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authorJesse Talavera-Greenberg <jesse@jesse.tg>2023-06-12 17:56:09 -0400
committerGitHub <noreply@github.com>2023-06-12 23:56:09 +0200
commit391ad8c95e9b942ff39705f2c3cd5359aef633b3 (patch)
tree7718e0b201ebddf66ec1ca74f0866fe9adbeb32c /src/GPU3D_OpenGL.cpp
parentca7fb4f55e8fdad53993ba279b073f97f453c13c (diff)
Implement in-memory savestates (#1693)
* Refactor Savestate::Var{8,16,32,64} - They now delegate to VarArray - They're declared in the class header so they're likely to be inlined * First crack at refactoring Savestate to work in-memory - Well, third, but who's counting? * Implement Savestate::Finish * Remove the VersionMajor and VersionMinor fields - Instead, pull their values directly from the savestate buffer * Mark a new constructor as explicit * Rename Reset to Rewind * Fix a linebreak * Implement Savestate::Rewind * Add ROMManager::ClearBackupState * Refactor ROMManager to use the refactored Savestate * Capitalize "Least" - It was driving me nuts * Add a log call * Increase default Savestate buffer length to 32MB * Use C-style file I/O instead of C++-style - Dumping bytes to a file with C++'s standard library is a MONSTROUS PAIN IN THE ASS * Quote the savestate's file path for clarity * Write the savestate's length into the header * Add some extra logging calls * Fix section-loading * Remove the deprecated Savestate constructor * Convert a char* to a u32 with memcpy, not a cast * Fix section-handling in loads * Include <cstring> in Savestate.h - This was causing a build error on Linux
Diffstat (limited to 'src/GPU3D_OpenGL.cpp')
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