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authorNadia Holmquist Pedersen <nadia@nhp.sh>2022-11-05 22:38:23 +0100
committerNadia Holmquist Pedersen <nadia@nhp.sh>2022-11-05 22:38:23 +0100
commit659b7214c72fec4da58598631d3a753840a84afc (patch)
tree45a01c57867c00334c967a8ab41b6029e68479fb /src
parent9a5e88491344cc3e53547b447f37156a514f9a24 (diff)
Use WGL for GL context creation on Windows ARM64 as well.
This may not work, as I'm not sure why the code originally did as it did. But this at least lets it compile, we'll need someone with a real Windows ARM device to test this as I only have a VM with no GPU acceleration.
Diffstat (limited to 'src')
-rw-r--r--src/frontend/duckstation/gl/context.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/frontend/duckstation/gl/context.cpp b/src/frontend/duckstation/gl/context.cpp
index 98e6bd1..9f21cd6 100644
--- a/src/frontend/duckstation/gl/context.cpp
+++ b/src/frontend/duckstation/gl/context.cpp
@@ -10,7 +10,7 @@
#endif
Log_SetChannel(GL::Context);
-#if defined(_WIN32) && !defined(_M_ARM64)
+#if defined(_WIN32)
#include "context_wgl.h"
#elif defined(__APPLE__)
#include "context_agl.h"
@@ -66,7 +66,7 @@ std::unique_ptr<GL::Context> Context::Create(const WindowInfo& wi, const Version
}
std::unique_ptr<Context> context;
-#if defined(_WIN32) && !defined(_M_ARM64)
+#if defined(_WIN32)
context = ContextWGL::Create(wi, versions_to_try, num_versions_to_try);
#elif defined(__APPLE__)
context = ContextAGL::Create(wi, versions_to_try, num_versions_to_try);