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author | Jesse Talavera-Greenberg <jesse@jesse.tg> | 2023-06-12 17:56:09 -0400 |
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committer | GitHub <noreply@github.com> | 2023-06-12 23:56:09 +0200 |
commit | 391ad8c95e9b942ff39705f2c3cd5359aef633b3 (patch) | |
tree | 7718e0b201ebddf66ec1ca74f0866fe9adbeb32c /src/GPU3D_OpenGL.cpp | |
parent | ca7fb4f55e8fdad53993ba279b073f97f453c13c (diff) |
Implement in-memory savestates (#1693)
* Refactor Savestate::Var{8,16,32,64}
- They now delegate to VarArray
- They're declared in the class header so they're likely to be inlined
* First crack at refactoring Savestate to work in-memory
- Well, third, but who's counting?
* Implement Savestate::Finish
* Remove the VersionMajor and VersionMinor fields
- Instead, pull their values directly from the savestate buffer
* Mark a new constructor as explicit
* Rename Reset to Rewind
* Fix a linebreak
* Implement Savestate::Rewind
* Add ROMManager::ClearBackupState
* Refactor ROMManager to use the refactored Savestate
* Capitalize "Least"
- It was driving me nuts
* Add a log call
* Increase default Savestate buffer length to 32MB
* Use C-style file I/O instead of C++-style
- Dumping bytes to a file with C++'s standard library is a MONSTROUS PAIN IN THE ASS
* Quote the savestate's file path for clarity
* Write the savestate's length into the header
* Add some extra logging calls
* Fix section-loading
* Remove the deprecated Savestate constructor
* Convert a char* to a u32 with memcpy, not a cast
* Fix section-handling in loads
* Include <cstring> in Savestate.h
- This was causing a build error on Linux
Diffstat (limited to 'src/GPU3D_OpenGL.cpp')
0 files changed, 0 insertions, 0 deletions