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author | Jesse Talavera-Greenberg <jesse@jesse.tg> | 2023-11-09 12:57:16 -0500 |
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committer | GitHub <noreply@github.com> | 2023-11-09 18:57:16 +0100 |
commit | 88072a02c523e26390af6bd726608b3e567f996f (patch) | |
tree | 0e7b49060e6171a32a8afc3104e6e83812a70ad9 /src/GPU3D.cpp | |
parent | 3d3e4240a05167c716437488be8cbb1dba4e8ec5 (diff) |
Move NDSCart-related global state into objects (#1871)
* Move NDSCart-related global state into objects
- RAII will now do the heavy lifting
- Mark some methods as const or noexcept
* Move GBACart-related global state into objects (#1870)
- RAII will now do the heavy lifting
- Mark some methods as const or noexcept
- Once the `NDS` object is finalized, most of these `assert`s can go away
* Make AREngine::RunCheat public (#1872)
- I use it directly in melonDS DS to apply single cheats without using ARCodeFile
- Before the AREngine refactor I could just redeclare the function in my code
- Now I can't
Diffstat (limited to 'src/GPU3D.cpp')
0 files changed, 0 insertions, 0 deletions