diff options
-rw-r--r-- | melonDS.cbp | 2 | ||||
-rw-r--r-- | src/libui_sdl/DlgEmuSettings.cpp | 113 | ||||
-rw-r--r-- | src/libui_sdl/DlgEmuSettings.h | 29 | ||||
-rw-r--r-- | src/libui_sdl/main.cpp | 35 |
4 files changed, 178 insertions, 1 deletions
diff --git a/melonDS.cbp b/melonDS.cbp index 8ba176e..f67bf6d 100644 --- a/melonDS.cbp +++ b/melonDS.cbp @@ -191,6 +191,8 @@ <Unit filename="src/SPU.h" /> <Unit filename="src/Wifi.cpp" /> <Unit filename="src/Wifi.h" /> + <Unit filename="src/libui_sdl/DlgEmuSettings.cpp" /> + <Unit filename="src/libui_sdl/DlgEmuSettings.h" /> <Unit filename="src/libui_sdl/Platform.cpp" /> <Unit filename="src/libui_sdl/libui/common/areaevents.c"> <Option compilerVar="CC" /> diff --git a/src/libui_sdl/DlgEmuSettings.cpp b/src/libui_sdl/DlgEmuSettings.cpp new file mode 100644 index 0000000..1097ec5 --- /dev/null +++ b/src/libui_sdl/DlgEmuSettings.cpp @@ -0,0 +1,113 @@ +/* + Copyright 2016-2017 StapleButter + + This file is part of melonDS. + + melonDS is free software: you can redistribute it and/or modify it under + the terms of the GNU General Public License as published by the Free + Software Foundation, either version 3 of the License, or (at your option) + any later version. + + melonDS is distributed in the hope that it will be useful, but WITHOUT ANY + WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. + + You should have received a copy of the GNU General Public License along + with melonDS. If not, see http://www.gnu.org/licenses/. +*/ + +#include <stdlib.h> +#include <stdio.h> + +#include "libui/ui.h" + +#include "../types.h" +#include "../Config.h" + +#include "DlgEmuSettings.h" + + +void ApplyNewSettings(); + + +namespace DlgEmuSettings +{ + +uiWindow* win; + +uiCheckbox* cbDirectBoot; +uiCheckbox* cbThreaded3D; +uiCheckbox* cbBindAnyAddr; + + +int OnCloseWindow(uiWindow* window, void* blarg) +{ + return 1; +} + +void OnCancel(uiButton* btn, void* blarg) +{ + uiControlDestroy(uiControl(win)); +} + +void OnOk(uiButton* btn, void* blarg) +{ + Config::DirectBoot = uiCheckboxChecked(cbDirectBoot); + Config::Threaded3D = uiCheckboxChecked(cbThreaded3D); + Config::SocketBindAnyAddr = uiCheckboxChecked(cbBindAnyAddr); + + Config::Save(); + + uiControlDestroy(uiControl(win)); + + ApplyNewSettings(); +} + +void Open() +{ + win = uiNewWindow("Emu settings - melonDS", 300, 200, 0); + uiWindowSetMargined(win, 1); + uiWindowOnClosing(win, OnCloseWindow, NULL); + + uiBox* top = uiNewVerticalBox(); + uiWindowSetChild(win, uiControl(top)); + + { + uiBox* in_ctrl = uiNewVerticalBox(); + uiBoxAppend(top, uiControl(in_ctrl), 1); + + cbDirectBoot = uiNewCheckbox("Boot game directly"); + uiBoxAppend(in_ctrl, uiControl(cbDirectBoot), 0); + + cbThreaded3D = uiNewCheckbox("Threaded 3D renderer"); + uiBoxAppend(in_ctrl, uiControl(cbThreaded3D), 0); + + cbBindAnyAddr = uiNewCheckbox("Wifi: bind socket to any address"); + uiBoxAppend(in_ctrl, uiControl(cbBindAnyAddr), 0); + } + + { + uiBox* in_ctrl = uiNewHorizontalBox(); + uiBoxSetPadded(in_ctrl, 1); + uiBoxAppend(top, uiControl(in_ctrl), 0); + + uiLabel* dummy = uiNewLabel(""); + uiBoxAppend(in_ctrl, uiControl(dummy), 1); + + uiButton* btncancel = uiNewButton("Cancel"); + uiButtonOnClicked(btncancel, OnCancel, NULL); + uiBoxAppend(in_ctrl, uiControl(btncancel), 0); + + uiButton* btnok = uiNewButton("Ok"); + uiButtonOnClicked(btnok, OnOk, NULL); + uiBoxAppend(in_ctrl, uiControl(btnok), 0); + } + + uiCheckboxSetChecked(cbDirectBoot, Config::DirectBoot); + uiCheckboxSetChecked(cbThreaded3D, Config::Threaded3D); + uiCheckboxSetChecked(cbBindAnyAddr, Config::SocketBindAnyAddr); + + uiControlShow(uiControl(win)); +} + +} diff --git a/src/libui_sdl/DlgEmuSettings.h b/src/libui_sdl/DlgEmuSettings.h new file mode 100644 index 0000000..f26ae14 --- /dev/null +++ b/src/libui_sdl/DlgEmuSettings.h @@ -0,0 +1,29 @@ +/* + Copyright 2016-2017 StapleButter + + This file is part of melonDS. + + melonDS is free software: you can redistribute it and/or modify it under + the terms of the GNU General Public License as published by the Free + Software Foundation, either version 3 of the License, or (at your option) + any later version. + + melonDS is distributed in the hope that it will be useful, but WITHOUT ANY + WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. + + You should have received a copy of the GNU General Public License along + with melonDS. If not, see http://www.gnu.org/licenses/. +*/ + +#ifndef DLGEMUSETTINGS_H +#define DLGEMUSETTINGS_H + +namespace DlgEmuSettings +{ + +void Open(); + +} + +#endif // DLGEMUSETTINGS_H diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp index 89ec551..c36ae2d 100644 --- a/src/libui_sdl/main.cpp +++ b/src/libui_sdl/main.cpp @@ -27,9 +27,13 @@ #include "../version.h" #include "../Config.h" +#include "DlgEmuSettings.h" + #include "../NDS.h" #include "../GPU.h" #include "../SPU.h" +#include "../Wifi.h" +#include "../Platform.h" uiWindow* MainWindow; @@ -161,7 +165,7 @@ int EmuThreadFunc(void* burp) fpslimitcount = 0; uiAreaQueueRedrawAll(MainDrawArea); - SDL_Delay(50); + SDL_Delay(100); } } @@ -405,6 +409,31 @@ void OnStop(uiMenuItem* item, uiWindow* window, void* blarg) Stop(); } +void OnOpenEmuSettings(uiMenuItem* item, uiWindow* window, void* blarg) +{ + DlgEmuSettings::Open(); +} + + +void ApplyNewSettings() +{ + if (!RunningSomething) return; + + int prevstatus = EmuRunning; + EmuRunning = 2; + while (EmuStatus != 2); + + GPU3D::SoftRenderer::SetupRenderThread(); + + if (Wifi::MPInited) + { + Platform::MP_DeInit(); + Platform::MP_Init(); + } + + EmuRunning = prevstatus; +} + bool _fileexists(char* name) { @@ -484,6 +513,10 @@ int main(int argc, char** argv) uiMenuItemOnClicked(menuitem, OnStop, NULL); MenuItem_Stop = menuitem; + menu = uiNewMenu("Config"); + menuitem = uiMenuAppendItem(menu, "Emu settings"); + uiMenuItemOnClicked(menuitem, OnOpenEmuSettings, NULL); + MainWindow = uiNewWindow("melonDS " MELONDS_VERSION, 256, 384, 1); uiWindowOnClosing(MainWindow, OnCloseWindow, NULL); |