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authorStapleButter <thetotalworm@gmail.com>2018-11-04 23:21:58 +0100
committerStapleButter <thetotalworm@gmail.com>2018-11-04 23:21:58 +0100
commitb4165cc0a907906440608b2023babed7a7e1f14e (patch)
treebde137e476efe23767424a9eefc7c1a0853e6d90 /src/GPU3D.cpp
parentfb284f33ad6573be7a43bddb040c2573c67dba17 (diff)
3D: keep the rasterizer from accidentally going out of bounds when given very flat X-major edge slopes.
this, by a fucking shitshow of butterfly effect, ends up fixing #234. technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those. about fucking time.
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