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authorWunk <wunkolo@gmail.com>2021-02-09 14:38:51 -0800
committerGitHub <noreply@github.com>2021-02-09 23:38:51 +0100
commita7029aebae2d09c2dd666a5832a90e227305bab1 (patch)
tree33869de30c9893df4cbc2ffaee5e8f1c68b3f807 /src/GPU2D_Soft.h
parent891427c75c6c617bf61b2e7f2a3f0d79872f7f3c (diff)
Allow for a more modular renderer backends (#990)
* Draft GPU3D renderer modularization * Update sources C++ standard to C++17 The top-level `CMakeLists.txt` is already using the C++17 standard. * Move GLCompositor into class type Some other misc fixes to push towards better modularity * Make renderer-implementation types move-only These types are going to be holding onto handles of GPU-side resources and shouldn't ever be copied around. * Fix OSX: Remove 'register' storage class specifier `register` has been removed in C++17... But this keyword hasn't done anything in years anyways. OSX builds consider this "warning" an error and it stops the whole build. * Add RestartFrame to Renderer3D interface * Move Accelerated property to Renderer3D interface There are points in the code base where we do: `renderer != 0` to know if we are feeding an openGL renderer. Rather than that we can instead just have this be a property of the renderer itself. With this pattern a renderer can just say how it wants its data to come in rather than have everyone know that they're talking to an OpenGL renderer. * Remove Accelerated flag from GPU * Move 2D_Soft interface in separate header Also make the current 2D engine an "owned" unique_ptr. * Update alignment attribute to standard alignas Uses standardized `alignas` rather than compiler-specific attributes. https://en.cppreference.com/w/cpp/language/alignas * Fix Clang: alignas specifier Alignment must be specified before the array to align the entire array. https://en.cppreference.com/w/cpp/language/alignas * Converted Renderer3D Accelerated to variable This flag is checked a lot during scanline rasterization. So rather than having an expensive vtable-lookup call during mainline rendering code, it is now a public constant bool type that is written to only once during Renderer3D initialization.
Diffstat (limited to 'src/GPU2D_Soft.h')
-rw-r--r--src/GPU2D_Soft.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/src/GPU2D_Soft.h b/src/GPU2D_Soft.h
new file mode 100644
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--- /dev/null
+++ b/src/GPU2D_Soft.h
@@ -0,0 +1,79 @@
+/*
+ Copyright 2016-2020 Arisotura
+
+ This file is part of melonDS.
+
+ melonDS is free software: you can redistribute it and/or modify it under
+ the terms of the GNU General Public License as published by the Free
+ Software Foundation, either version 3 of the License, or (at your option)
+ any later version.
+
+ melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
+ WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with melonDS. If not, see http://www.gnu.org/licenses/.
+*/
+
+#pragma once
+
+#include "GPU2D.h"
+
+class GPU2D_Soft : public GPU2D
+{
+public:
+ GPU2D_Soft(u32 num);
+ ~GPU2D_Soft() override {}
+
+ void DrawScanline(u32 line) override;
+ void DrawSprites(u32 line) override;
+ void VBlankEnd() override;
+
+protected:
+ void MosaicXSizeChanged() override;
+
+private:
+
+ alignas(8) u32 BGOBJLine[256*3];
+ u32* _3DLine;
+
+ alignas(8) u32 OBJLine[256];
+ alignas(8) u8 OBJIndex[256];
+
+ u32 NumSprites;
+
+ u8 MosaicTable[16][256];
+ u8* CurBGXMosaicTable;
+ u8* CurOBJXMosaicTable;
+
+ u32 ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb);
+ u32 ColorBlend5(u32 val1, u32 val2);
+ u32 ColorBrightnessUp(u32 val, u32 factor);
+ u32 ColorBrightnessDown(u32 val, u32 factor);
+ u32 ColorComposite(int i, u32 val1, u32 val2);
+
+ template<u32 bgmode> void DrawScanlineBGMode(u32 line);
+ void DrawScanlineBGMode6(u32 line);
+ void DrawScanlineBGMode7(u32 line);
+ void DrawScanline_BGOBJ(u32 line);
+
+ static void DrawPixel_Normal(u32* dst, u16 color, u32 flag);
+ static void DrawPixel_Accel(u32* dst, u16 color, u32 flag);
+
+ typedef void (*DrawPixel)(u32* dst, u16 color, u32 flag);
+
+ void DrawBG_3D();
+ template<bool mosaic, DrawPixel drawPixel> void DrawBG_Text(u32 line, u32 bgnum);
+ template<bool mosaic, DrawPixel drawPixel> void DrawBG_Affine(u32 line, u32 bgnum);
+ template<bool mosaic, DrawPixel drawPixel> void DrawBG_Extended(u32 line, u32 bgnum);
+ template<bool mosaic, DrawPixel drawPixel> void DrawBG_Large(u32 line);
+
+ void ApplySpriteMosaicX();
+ template<DrawPixel drawPixel>
+ void InterleaveSprites(u32 prio);
+ template<bool window> void DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos);
+ template<bool window> void DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32 ypos);
+
+ void DoCapture(u32 line, u32 width);
+}; \ No newline at end of file