aboutsummaryrefslogtreecommitdiff
path: root/src/GPU2D.h
diff options
context:
space:
mode:
authorWaluigiWare64 <68647953+WaluigiWare64@users.noreply.github.com>2020-12-19 17:43:53 +0000
committerGitHub <noreply@github.com>2020-12-19 17:43:53 +0000
commitdf190b04000a8a3c5052de3fd695f6c26892f353 (patch)
tree85c53cda9b5e6c73dcfb82f97272e509f023788b /src/GPU2D.h
parentd6cade25f4ac6b2ebac9d4830ab7b10294bc4c89 (diff)
parent659dc58d4d8290d8ef1930d9f21007c0ec4c3739 (diff)
Merge branch 'master' into feature/zip-support
Diffstat (limited to 'src/GPU2D.h')
-rw-r--r--src/GPU2D.h96
1 files changed, 58 insertions, 38 deletions
diff --git a/src/GPU2D.h b/src/GPU2D.h
index 521adf0..0f59ae3 100644
--- a/src/GPU2D.h
+++ b/src/GPU2D.h
@@ -19,11 +19,14 @@
#ifndef GPU2D_H
#define GPU2D_H
+#include "types.h"
+#include "Savestate.h"
+
class GPU2D
{
public:
GPU2D(u32 num);
- ~GPU2D();
+ virtual ~GPU2D() {}
void Reset();
@@ -31,7 +34,7 @@ public:
void SetEnabled(bool enable) { Enabled = enable; }
void SetFramebuffer(u32* buf);
- void SetRenderSettings(bool accel);
+ virtual void SetRenderSettings(bool accel) = 0;
u8 Read8(u32 addr);
u16 Read16(u32 addr);
@@ -52,36 +55,24 @@ public:
void SampleFIFO(u32 offset, u32 num);
- void DrawScanline(u32 line);
- void DrawSprites(u32 line);
+ virtual void DrawScanline(u32 line) = 0;
+ virtual void DrawSprites(u32 line) = 0;
void VBlank();
- void VBlankEnd();
+ virtual void VBlankEnd();
void CheckWindows(u32 line);
- void BGExtPalDirty(u32 base);
- void OBJExtPalDirty();
-
u16* GetBGExtPal(u32 slot, u32 pal);
u16* GetOBJExtPal();
-private:
+ void GetBGVRAM(u8*& data, u32& mask);
+ void GetOBJVRAM(u8*& data, u32& mask);
+
+protected:
u32 Num;
bool Enabled;
u32* Framebuffer;
- bool Accelerated;
-
- u32 BGOBJLine[256*3] __attribute__((aligned (8)));
- u32* _3DLine;
-
- u8 WindowMask[256] __attribute__((aligned (8)));
- u32 OBJLine[256] __attribute__((aligned (8)));
- u8 OBJWindow[256] __attribute__((aligned (8)));
- u8 OBJIndex[256] __attribute__((aligned (8)));
-
- u32 NumSprites;
-
u16 DispFIFO[16];
u32 DispFIFOReadPtr;
u32 DispFIFOWritePtr;
@@ -114,32 +105,61 @@ private:
u8 BGMosaicY, BGMosaicYMax;
u8 OBJMosaicYCount, OBJMosaicY, OBJMosaicYMax;
- u8 MosaicTable[16][256];
- u8* CurBGXMosaicTable;
- u8* CurOBJXMosaicTable;
-
u16 BlendCnt;
u16 BlendAlpha;
u8 EVA, EVB;
u8 EVY;
+ bool CaptureLatch;
u32 CaptureCnt;
u16 MasterBrightness;
- u16 BGExtPalCache[4][16*256];
- u16 OBJExtPalCache[16*256];
- u32 BGExtPalStatus[4];
- u32 OBJExtPalStatus;
+ u8 WindowMask[256] __attribute__((aligned (8)));
+ u8 OBJWindow[256] __attribute__((aligned (8)));
+
+ void UpdateMosaicCounters(u32 line);
+ void CalculateWindowMask(u32 line);
+
+ virtual void MosaicXSizeChanged() = 0;
+};
+
+class GPU2D_Soft : public GPU2D
+{
+public:
+ GPU2D_Soft(u32 num);
+ ~GPU2D_Soft() override {}
+
+ void SetRenderSettings(bool accel) override;
+
+ void DrawScanline(u32 line) override;
+ void DrawSprites(u32 line) override;
+ void VBlankEnd() override;
+
+protected:
+ void MosaicXSizeChanged() override;
+
+private:
+ bool Accelerated;
+
+ u32 BGOBJLine[256*3] __attribute__((aligned (8)));
+ u32* _3DLine;
+ u32 OBJLine[256] __attribute__((aligned (8)));
+ u8 OBJIndex[256] __attribute__((aligned (8)));
+
+ u32 NumSprites;
+
+ u8 MosaicTable[16][256];
+ u8* CurBGXMosaicTable;
+ u8* CurOBJXMosaicTable;
+
u32 ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb);
u32 ColorBlend5(u32 val1, u32 val2);
u32 ColorBrightnessUp(u32 val, u32 factor);
u32 ColorBrightnessDown(u32 val, u32 factor);
u32 ColorComposite(int i, u32 val1, u32 val2);
- void UpdateMosaicCounters(u32 line);
-
template<u32 bgmode> void DrawScanlineBGMode(u32 line);
void DrawScanlineBGMode6(u32 line);
void DrawScanlineBGMode7(u32 line);
@@ -147,22 +167,22 @@ private:
static void DrawPixel_Normal(u32* dst, u16 color, u32 flag);
static void DrawPixel_Accel(u32* dst, u16 color, u32 flag);
- void (*DrawPixel)(u32* dst, u16 color, u32 flag);
+
+ typedef void (*DrawPixel)(u32* dst, u16 color, u32 flag);
void DrawBG_3D();
- template<bool mosaic> void DrawBG_Text(u32 line, u32 bgnum);
- template<bool mosaic> void DrawBG_Affine(u32 line, u32 bgnum);
- template<bool mosaic> void DrawBG_Extended(u32 line, u32 bgnum);
- template<bool mosaic> void DrawBG_Large(u32 line);
+ template<bool mosaic, DrawPixel drawPixel> void DrawBG_Text(u32 line, u32 bgnum);
+ template<bool mosaic, DrawPixel drawPixel> void DrawBG_Affine(u32 line, u32 bgnum);
+ template<bool mosaic, DrawPixel drawPixel> void DrawBG_Extended(u32 line, u32 bgnum);
+ template<bool mosaic, DrawPixel drawPixel> void DrawBG_Large(u32 line);
void ApplySpriteMosaicX();
+ template<DrawPixel drawPixel>
void InterleaveSprites(u32 prio);
template<bool window> void DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos);
template<bool window> void DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32 ypos);
void DoCapture(u32 line, u32 width);
-
- void CalculateWindowMask(u32 line);
};
#endif