diff options
author | PoroCYon <3253268+PoroCYon@users.noreply.github.com> | 2023-10-22 15:35:31 +0200 |
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committer | GitHub <noreply@github.com> | 2023-10-22 15:35:31 +0200 |
commit | 3ab752b8ca7878246c3d7f8a338a8bc3b0de26dd (patch) | |
tree | b4a8e319bbe4897af2669c01352f7f3787ade537 /src/SPU.cpp | |
parent | 3d58a338a16bc41b9106857645fabc0221de711d (diff) |
GDB stub (#1583)
* gdbstub beginnings
* gdbstub: finish gdb impl things, next up is integration with melonDS
* holy fuck the gdbstub works
* gdb breakpoints work, but there's a mysterious crash on continue
* fix memory corruption that sometimes happened, and make resetting the console thru gdb work
* remove some gdb debug printing
* fix things in gdbstub
* separate option for enabling gdbstub
* add mode-dependent CPU registers
* C++ize the GDBstub code
* add gdbstub config in emu settings dialog
* make sure gdb is disabled when jit is enabled
* Remove unnecessary compiler flags, mark ARMJIT assembly code as no-execute-stack
This hardens the binary a little bit against common exploitation methods
* add option to wait for debugger attach on startup
* only insert GNU stack notes on linux
* disable gdbstub enable checkbox when jit is enabled
* fix non-linux incompatibilities
* enable gdbstub by default
* fix issues with gdbstub settings disable stuff
* format stuff
* update gdb test code
* Fix segfault when calling StubCallbacks->GetCPU()
C++ overrides are hard. Please I'm just a lowly C programmer.
* fix packet size not being sent correctly
Thanks to @GlowingUmbreon on Github for troubleshooting this
* fix select(2) calls (i should read docs more properly)
* fix GDB command sequencing/parsing issue (hopefully)
* [GDB] implement no-ack mode
* fix sending ack on handshake
* get lldb to work
Diffstat (limited to 'src/SPU.cpp')
-rw-r--r-- | src/SPU.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/SPU.cpp b/src/SPU.cpp index e83a0c7..3939aef 100644 --- a/src/SPU.cpp +++ b/src/SPU.cpp @@ -856,9 +856,13 @@ void Mix(u32 dummy) // OutputBufferFrame can never get full because it's // transfered to OutputBuffer at the end of the frame - OutputBackbuffer[OutputBackbufferWritePosition ] = leftoutput >> 1; - OutputBackbuffer[OutputBackbufferWritePosition + 1] = rightoutput >> 1; - OutputBackbufferWritePosition += 2; + // FIXME: apparently this does happen!!! + if (OutputBackbufferWritePosition * 2 < OutputBufferSize - 1) + { + OutputBackbuffer[OutputBackbufferWritePosition ] = leftoutput >> 1; + OutputBackbuffer[OutputBackbufferWritePosition + 1] = rightoutput >> 1; + OutputBackbufferWritePosition += 2; + } NDS::ScheduleEvent(NDS::Event_SPU, true, 1024, Mix, 0); } |