diff options
author | Arisotura <thetotalworm@gmail.com> | 2020-04-11 23:56:36 +0200 |
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committer | Arisotura <thetotalworm@gmail.com> | 2020-04-11 23:56:36 +0200 |
commit | 4c560f3324e68e4aab20f6855ddc1a3f569ca0c7 (patch) | |
tree | 32929e134f26454e72d10c952049148914d89624 /src/libui_sdl | |
parent | d412630a49b8fa07dde47c40f0f5f93d68c83f38 (diff) |
GPU3D: swap vin and vout during clipping, giving results that are closer to hardware.
fixes #598 and also fixes #379
Diffstat (limited to 'src/libui_sdl')
-rw-r--r-- | src/libui_sdl/MelonCap.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/libui_sdl/MelonCap.cpp b/src/libui_sdl/MelonCap.cpp index 6e45bf5..2658b66 100644 --- a/src/libui_sdl/MelonCap.cpp +++ b/src/libui_sdl/MelonCap.cpp @@ -336,8 +336,8 @@ void Update() colA &= mask; colB &= mask; - if (colA == colB) WinBitmapData[(y*768) + x + 512] = 0xFF00FF00; - else WinBitmapData[(y*768) + x + 512] = 0xFFFF0000; + if (colA == colB) WinBitmapData[(y*768) + x + 512] = 0xFF000000;//0xFF00FF00; + else WinBitmapData[(y*768) + x + 512] = 0xFFFFFFFF;//0xFFFF0000; } } |