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authorStapleButter <thetotalworm@gmail.com>2018-12-21 05:01:37 +0100
committerStapleButter <thetotalworm@gmail.com>2018-12-21 05:01:37 +0100
commit63ae6bf8fbd1e9d6c00ecdfc3680dece465e0c6c (patch)
tree5b3185b2596a838bca1f1b1d97fdb9c40b524a14 /src/libui_sdl/libui/windows/areaevents.cpp
parentf86fe460350838d288a4515ac3b3865874a53e5b (diff)
libui/windows: some work on hiDPI shit
still looks derpy but atleast the rendering and touchscreen aren't broken
Diffstat (limited to 'src/libui_sdl/libui/windows/areaevents.cpp')
-rw-r--r--src/libui_sdl/libui/windows/areaevents.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/libui_sdl/libui/windows/areaevents.cpp b/src/libui_sdl/libui/windows/areaevents.cpp
index 842f2d7..d65b11d 100644
--- a/src/libui_sdl/libui/windows/areaevents.cpp
+++ b/src/libui_sdl/libui/windows/areaevents.cpp
@@ -101,7 +101,7 @@ static void areaMouseEvent(uiArea *a, int down, int up, WPARAM wParam, LPARAM l
xpix = (double) GET_X_LPARAM(lParam);
ypix = (double) GET_Y_LPARAM(lParam);
// these are in pixels; we need points
- pixelsToDIP(a, &xpix, &ypix);
+ //pixelsToDIP(a, &xpix, &ypix);
me.X = xpix;
me.Y = ypix;
if (a->scrolling) {