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authorRaphaël Zumer <rzumer@tebako.net>2019-12-22 15:49:23 -0500
committerRaphaël Zumer <rzumer@tebako.net>2019-12-22 16:01:13 -0500
commit22d11209b0466e3c852da543ddfc512b66735bc2 (patch)
tree3539a080f103cec24bee6880d679e8aaa37a9271 /src/NDS.cpp
parentf380767fab219df087488a4e4e8a5eab47efb94c (diff)
Split GBA Reset and Eject logic into two sets
This allows solving some crashes and provides more flexibility in how GBA cartridges change state between soft and hard resets. Since save states including GBA data do not carry over the original save file path, and the GBA cartridge is being reset along with the other parts of the system, this is needed to avoid losing the GBA state on reset following a state load, while preserving the behavior where cartridges are ejected when calling Stop().
Diffstat (limited to 'src/NDS.cpp')
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