diff options
author | Jesse Talavera-Greenberg <jesse@jesse.tg> | 2023-11-29 09:23:11 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-11-29 15:23:11 +0100 |
commit | 7caddf9615875e54b725bd7df266361c46d47b6f (patch) | |
tree | 966698578db1f764715ff4ee5e8ee4c787cbeb10 /src/GPU3D_OpenGL.h | |
parent | e973236203292637eb7bd009a4cfbd6fd785181f (diff) |
Clean up the 3D renderer for enhanced flexibility (#1895)
* Give `GPU2D::Unit` a virtual destructor
- Undefined behavior avoided!
* Add an `array2d` alias
* Move various parts of `GPU2D::SoftRenderer` to `constexpr`
- `SoftRenderer::MosaicTable` is now initialized at compile-time
- Most of the `SoftRenderer::Color*` functions are now `constexpr`
- The aforementioned functions are used with a constant value in at least one place, so they'll be at least partially computed at compile-time
* Generalize `GLRenderer::PrepareCaptureFrame`
- Declare it in the base `Renderer3D` class, but make it empty
* Remove unneeded `virtual` specifiers
* Store `Framebuffer`'s memory in `unique_ptr`s
- Reduce the risk of leaks this way
* Clean up how `GLCompositor` is initialized
- Return it as an `std::optional` instead of a `std::unique_ptr`
- Make `GLCompositor` movable
- Replace `GLCompositor`'s plain arrays with `std::array` to simplify moving
* Pass `GPU` to `GLCompositor`'s important functions instead of passing it to the constructor
* Move `GLCompositor` to be a field within `GLRenderer`
- Some methods were moved up and made `virtual`
* Fix some linker errors
* Set the renderer in the frontend
* Remove unneeded `virtual` specifiers
* Remove `RenderSettings` in favor of just exposing the relevant member variables
* Update the frontend to accommodate the core changes
* Add `constexpr` and `const` to places in the interpolator
* Qualify references to `size_t`
* Construct the `optional` directly instead of using `make_optional`
- It makes the Linux build choke
- I think it's because `GLCompositor`'s constructor is `private`
Diffstat (limited to 'src/GPU3D_OpenGL.h')
-rw-r--r-- | src/GPU3D_OpenGL.h | 28 |
1 files changed, 19 insertions, 9 deletions
diff --git a/src/GPU3D_OpenGL.h b/src/GPU3D_OpenGL.h index 0bc20d8..63ee8de 100644 --- a/src/GPU3D_OpenGL.h +++ b/src/GPU3D_OpenGL.h @@ -20,7 +20,7 @@ #ifdef OGLRENDERER_ENABLED #include "GPU3D.h" - +#include "GPU_OpenGL.h" #include "OpenGLSupport.h" namespace melonDS @@ -30,22 +30,31 @@ class GPU; class GLRenderer : public Renderer3D { public: - virtual ~GLRenderer() override; - virtual void Reset() override; + ~GLRenderer() override; + void Reset() override; - virtual void SetRenderSettings(const RenderSettings& settings) noexcept override; + void SetRenderSettings(bool betterpolygons, int scale) noexcept; + void SetBetterPolygons(bool betterpolygons) noexcept; + void SetScaleFactor(int scale) noexcept; + [[nodiscard]] bool GetBetterPolygons() const noexcept { return BetterPolygons; } + [[nodiscard]] int GetScaleFactor() const noexcept { return ScaleFactor; } - virtual void VCount144() override {}; - virtual void RenderFrame() override; - virtual u32* GetLine(int line) override; + void VCount144() override {}; + void RenderFrame() override; + void Stop() override; + u32* GetLine(int line) override; void SetupAccelFrame(); - void PrepareCaptureFrame(); + void PrepareCaptureFrame() override; + void Blit() override; + + [[nodiscard]] const GLCompositor& GetCompositor() const noexcept { return CurGLCompositor; } + GLCompositor& GetCompositor() noexcept { return CurGLCompositor; } static std::unique_ptr<GLRenderer> New(melonDS::GPU& gpu) noexcept; private: // Used by New() - GLRenderer(melonDS::GPU& gpu) noexcept; + GLRenderer(GLCompositor&& compositor, GPU& gpu) noexcept; // GL version requirements // * texelFetch: 3.0 (GLSL 1.30) (3.2/1.50 for MS) @@ -66,6 +75,7 @@ private: }; melonDS::GPU& GPU; + GLCompositor CurGLCompositor; RendererPolygon PolygonList[2048] {}; bool BuildRenderShader(u32 flags, const char* vs, const char* fs); |