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authorStapleButter <thetotalworm@gmail.com>2018-12-20 01:31:31 +0100
committerStapleButter <thetotalworm@gmail.com>2018-12-20 01:31:31 +0100
commitf6e6fa05ea24f9fb8e23f4cdd9541ab3113fd296 (patch)
tree7ad57bd6e535e8c64f2431a2ed4c32ce4d3c1ffe /src/libui_sdl/libui/windows/drawpath.cpp
parent1a8b18af2c6b350731abb6bcab3370fec8549135 (diff)
some work on extreme/degenerate shit in GPU
* clip against Z then Y then X. apparently, fixes #310. I had also observed hints that the hardware does it this way. * truncate W to 24 bits before viewport transform. * mark any polygons that have a W=0 at that point as degenerate. do not render.
Diffstat (limited to 'src/libui_sdl/libui/windows/drawpath.cpp')
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