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authorWaluigiWare64 <68647953+WaluigiWare64@users.noreply.github.com>2020-12-19 17:43:53 +0000
committerGitHub <noreply@github.com>2020-12-19 17:43:53 +0000
commitdf190b04000a8a3c5052de3fd695f6c26892f353 (patch)
tree85c53cda9b5e6c73dcfb82f97272e509f023788b /src/GPU_OpenGL.cpp
parentd6cade25f4ac6b2ebac9d4830ab7b10294bc4c89 (diff)
parent659dc58d4d8290d8ef1930d9f21007c0ec4c3739 (diff)
Merge branch 'master' into feature/zip-support
Diffstat (limited to 'src/GPU_OpenGL.cpp')
-rw-r--r--src/GPU_OpenGL.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/GPU_OpenGL.cpp b/src/GPU_OpenGL.cpp
index 359e9cd..0c6cf00 100644
--- a/src/GPU_OpenGL.cpp
+++ b/src/GPU_OpenGL.cpp
@@ -36,6 +36,7 @@ int ScreenH, ScreenW;
GLuint CompShader[1][3];
GLuint CompScaleLoc[1];
+GLuint Comp3DXPosLoc[1];
GLuint CompVertexBufferID;
GLuint CompVertexArrayID;
@@ -64,6 +65,7 @@ bool Init()
return false;
CompScaleLoc[i] = glGetUniformLocation(CompShader[i][2], "u3DScale");
+ Comp3DXPosLoc[i] = glGetUniformLocation(CompShader[i][2], "u3DXPos");
glUseProgram(CompShader[i][2]);
uni_id = glGetUniformLocation(CompShader[i][2], "ScreenTex");
@@ -180,6 +182,9 @@ void RenderFrame()
OpenGL::UseShaderProgram(CompShader[0]);
glUniform1ui(CompScaleLoc[0], Scale);
+ // TODO: support setting this midframe, if ever needed
+ glUniform1i(Comp3DXPosLoc[0], ((int)GPU3D::RenderXPos << 23) >> 23);
+
int frontbuf = GPU::FrontBuffer;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, CompScreenInputTex);