diff options
author | Wunk <wunkolo@gmail.com> | 2021-02-09 14:38:51 -0800 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-02-09 23:38:51 +0100 |
commit | a7029aebae2d09c2dd666a5832a90e227305bab1 (patch) | |
tree | 33869de30c9893df4cbc2ffaee5e8f1c68b3f807 /src/GPU2D_Soft.h | |
parent | 891427c75c6c617bf61b2e7f2a3f0d79872f7f3c (diff) |
Allow for a more modular renderer backends (#990)
* Draft GPU3D renderer modularization
* Update sources C++ standard to C++17
The top-level `CMakeLists.txt` is already using the C++17 standard.
* Move GLCompositor into class type
Some other misc fixes to push towards better modularity
* Make renderer-implementation types move-only
These types are going to be holding onto handles
of GPU-side resources and shouldn't ever be copied around.
* Fix OSX: Remove 'register' storage class specifier
`register` has been removed in C++17...
But this keyword hasn't done anything in years anyways.
OSX builds consider this "warning" an error and it
stops the whole build.
* Add RestartFrame to Renderer3D interface
* Move Accelerated property to Renderer3D interface
There are points in the code base where we do:
`renderer != 0` to know if we are feeding
an openGL renderer. Rather than that we can instead just have this be
a property of the renderer itself.
With this pattern a renderer can just say how it wants its data to come
in rather than have everyone know that they're talking to an OpenGL
renderer.
* Remove Accelerated flag from GPU
* Move 2D_Soft interface in separate header
Also make the current 2D engine an "owned" unique_ptr.
* Update alignment attribute to standard alignas
Uses standardized `alignas` rather than compiler-specific
attributes.
https://en.cppreference.com/w/cpp/language/alignas
* Fix Clang: alignas specifier
Alignment must be specified before the array to align the entire array.
https://en.cppreference.com/w/cpp/language/alignas
* Converted Renderer3D Accelerated to variable
This flag is checked a lot during scanline rasterization. So rather
than having an expensive vtable-lookup call during mainline rendering
code, it is now a public constant bool type that is written to only once
during Renderer3D initialization.
Diffstat (limited to 'src/GPU2D_Soft.h')
-rw-r--r-- | src/GPU2D_Soft.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/src/GPU2D_Soft.h b/src/GPU2D_Soft.h new file mode 100644 index 0000000..754f08a --- /dev/null +++ b/src/GPU2D_Soft.h @@ -0,0 +1,79 @@ +/* + Copyright 2016-2020 Arisotura + + This file is part of melonDS. + + melonDS is free software: you can redistribute it and/or modify it under + the terms of the GNU General Public License as published by the Free + Software Foundation, either version 3 of the License, or (at your option) + any later version. + + melonDS is distributed in the hope that it will be useful, but WITHOUT ANY + WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. + + You should have received a copy of the GNU General Public License along + with melonDS. If not, see http://www.gnu.org/licenses/. +*/ + +#pragma once + +#include "GPU2D.h" + +class GPU2D_Soft : public GPU2D +{ +public: + GPU2D_Soft(u32 num); + ~GPU2D_Soft() override {} + + void DrawScanline(u32 line) override; + void DrawSprites(u32 line) override; + void VBlankEnd() override; + +protected: + void MosaicXSizeChanged() override; + +private: + + alignas(8) u32 BGOBJLine[256*3]; + u32* _3DLine; + + alignas(8) u32 OBJLine[256]; + alignas(8) u8 OBJIndex[256]; + + u32 NumSprites; + + u8 MosaicTable[16][256]; + u8* CurBGXMosaicTable; + u8* CurOBJXMosaicTable; + + u32 ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb); + u32 ColorBlend5(u32 val1, u32 val2); + u32 ColorBrightnessUp(u32 val, u32 factor); + u32 ColorBrightnessDown(u32 val, u32 factor); + u32 ColorComposite(int i, u32 val1, u32 val2); + + template<u32 bgmode> void DrawScanlineBGMode(u32 line); + void DrawScanlineBGMode6(u32 line); + void DrawScanlineBGMode7(u32 line); + void DrawScanline_BGOBJ(u32 line); + + static void DrawPixel_Normal(u32* dst, u16 color, u32 flag); + static void DrawPixel_Accel(u32* dst, u16 color, u32 flag); + + typedef void (*DrawPixel)(u32* dst, u16 color, u32 flag); + + void DrawBG_3D(); + template<bool mosaic, DrawPixel drawPixel> void DrawBG_Text(u32 line, u32 bgnum); + template<bool mosaic, DrawPixel drawPixel> void DrawBG_Affine(u32 line, u32 bgnum); + template<bool mosaic, DrawPixel drawPixel> void DrawBG_Extended(u32 line, u32 bgnum); + template<bool mosaic, DrawPixel drawPixel> void DrawBG_Large(u32 line); + + void ApplySpriteMosaicX(); + template<DrawPixel drawPixel> + void InterleaveSprites(u32 prio); + template<bool window> void DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos); + template<bool window> void DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32 ypos); + + void DoCapture(u32 line, u32 width); +};
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