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authorRayyan Ansari <rayyan@ansari.sh>2024-04-16 23:06:44 +0100
committerRayyan Ansari <rayyan@ansari.sh>2024-04-16 23:39:22 +0100
commit5a852cb00d56342f7e013d0ca6e14b10a9c4b84c (patch)
treecfb3e0920f98a90988156e33d970b7f4bec45e7d /src/frontend/qt_sdl
parent95adc87f6d32b83ab8f242d1278b8d1fd7d85624 (diff)
ROMManager: optimise ROMIcon function
Precompute all 16 5-bit RGB palette colours into 8-bit RGBA to avoid repeated and superfluous calculation within the nested loop at the point of index lookup. A speedup was observed, from ~7ms, to a consistent 1ms (i.e. now practically instantaneous) through timing with std::chrono::high_resolution_clock. Also improve comprehensibility, by using meaningful names, where appropriate, for loop counter variables.
Diffstat (limited to 'src/frontend/qt_sdl')
-rw-r--r--src/frontend/qt_sdl/ROMManager.cpp31
1 files changed, 18 insertions, 13 deletions
diff --git a/src/frontend/qt_sdl/ROMManager.cpp b/src/frontend/qt_sdl/ROMManager.cpp
index bff9e4c..a2b1ab7 100644
--- a/src/frontend/qt_sdl/ROMManager.cpp
+++ b/src/frontend/qt_sdl/ROMManager.cpp
@@ -1572,23 +1572,28 @@ QString GBACartLabel()
void ROMIcon(const u8 (&data)[512], const u16 (&palette)[16], u32 (&iconRef)[32*32])
{
- int index = 0;
- for (int i = 0; i < 4; i++)
+ u32 paletteRGBA[16];
+ for (int i = 0; i < 16; i++)
{
- for (int j = 0; j < 4; j++)
+ u8 r = ((palette[i] >> 0) & 0x1F) * 255 / 31;
+ u8 g = ((palette[i] >> 5) & 0x1F) * 255 / 31;
+ u8 b = ((palette[i] >> 10) & 0x1F) * 255 / 31;
+ u8 a = i ? 255 : 0;
+ paletteRGBA[i] = r | (g << 8) | (b << 16) | (a << 24);
+ }
+
+ int count = 0;
+ for (int ytile = 0; ytile < 4; ytile++)
+ {
+ for (int xtile = 0; xtile < 4; xtile++)
{
- for (int k = 0; k < 8; k++)
+ for (int ypixel = 0; ypixel < 8; ypixel++)
{
- for (int l = 0; l < 8; l++)
+ for (int xpixel = 0; xpixel < 8; xpixel++)
{
- u8 pal_index = index % 2 ? data[index/2] >> 4 : data[index/2] & 0x0F;
- u8 r = ((palette[pal_index] >> 0) & 0x1F) * 255 / 31;
- u8 g = ((palette[pal_index] >> 5) & 0x1F) * 255 / 31;
- u8 b = ((palette[pal_index] >> 10) & 0x1F) * 255 / 31;
- u8 a = pal_index ? 255: 0;
- u32* row = &iconRef[256 * i + 32 * k + 8 * j];
- row[l] = r | (g << 8) | (b << 16) | (a << 24);
- index++;
+ u8 pal_index = count % 2 ? data[count/2] >> 4 : data[count/2] & 0x0F;
+ iconRef[ytile*256 + ypixel*32 + xtile*8 + xpixel] = paletteRGBA[pal_index];
+ count++;
}
}
}