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authorJesse Talavera-Greenberg <jesse@jesse.tg>2023-11-29 09:23:11 -0500
committerGitHub <noreply@github.com>2023-11-29 15:23:11 +0100
commit7caddf9615875e54b725bd7df266361c46d47b6f (patch)
tree966698578db1f764715ff4ee5e8ee4c787cbeb10 /src/frontend
parente973236203292637eb7bd009a4cfbd6fd785181f (diff)
Clean up the 3D renderer for enhanced flexibility (#1895)
* Give `GPU2D::Unit` a virtual destructor - Undefined behavior avoided! * Add an `array2d` alias * Move various parts of `GPU2D::SoftRenderer` to `constexpr` - `SoftRenderer::MosaicTable` is now initialized at compile-time - Most of the `SoftRenderer::Color*` functions are now `constexpr` - The aforementioned functions are used with a constant value in at least one place, so they'll be at least partially computed at compile-time * Generalize `GLRenderer::PrepareCaptureFrame` - Declare it in the base `Renderer3D` class, but make it empty * Remove unneeded `virtual` specifiers * Store `Framebuffer`'s memory in `unique_ptr`s - Reduce the risk of leaks this way * Clean up how `GLCompositor` is initialized - Return it as an `std::optional` instead of a `std::unique_ptr` - Make `GLCompositor` movable - Replace `GLCompositor`'s plain arrays with `std::array` to simplify moving * Pass `GPU` to `GLCompositor`'s important functions instead of passing it to the constructor * Move `GLCompositor` to be a field within `GLRenderer` - Some methods were moved up and made `virtual` * Fix some linker errors * Set the renderer in the frontend * Remove unneeded `virtual` specifiers * Remove `RenderSettings` in favor of just exposing the relevant member variables * Update the frontend to accommodate the core changes * Add `constexpr` and `const` to places in the interpolator * Qualify references to `size_t` * Construct the `optional` directly instead of using `make_optional` - It makes the Linux build choke - I think it's because `GLCompositor`'s constructor is `private`
Diffstat (limited to 'src/frontend')
-rw-r--r--src/frontend/qt_sdl/main.cpp45
1 files changed, 28 insertions, 17 deletions
diff --git a/src/frontend/qt_sdl/main.cpp b/src/frontend/qt_sdl/main.cpp
index 54a6f14..a0ac086 100644
--- a/src/frontend/qt_sdl/main.cpp
+++ b/src/frontend/qt_sdl/main.cpp
@@ -93,6 +93,8 @@
#include "RTC.h"
#include "DSi.h"
#include "DSi_I2C.h"
+#include "GPU3D_Soft.h"
+#include "GPU3D_OpenGL.h"
#include "Savestate.h"
@@ -163,7 +165,6 @@ EmuThread* emuThread;
int autoScreenSizing = 0;
int videoRenderer;
-RenderSettings videoSettings;
bool videoSettingsDirty;
CameraManager* camManager[2];
@@ -350,9 +351,6 @@ void EmuThread::run()
autoScreenSizing = 0;
videoSettingsDirty = false;
- videoSettings.Soft_Threaded = Config::Threaded3D != 0;
- videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor;
- videoSettings.GL_BetterPolygons = Config::GL_BetterPolygons;
if (mainWindow->hasOGL)
{
@@ -364,8 +362,16 @@ void EmuThread::run()
videoRenderer = 0;
}
- NDS->GPU.InitRenderer(videoRenderer);
- NDS->GPU.SetRenderSettings(videoRenderer, videoSettings);
+ if (videoRenderer == 0)
+ { // If we're using the software renderer...
+ NDS->GPU.SetRenderer3D(std::make_unique<SoftRenderer>(NDS->GPU, Config::Threaded3D != 0));
+ }
+ else
+ {
+ auto glrenderer = melonDS::GLRenderer::New(NDS->GPU);
+ glrenderer->SetRenderSettings(Config::GL_BetterPolygons, Config::GL_ScaleFactor);
+ NDS->GPU.SetRenderer3D(std::move(glrenderer));
+ }
NDS->SPU.SetInterpolation(Config::AudioInterp);
@@ -491,11 +497,16 @@ void EmuThread::run()
videoSettingsDirty = false;
- videoSettings.Soft_Threaded = Config::Threaded3D != 0;
- videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor;
- videoSettings.GL_BetterPolygons = Config::GL_BetterPolygons;
-
- NDS->GPU.SetRenderSettings(videoRenderer, videoSettings);
+ if (videoRenderer == 0)
+ { // If we're using the software renderer...
+ NDS->GPU.SetRenderer3D(std::make_unique<SoftRenderer>(NDS->GPU, Config::Threaded3D != 0));
+ }
+ else
+ {
+ auto glrenderer = melonDS::GLRenderer::New(NDS->GPU);
+ glrenderer->SetRenderSettings(Config::GL_BetterPolygons, Config::GL_ScaleFactor);
+ NDS->GPU.SetRenderer3D(std::move(glrenderer));
+ }
}
// process input and hotkeys
@@ -804,10 +815,10 @@ void EmuThread::drawScreenGL()
glActiveTexture(GL_TEXTURE0);
#ifdef OGLRENDERER_ENABLED
- if (NDS->GPU.Renderer != 0)
+ if (NDS->GPU.GetRenderer3D().Accelerated)
{
// hardware-accelerated render
- NDS->GPU.CurGLCompositor->BindOutputTexture(frontbuf);
+ static_cast<GLRenderer&>(NDS->GPU.GetRenderer3D()).GetCompositor().BindOutputTexture(frontbuf);
}
else
#endif
@@ -818,9 +829,9 @@ void EmuThread::drawScreenGL()
if (NDS->GPU.Framebuffer[frontbuf][0] && NDS->GPU.Framebuffer[frontbuf][1])
{
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, 192, GL_RGBA,
- GL_UNSIGNED_BYTE, NDS->GPU.Framebuffer[frontbuf][0]);
+ GL_UNSIGNED_BYTE, NDS->GPU.Framebuffer[frontbuf][0].get());
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192+2, 256, 192, GL_RGBA,
- GL_UNSIGNED_BYTE, NDS->GPU.Framebuffer[frontbuf][1]);
+ GL_UNSIGNED_BYTE, NDS->GPU.Framebuffer[frontbuf][1].get());
}
}
@@ -1122,8 +1133,8 @@ void ScreenPanelNative::paintEvent(QPaintEvent* event)
return;
}
- memcpy(screen[0].scanLine(0), emuThread->NDS->GPU.Framebuffer[frontbuf][0], 256 * 192 * 4);
- memcpy(screen[1].scanLine(0), emuThread->NDS->GPU.Framebuffer[frontbuf][1], 256 * 192 * 4);
+ memcpy(screen[0].scanLine(0), emuThread->NDS->GPU.Framebuffer[frontbuf][0].get(), 256 * 192 * 4);
+ memcpy(screen[1].scanLine(0), emuThread->NDS->GPU.Framebuffer[frontbuf][1].get(), 256 * 192 * 4);
emuThread->FrontBufferLock.unlock();
QRect screenrc(0, 0, 256, 192);