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author | StapleButter <thetotalworm@gmail.com> | 2017-07-15 15:24:25 +0200 |
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committer | StapleButter <thetotalworm@gmail.com> | 2017-07-15 15:24:25 +0200 |
commit | 6b6389fbb4df03bf6e180b6f0c1bc55fc5e99b9c (patch) | |
tree | 87740e1908332fa47ee1a8c1cbe80d50a7bd8324 /src/GPU2D.h | |
parent | d9786038527394e0a2912d9b8e091e039efd0833 (diff) |
separate polygonID attributes for opaque and translucent pixels.
rendering translucent pixels preserves opaque polygonID and edge flags for edgemarking.
fixes edgemarking malfunctions, like #80 or black dots in Pokémon games
Diffstat (limited to 'src/GPU2D.h')
0 files changed, 0 insertions, 0 deletions