ Frontend::SetupScreenLayout(w, h,
+ Config::ScreenLayout,
+ Config::ScreenRotation,
+ sizing,
+ Config::ScreenGap,
+ Config::IntegerScaling != 0);
+
+ mtx = Frontend::GetScreenTransform(0);
+ screenTrans[0].setMatrix(mtx[0], mtx[1], 0.f,
+ mtx[2], mtx[3], 0.f,
+ mtx[4], mtx[5], 1.f);
+
+ mtx = Frontend::GetScreenTransform(1);
+ screenTrans[1].setMatrix(mtx[0], mtx[1], 0.f,
+ mtx[2], mtx[3], 0.f,
+ mtx[4], mtx[5], 1.f);
+}
+
void MainWindowPanel::paintEvent(QPaintEvent* event)
{
QPainter painter(this);
@@ -562,27 +628,18 @@ void MainWindowPanel::paintEvent(QPaintEvent* event)
memcpy(screen[0]->scanLine(0), GPU::Framebuffer[frontbuf][0], 256*192*4);
memcpy(screen[1]->scanLine(0), GPU::Framebuffer[frontbuf][1], 256*192*4);
- QRect src = QRect(0, 0, 256, 192);
+ QRect screenrc = QRect(0, 0, 256, 192);
- QRect dstTop = QRect(0, 0, 256, 192); // TODO
- QRect dstBot = QRect(0, 192, 256, 192); // TODO
+ painter.setTransform(screenTrans[0]);
+ painter.drawImage(screenrc, *screen[0]);
- painter.drawImage(dstTop, *screen[0]);
- painter.drawImage(dstBot, *screen[1]);
+ painter.setTransform(screenTrans[1]);
+ painter.drawImage(screenrc, *screen[1]);
}
-
-void MainWindowPanel::transformTSCoords(int& x, int& y)
+void MainWindowPanel::resizeEvent(QResizeEvent* event)
{
- // TODO: actual screen de-transform taking screen layout/rotation/etc into account
-
- y -= 192;
-
- // clamp to screen range
- if (x < 0) x = 0;
- else if (x > 255) x = 255;
- if (y < 0) y = 0;
- else if (y > 191) y = 191;
+ setupScreenLayout();
}
void MainWindowPanel::mousePressEvent(QMouseEvent* event)
@@ -593,11 +650,11 @@ void MainWindowPanel::mousePressEvent(QMouseEvent* event)
int x = event->pos().x();
int y = event->pos().y();
- if (x >= 0 && x < 256 && y >= 192 && y < 384)
+ Frontend::GetTouchCoords(x, y);
+
+ if (x >= 0 && x < 256 && y >= 0 && y < 192)
{
touching = true;
-
- transformTSCoords(x, y);
NDS::TouchScreen(x, y);
}
}
@@ -623,10 +680,22 @@ void MainWindowPanel::mouseMoveEvent(QMouseEvent* event)
int x = event->pos().x();
int y = event->pos().y();
- transformTSCoords(x, y);
+ Frontend::GetTouchCoords(x, y);
+
+ // clamp to screen range
+ if (x < 0) x = 0;
+ else if (x > 255) x = 255;
+ if (y < 0) y = 0;
+ else if (y > 191) y = 191;
+
NDS::TouchScreen(x, y);
}
+void MainWindowPanel::onScreenLayoutChanged()
+{
+ setupScreenLayout();
+}
+
MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent)
{
@@ -750,7 +819,7 @@ MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent)
int data = i*90;
actScreenRotation[i] = submenu->addAction(QString("%1°").arg(data));
actScreenRotation[i]->setActionGroup(grpScreenRotation);
- actScreenRotation[i]->setData(QVariant(data));
+ actScreenRotation[i]->setData(QVariant(i));
actScreenRotation[i]->setCheckable(true);
}
@@ -834,8 +903,9 @@ MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent)
panel = new MainWindowPanel(this);
setCentralWidget(panel);
- panel->setMinimumSize(256, 384);
+ panel->ensureProperMinSize();
+ resize(Config::WindowWidth, Config::WindowHeight);
for (int i = 0; i < 9; i++)
{
@@ -877,6 +947,16 @@ MainWindow::~MainWindow()
{
}
+void MainWindow::resizeEvent(QResizeEvent* event)
+{
+ int w = event->size().width();
+ int h = event->size().height();
+
+ Config::WindowWidth = w;
+ Config::WindowHeight = h;
+
+ // TODO: detect when the window gets maximized!
+}
void MainWindow::keyPressEvent(QKeyEvent* event)
{
@@ -1264,32 +1344,79 @@ void MainWindow::onChangeSavestateSRAMReloc(bool checked)
void MainWindow::onChangeScreenSize()
{
- //
+ int factor = ((QAction*)sender())->data().toInt();
+
+ bool isHori = (Config::ScreenRotation == 1 || Config::ScreenRotation == 3);
+ int gap = Config::ScreenGap;
+
+ int w = 256*factor;
+ int h = 192*factor;
+
+ QSize diff = size() - panel->size();
+
+ if (Config::ScreenLayout == 0) // natural
+ {
+ if (isHori)
+ resize(QSize(h+gap+h, w) + diff);
+ else
+ resize(QSize(w, h+gap+h) + diff);
+ }
+ else if (Config::ScreenLayout == 1) // vertical
+ {
+ if (isHori)
+ resize(QSize(h, w+gap+w) + diff);
+ else
+ resize(QSize(w, h+gap+h) + diff);
+ }
+ else // horizontal
+ {
+ if (isHori)
+ resize(QSize(h+gap+h, w) + diff);
+ else
+ resize(QSize(w+gap+w, h) + diff);
+ }
}
void MainWindow::onChangeScreenRotation(QAction* act)
{
- //
+ int rot = act->data().toInt();
+ Config::ScreenRotation = rot;
+
+ panel->ensureProperMinSize();
+ panel->setupScreenLayout();
}
void MainWindow::onChangeScreenGap(QAction* act)
{
- //
+ int gap = act->data().toInt();
+ Config::ScreenGap = gap;
+
+ panel->ensureProperMinSize();
+ panel->setupScreenLayout();
}
void MainWindow::onChangeScreenLayout(QAction* act)
{
- //
+ int layout = act->data().toInt();
+ Config::ScreenLayout = layout;
+
+ panel->ensureProperMinSize();
+ panel->setupScreenLayout();
}
void MainWindow::onChangeScreenSizing(QAction* act)
{
- //
+ int sizing = act->data().toInt();
+ Config::ScreenSizing = sizing;
+
+ panel->setupScreenLayout();
}
void MainWindow::onChangeIntegerScaling(bool checked)
{
- //
+ Config::IntegerScaling = checked?1:0;
+
+ panel->setupScreenLayout();
}
void MainWindow::onChangeScreenFiltering(bool checked)
diff --git a/src/frontend/qt_sdl/main.h b/src/frontend/qt_sdl/main.h
index 7051a08..2d14eea 100644
--- a/src/frontend/qt_sdl/main.h
+++ b/src/frontend/qt_sdl/main.h
@@ -54,6 +54,8 @@ signals:
void windowLimitFPSChange();
+ void screenLayoutChange();
+
private:
volatile int EmuStatus;
int PrevEmuStatus;
@@ -69,18 +71,25 @@ public:
explicit MainWindowPanel(QWidget* parent);
~MainWindowPanel();
+ void ensureProperMinSize();
+ void setupScreenLayout();
+
protected:
void paintEvent(QPaintEvent* event) override;
+ void resizeEvent(QResizeEvent* event) override;
+
void mousePressEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
+private slots:
+ void onScreenLayoutChanged();
+
private:
QImage* screen[2];
+ QTransform screenTrans[2];
bool touching;
-
- void transformTSCoords(int& x, int& y);
};
@@ -93,6 +102,8 @@ public:
~MainWindow();
protected:
+ void resizeEvent(QResizeEvent* event) override;
+
void keyPressEvent(QKeyEvent* event) override;
void keyReleaseEvent(QKeyEvent* event) override;
@@ -138,9 +149,9 @@ private slots:
private:
QString loadErrorStr(int error);
+public:
MainWindowPanel* panel;
-public:
QAction* actOpenROM;
QAction* actBootFirmware;
QAction* actSaveState[9];