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authorNadia Holmquist Pedersen <nadia@nhp.sh>2021-08-17 00:56:50 +0200
committerNadia Holmquist Pedersen <nadia@nhp.sh>2021-08-17 01:01:15 +0200
commit415ab22f3a1096583e7cb8f85b4924f94e630bac (patch)
tree43de3c782b8cb5b719666556bf583eff974d3a33 /src/SPU.cpp
parent2aeb452dfb8e4f68a396e8729a5c2506f88db32f (diff)
fark
Diffstat (limited to 'src/SPU.cpp')
-rw-r--r--src/SPU.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/SPU.cpp b/src/SPU.cpp
index 39fd946..e2f3277 100644
--- a/src/SPU.cpp
+++ b/src/SPU.cpp
@@ -192,11 +192,13 @@ void SetBias(u16 bias)
Bias = bias;
}
-void SetApplyBias(bool enable) {
+void SetApplyBias(bool enable)
+{
ApplyBias = enable;
}
-void SetDegrade10Bit(bool enable) {
+void SetDegrade10Bit(bool enable)
+{
Degrade10Bit = enable;
}
@@ -803,7 +805,7 @@ void Mix(u32 dummy)
// Add SOUNDBIAS value
// The value used by all commercial games is 0x200, so we subtract that so it won't offset the final sound output.
- if (ApplyBias == true)
+ if (ApplyBias)
{
leftoutput += (Bias << 6) - 0x8000;
rightoutput += (Bias << 6) - 0x8000;