diff options
-rw-r--r-- | src/GPU3D_OpenGL43.cpp | 2 | ||||
-rw-r--r-- | src/libui_sdl/libui/windows/alloc.cpp | 2 | ||||
-rw-r--r-- | src/libui_sdl/libui/windows/gl.cpp | 9 | ||||
-rw-r--r-- | src/libui_sdl/main.cpp | 29 |
4 files changed, 27 insertions, 15 deletions
diff --git a/src/GPU3D_OpenGL43.cpp b/src/GPU3D_OpenGL43.cpp index 58539fa..ea8bbd7 100644 --- a/src/GPU3D_OpenGL43.cpp +++ b/src/GPU3D_OpenGL43.cpp @@ -53,7 +53,7 @@ bool InitGLExtensions() { #define LOADPROC(type, name) \ name = (PFN##type##PROC)Platform::GL_GetProcAddress(#name); \ - if (!name) return false; + if (!name) { printf("OpenGL: " #name " not found\n"); return false; } LOADPROC(GLGENFRAMEBUFFERS, glGenFramebuffers); LOADPROC(GLDELETEFRAMEBUFFERS, glDeleteFramebuffers); diff --git a/src/libui_sdl/libui/windows/alloc.cpp b/src/libui_sdl/libui/windows/alloc.cpp index cf6bd2e..e29d60e 100644 --- a/src/libui_sdl/libui/windows/alloc.cpp +++ b/src/libui_sdl/libui/windows/alloc.cpp @@ -32,7 +32,7 @@ void *uiAlloc(size_t size, const char *type) { byteArray *out; - out = new byteArray(size, 0); + out = new byteArray(size, 0);//printf("alloc %s at %08X\n", type, rawBytes(out)); heap[rawBytes(out)] = out; types[out] = type; return rawBytes(out); diff --git a/src/libui_sdl/libui/windows/gl.cpp b/src/libui_sdl/libui/windows/gl.cpp index eb7d33d..beccb79 100644 --- a/src/libui_sdl/libui/windows/gl.cpp +++ b/src/libui_sdl/libui/windows/gl.cpp @@ -120,7 +120,14 @@ void uiGLFreeContext(uiGLContext* ctx) void uiGLMakeContextCurrent(uiGLContext* ctx) { - wglMakeCurrent(ctx->dc, ctx->rc); + if (ctx == NULL) + { + wglMakeCurrent(NULL, NULL); + return; + } + + if (wglGetCurrentContext() == ctx->rc) return; + int res = wglMakeCurrent(ctx->dc, ctx->rc); } void *uiGLGetProcAddress(const char* proc) diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp index d892912..2705560 100644 --- a/src/libui_sdl/main.cpp +++ b/src/libui_sdl/main.cpp @@ -60,6 +60,7 @@ char* EmuDirectory; uiWindow* MainWindow; uiArea* MainDrawArea; +uiGLContext* GLContext; int WindowWidth, WindowHeight; @@ -392,14 +393,7 @@ void FeedMicInput() int EmuThreadFunc(void* burp) { - // TODO: fail gracefully, support older OpenGL, etc - uiGLContext* glctx = uiGLNewContext(uiControl(MainDrawArea), 4, 3); // haw haw haw - uiGLMakeContextCurrent(glctx); - - void* testor = uiGLGetProcAddress("glUseProgram"); - void* testor2 = uiGLGetProcAddress("glBindFramebuffer"); - printf("OPENGL: %p %p\n", testor, testor2); - + uiGLMakeContextCurrent(GLContext); NDS::Init(); MainScreenPos[0] = 0; @@ -407,7 +401,6 @@ int EmuThreadFunc(void* burp) MainScreenPos[2] = 0; AutoScreenSizing = 0; - ScreenDrawInited = false; Touching = false; KeyInputMask = 0xFFF; HotkeyMask = 0; @@ -440,6 +433,8 @@ int EmuThreadFunc(void* burp) { EmuStatus = 1; + uiGLMakeContextCurrent(GLContext); + SDL_JoystickUpdate(); if (Joystick) @@ -624,8 +619,6 @@ int EmuThreadFunc(void* burp) NDS::DeInit(); Platform::LAN_DeInit(); - uiGLFreeContext(glctx); - return 44203; } @@ -634,8 +627,8 @@ void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params) { if (!ScreenDrawInited) { - ScreenBitmap = uiDrawNewBitmap(params->Context, 256, 384); ScreenDrawInited = true; + ScreenBitmap = uiDrawNewBitmap(params->Context, 256, 384); } if (!ScreenBitmap) return; @@ -1981,6 +1974,7 @@ int main(int argc, char** argv) areahandler.KeyEvent = OnAreaKeyEvent; areahandler.Resize = OnAreaResize; + ScreenDrawInited = false; MainDrawArea = uiNewArea(&areahandler); uiWindowSetChild(MainWindow, uiControl(MainDrawArea)); uiControlSetMinSize(uiControl(MainDrawArea), 256, 384); @@ -2011,6 +2005,15 @@ int main(int argc, char** argv) OnSetScreenRotation(MenuItem_ScreenRot[ScreenRotation], MainWindow, (void*)&kScreenRot[ScreenRotation]); + // TODO: fail gracefully, support older OpenGL, etc + GLContext = uiGLNewContext(uiControl(MainDrawArea), 4, 3); // haw haw haw + uiGLMakeContextCurrent(GLContext); + + void* testor = uiGLGetProcAddress("glUseProgram"); + void* testor2 = uiGLGetProcAddress("glBindFramebuffer"); + printf("OPENGL: %p %p\n", testor, testor2); + uiGLMakeContextCurrent(NULL); + SDL_AudioSpec whatIwant, whatIget; memset(&whatIwant, 0, sizeof(SDL_AudioSpec)); whatIwant.freq = 47340; @@ -2092,6 +2095,8 @@ int main(int argc, char** argv) if (MicWavBuffer) delete[] MicWavBuffer; + uiGLFreeContext(GLContext); + Config::ScreenRotation = ScreenRotation; Config::ScreenGap = ScreenGap; Config::ScreenLayout = ScreenLayout; |