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author | Raphaël Zumer <rzumer@tebako.net> | 2019-12-22 15:49:23 -0500 |
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committer | Raphaël Zumer <rzumer@tebako.net> | 2019-12-22 16:01:13 -0500 |
commit | 22d11209b0466e3c852da543ddfc512b66735bc2 (patch) | |
tree | 3539a080f103cec24bee6880d679e8aaa37a9271 /src/pcap/usb.h | |
parent | f380767fab219df087488a4e4e8a5eab47efb94c (diff) |
Split GBA Reset and Eject logic into two sets
This allows solving some crashes and provides more
flexibility in how GBA cartridges change state between
soft and hard resets. Since save states including GBA
data do not carry over the original save file path,
and the GBA cartridge is being reset along with the other
parts of the system, this is needed to avoid losing
the GBA state on reset following a state load, while
preserving the behavior where cartridges are ejected
when calling Stop().
Diffstat (limited to 'src/pcap/usb.h')
0 files changed, 0 insertions, 0 deletions