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author | StapleButter <thetotalworm@gmail.com> | 2017-07-06 02:02:30 +0200 |
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committer | StapleButter <thetotalworm@gmail.com> | 2017-07-06 02:02:30 +0200 |
commit | dc326130286c5d562949afa0f7ee07abc790c0de (patch) | |
tree | 9859de3137ab28006f2659de1e95cdf355364d43 /src/GPU3D_Soft.cpp | |
parent | d357b1c2ac4365a860e6c98b105b16fd4ac7864d (diff) |
3D: opaque polygons are sorted by winding order
the Sands of Destruction character menu relies on this, it mixes and matches polygon windings to thwart Y-sorting
Diffstat (limited to 'src/GPU3D_Soft.cpp')
0 files changed, 0 insertions, 0 deletions