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authorAnthony J. Bentley <anthony@anjbe.name>2017-10-09 03:42:50 -0600
committerAnthony J. Bentley <anthony@anjbe.name>2017-10-09 03:42:50 -0600
commit56bf1ecc131fa7f0cd152dfaee7fe9c5917d4b40 (patch)
tree457aa0c79e865beba15baf76cb5a433efad05f6c /src/libui_sdl
parentc992177edabd604160458e255b07d7b23f3f1a85 (diff)
Treat failed haptics initialization as a warning, not a fatal error.
Diffstat (limited to 'src/libui_sdl')
-rw-r--r--src/libui_sdl/main.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp
index dceef64..7c6508c 100644
--- a/src/libui_sdl/main.cpp
+++ b/src/libui_sdl/main.cpp
@@ -567,7 +567,11 @@ int main(int argc, char** argv)
// http://stackoverflow.com/questions/14543333/joystick-wont-work-using-sdl
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
- if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
+ if (SDL_Init(SDL_INIT_HAPTIC) < 0)
+ {
+ printf("SDL couldn't init rumble\n");
+ }
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
{
printf("SDL shat itself :(\n");
return 1;