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authorStapleButter <thetotalworm@gmail.com>2018-12-21 05:01:37 +0100
committerStapleButter <thetotalworm@gmail.com>2018-12-21 05:01:37 +0100
commit63ae6bf8fbd1e9d6c00ecdfc3680dece465e0c6c (patch)
tree5b3185b2596a838bca1f1b1d97fdb9c40b524a14 /src/libui_sdl/libui/windows/areautil.cpp
parentf86fe460350838d288a4515ac3b3865874a53e5b (diff)
libui/windows: some work on hiDPI shit
still looks derpy but atleast the rendering and touchscreen aren't broken
Diffstat (limited to 'src/libui_sdl/libui/windows/areautil.cpp')
-rw-r--r--src/libui_sdl/libui/windows/areautil.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/libui_sdl/libui/windows/areautil.cpp b/src/libui_sdl/libui/windows/areautil.cpp
index 9dc72fb..212ea42 100644
--- a/src/libui_sdl/libui/windows/areautil.cpp
+++ b/src/libui_sdl/libui/windows/areautil.cpp
@@ -14,6 +14,7 @@ void loadAreaSize(uiArea *a, ID2D1RenderTarget *rt, double *width, double *heigh
size = realGetSize(rt);
*width = size.width;
*height = size.height;
+ dipToPixels(a, width, height);
}
}