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authorArisotura <thetotalworm@gmail.com>2020-04-11 23:56:36 +0200
committerArisotura <thetotalworm@gmail.com>2020-04-11 23:56:36 +0200
commit4c560f3324e68e4aab20f6855ddc1a3f569ca0c7 (patch)
tree32929e134f26454e72d10c952049148914d89624 /src/libui_sdl
parentd412630a49b8fa07dde47c40f0f5f93d68c83f38 (diff)
GPU3D: swap vin and vout during clipping, giving results that are closer to hardware.
fixes #598 and also fixes #379
Diffstat (limited to 'src/libui_sdl')
-rw-r--r--src/libui_sdl/MelonCap.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/libui_sdl/MelonCap.cpp b/src/libui_sdl/MelonCap.cpp
index 6e45bf5..2658b66 100644
--- a/src/libui_sdl/MelonCap.cpp
+++ b/src/libui_sdl/MelonCap.cpp
@@ -336,8 +336,8 @@ void Update()
colA &= mask;
colB &= mask;
- if (colA == colB) WinBitmapData[(y*768) + x + 512] = 0xFF00FF00;
- else WinBitmapData[(y*768) + x + 512] = 0xFFFF0000;
+ if (colA == colB) WinBitmapData[(y*768) + x + 512] = 0xFF000000;//0xFF00FF00;
+ else WinBitmapData[(y*768) + x + 512] = 0xFFFFFFFF;//0xFFFF0000;
}
}