diff options
author | Jesse Talavera-Greenberg <jesse@jesse.tg> | 2023-11-25 12:32:09 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-11-25 18:32:09 +0100 |
commit | 346dd4006ea1283136095d5c43f602324a095092 (patch) | |
tree | edf04631782bbfcdb48eac79b79aebb11b40f479 /src/GPU2D_Soft.h | |
parent | 651b0f680c4531558990a5beb0e638968009dc51 (diff) |
Move all core types into namespaces (#1886)
* Reorganize namespaces
- Most types are now moved into the `melonDS` namespace
- Only good chance to do this for a while, since a big refactor is next
* Fix the build
Diffstat (limited to 'src/GPU2D_Soft.h')
-rw-r--r-- | src/GPU2D_Soft.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/GPU2D_Soft.h b/src/GPU2D_Soft.h index 7d6d65f..86943d3 100644 --- a/src/GPU2D_Soft.h +++ b/src/GPU2D_Soft.h @@ -20,10 +20,9 @@ #include "GPU2D.h" -namespace Melon +namespace melonDS { class GPU; -} namespace GPU2D { @@ -31,14 +30,14 @@ namespace GPU2D class SoftRenderer : public Renderer2D { public: - SoftRenderer(Melon::GPU& gpu); + SoftRenderer(melonDS::GPU& gpu); ~SoftRenderer() override {} void DrawScanline(u32 line, Unit* unit) override; void DrawSprites(u32 line, Unit* unit) override; void VBlankEnd(Unit* unitA, Unit* unitB) override; private: - Melon::GPU& GPU; + melonDS::GPU& GPU; alignas(8) u32 BGOBJLine[256*3]; u32* _3DLine; @@ -84,3 +83,5 @@ private: }; } + +}
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