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authorArisotura <thetotalworm@gmail.com>2020-04-25 18:51:08 +0200
committerArisotura <thetotalworm@gmail.com>2020-04-25 18:51:08 +0200
commita85d41c53eed50f188502925ed34674397b86550 (patch)
treee33b042b8114f7ad587257d79bad021d5e617a44 /src/libui_sdl/libui/windows/draw.hpp
parent3b3a09ed2b7a1f3d6f81ba6d1ddd7fbf17acd52d (diff)
berp.
Diffstat (limited to 'src/libui_sdl/libui/windows/draw.hpp')
-rw-r--r--src/libui_sdl/libui/windows/draw.hpp24
1 files changed, 0 insertions, 24 deletions
diff --git a/src/libui_sdl/libui/windows/draw.hpp b/src/libui_sdl/libui/windows/draw.hpp
deleted file mode 100644
index 992d050..0000000
--- a/src/libui_sdl/libui/windows/draw.hpp
+++ /dev/null
@@ -1,24 +0,0 @@
-// 5 may 2016
-
-// draw.cpp
-extern ID2D1Factory *d2dfactory;
-struct uiDrawContext {
- ID2D1RenderTarget *rt;
- // TODO find out how this works
- std::vector<struct drawState> *states;
- ID2D1PathGeometry *currentClip;
-};
-
-struct uiDrawBitmap {
- int Width;
- int Height;
- int Stride;
-
- ID2D1Bitmap* bmp;
-};
-
-// drawpath.cpp
-extern ID2D1PathGeometry *pathGeometry(uiDrawPath *p);
-
-// drawmatrix.cpp
-extern void m2d(uiDrawMatrix *m, D2D1_MATRIX_3X2_F *d);