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authorJesse Talavera-Greenberg <jesse@jesse.tg>2023-11-28 17:16:41 -0500
committerGitHub <noreply@github.com>2023-11-28 23:16:41 +0100
commite973236203292637eb7bd009a4cfbd6fd785181f (patch)
tree4c348a9927bfa6f8f37cc943291174a1096434b3 /src/GPU3D_Soft.h
parentc84cb174628c5a2e8e6cc0179e16de3eab47864a (diff)
Refactor `NDS` and `DSi` to be objects (#1893)
* First crack at refactoring NDS and DSi into objects - Remove all global/`static` variables in `NDS` and related classes - Rely more on virtual dispatch when we need to pick methods at runtime - Pass `NDS&` or `DSi&` to its constituent components where necessary - Introduce some headers or move some definitions to break `#include` cycles * Refactor the frontend to accommodate the core's changes * Move up `SchedList`'s declaration - Move it to before the components are initialized so the `map`s inside are initialized - Fields in C++ are initialized in the order they're declared * Fix a crash when allocating memory * Fix JIT-free builds * Fix GDB-free builds * Fix Linux builds - Explicitly qualify some member types in NDS, since they share the same name as their classes * Remove an unnecessary template argument - This was causing the build to fail on macOS * Fix ARM and Android builds * Rename `Constants.h` to `MemConstants.h` * Add `NDS::IsRunning()` * Use an `#include` guard instead of `#pragma once`
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