diff options
author | Jesse Talavera-Greenberg <jesse@jesse.tg> | 2023-11-29 09:23:11 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-11-29 15:23:11 +0100 |
commit | 7caddf9615875e54b725bd7df266361c46d47b6f (patch) | |
tree | 966698578db1f764715ff4ee5e8ee4c787cbeb10 /src/frontend | |
parent | e973236203292637eb7bd009a4cfbd6fd785181f (diff) |
Clean up the 3D renderer for enhanced flexibility (#1895)
* Give `GPU2D::Unit` a virtual destructor
- Undefined behavior avoided!
* Add an `array2d` alias
* Move various parts of `GPU2D::SoftRenderer` to `constexpr`
- `SoftRenderer::MosaicTable` is now initialized at compile-time
- Most of the `SoftRenderer::Color*` functions are now `constexpr`
- The aforementioned functions are used with a constant value in at least one place, so they'll be at least partially computed at compile-time
* Generalize `GLRenderer::PrepareCaptureFrame`
- Declare it in the base `Renderer3D` class, but make it empty
* Remove unneeded `virtual` specifiers
* Store `Framebuffer`'s memory in `unique_ptr`s
- Reduce the risk of leaks this way
* Clean up how `GLCompositor` is initialized
- Return it as an `std::optional` instead of a `std::unique_ptr`
- Make `GLCompositor` movable
- Replace `GLCompositor`'s plain arrays with `std::array` to simplify moving
* Pass `GPU` to `GLCompositor`'s important functions instead of passing it to the constructor
* Move `GLCompositor` to be a field within `GLRenderer`
- Some methods were moved up and made `virtual`
* Fix some linker errors
* Set the renderer in the frontend
* Remove unneeded `virtual` specifiers
* Remove `RenderSettings` in favor of just exposing the relevant member variables
* Update the frontend to accommodate the core changes
* Add `constexpr` and `const` to places in the interpolator
* Qualify references to `size_t`
* Construct the `optional` directly instead of using `make_optional`
- It makes the Linux build choke
- I think it's because `GLCompositor`'s constructor is `private`
Diffstat (limited to 'src/frontend')
-rw-r--r-- | src/frontend/qt_sdl/main.cpp | 45 |
1 files changed, 28 insertions, 17 deletions
diff --git a/src/frontend/qt_sdl/main.cpp b/src/frontend/qt_sdl/main.cpp index 54a6f14..a0ac086 100644 --- a/src/frontend/qt_sdl/main.cpp +++ b/src/frontend/qt_sdl/main.cpp @@ -93,6 +93,8 @@ #include "RTC.h" #include "DSi.h" #include "DSi_I2C.h" +#include "GPU3D_Soft.h" +#include "GPU3D_OpenGL.h" #include "Savestate.h" @@ -163,7 +165,6 @@ EmuThread* emuThread; int autoScreenSizing = 0; int videoRenderer; -RenderSettings videoSettings; bool videoSettingsDirty; CameraManager* camManager[2]; @@ -350,9 +351,6 @@ void EmuThread::run() autoScreenSizing = 0; videoSettingsDirty = false; - videoSettings.Soft_Threaded = Config::Threaded3D != 0; - videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor; - videoSettings.GL_BetterPolygons = Config::GL_BetterPolygons; if (mainWindow->hasOGL) { @@ -364,8 +362,16 @@ void EmuThread::run() videoRenderer = 0; } - NDS->GPU.InitRenderer(videoRenderer); - NDS->GPU.SetRenderSettings(videoRenderer, videoSettings); + if (videoRenderer == 0) + { // If we're using the software renderer... + NDS->GPU.SetRenderer3D(std::make_unique<SoftRenderer>(NDS->GPU, Config::Threaded3D != 0)); + } + else + { + auto glrenderer = melonDS::GLRenderer::New(NDS->GPU); + glrenderer->SetRenderSettings(Config::GL_BetterPolygons, Config::GL_ScaleFactor); + NDS->GPU.SetRenderer3D(std::move(glrenderer)); + } NDS->SPU.SetInterpolation(Config::AudioInterp); @@ -491,11 +497,16 @@ void EmuThread::run() videoSettingsDirty = false; - videoSettings.Soft_Threaded = Config::Threaded3D != 0; - videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor; - videoSettings.GL_BetterPolygons = Config::GL_BetterPolygons; - - NDS->GPU.SetRenderSettings(videoRenderer, videoSettings); + if (videoRenderer == 0) + { // If we're using the software renderer... + NDS->GPU.SetRenderer3D(std::make_unique<SoftRenderer>(NDS->GPU, Config::Threaded3D != 0)); + } + else + { + auto glrenderer = melonDS::GLRenderer::New(NDS->GPU); + glrenderer->SetRenderSettings(Config::GL_BetterPolygons, Config::GL_ScaleFactor); + NDS->GPU.SetRenderer3D(std::move(glrenderer)); + } } // process input and hotkeys @@ -804,10 +815,10 @@ void EmuThread::drawScreenGL() glActiveTexture(GL_TEXTURE0); #ifdef OGLRENDERER_ENABLED - if (NDS->GPU.Renderer != 0) + if (NDS->GPU.GetRenderer3D().Accelerated) { // hardware-accelerated render - NDS->GPU.CurGLCompositor->BindOutputTexture(frontbuf); + static_cast<GLRenderer&>(NDS->GPU.GetRenderer3D()).GetCompositor().BindOutputTexture(frontbuf); } else #endif @@ -818,9 +829,9 @@ void EmuThread::drawScreenGL() if (NDS->GPU.Framebuffer[frontbuf][0] && NDS->GPU.Framebuffer[frontbuf][1]) { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, 192, GL_RGBA, - GL_UNSIGNED_BYTE, NDS->GPU.Framebuffer[frontbuf][0]); + GL_UNSIGNED_BYTE, NDS->GPU.Framebuffer[frontbuf][0].get()); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192+2, 256, 192, GL_RGBA, - GL_UNSIGNED_BYTE, NDS->GPU.Framebuffer[frontbuf][1]); + GL_UNSIGNED_BYTE, NDS->GPU.Framebuffer[frontbuf][1].get()); } } @@ -1122,8 +1133,8 @@ void ScreenPanelNative::paintEvent(QPaintEvent* event) return; } - memcpy(screen[0].scanLine(0), emuThread->NDS->GPU.Framebuffer[frontbuf][0], 256 * 192 * 4); - memcpy(screen[1].scanLine(0), emuThread->NDS->GPU.Framebuffer[frontbuf][1], 256 * 192 * 4); + memcpy(screen[0].scanLine(0), emuThread->NDS->GPU.Framebuffer[frontbuf][0].get(), 256 * 192 * 4); + memcpy(screen[1].scanLine(0), emuThread->NDS->GPU.Framebuffer[frontbuf][1].get(), 256 * 192 * 4); emuThread->FrontBufferLock.unlock(); QRect screenrc(0, 0, 256, 192); |