aboutsummaryrefslogtreecommitdiff
path: root/src/SPU.h
diff options
context:
space:
mode:
authorNadia Holmquist Pedersen <nadia@nhp.sh>2024-03-08 16:36:00 +0100
committerNadia Holmquist Pedersen <nadia@nhp.sh>2024-03-08 16:36:00 +0100
commitfaf3c0f2e08c0aa199d817feddafb0f4ff67e64a (patch)
tree32d726d093f0a3e84463be92f2f35076f75adb80 /src/SPU.h
parente227902cecfb629fd113e9fd7c69cea6b98dd790 (diff)
Add Gaussian (SNES) audio interpolation
Probably not a good choice for most DS games unless you really want a very soft sound, but it could be fun if you wanted to run lolSnes in melonDS :p
Diffstat (limited to 'src/SPU.h')
-rw-r--r--src/SPU.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/SPU.h b/src/SPU.h
index b2b05ac..6e3d1aa 100644
--- a/src/SPU.h
+++ b/src/SPU.h
@@ -40,6 +40,7 @@ enum class AudioInterpolation
Linear,
Cosine,
Cubic,
+ SNESGaussian
};
class SPUChannel