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author | Arisotura <thetotalworm@gmail.com> | 2019-05-17 15:47:40 +0200 |
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committer | Arisotura <thetotalworm@gmail.com> | 2019-05-17 15:47:40 +0200 |
commit | 8bf45571754a1469758f83ab8f98f951122c96f8 (patch) | |
tree | fa6c7212462bacd9011131ea7a8df3aba4f4740b /src/OpenGLSupport.h | |
parent | 72920bb763c73a761992391568ad418750070c7c (diff) |
make screen shaders work with OpenGL 3.1
Diffstat (limited to 'src/OpenGLSupport.h')
-rw-r--r-- | src/OpenGLSupport.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/OpenGLSupport.h b/src/OpenGLSupport.h index 2cee741..793205b 100644 --- a/src/OpenGLSupport.h +++ b/src/OpenGLSupport.h @@ -70,6 +70,8 @@ func(GLDISABLEVERTEXATTRIBARRAY, glDisableVertexAttribArray); \ func(GLVERTEXATTRIBPOINTER, glVertexAttribPointer); \ func(GLVERTEXATTRIBIPOINTER, glVertexAttribIPointer); \ + func(GLBINDATTRIBLOCATION, glBindAttribLocation); \ + func(GLBINDFRAGDATALOCATION, glBindFragDataLocation); \ \ func(GLCREATESHADER, glCreateShader); \ func(GLSHADERSOURCE, glShaderSource); \ @@ -85,9 +87,12 @@ func(GLDELETESHADER, glDeleteShader); \ func(GLDELETEPROGRAM, glDeleteProgram); \ \ + func(GLUNIFORM1I, glUniform1i); \ func(GLUNIFORM1UI, glUniform1ui); \ func(GLUNIFORM4UI, glUniform4ui); \ func(GLUNIFORMBLOCKBINDING, glUniformBlockBinding); \ + func(GLGETUNIFORMLOCATION, glGetUniformLocation); \ + func(GLGETUNIFORMBLOCKINDEX, glGetUniformBlockIndex); \ \ func(GLACTIVETEXTURE, glActiveTexture); \ func(GLBINDIMAGETEXTURE, glBindImageTexture); \ |