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authorStapleButter <thetotalworm@gmail.com>2018-10-21 03:16:41 +0200
committerStapleButter <thetotalworm@gmail.com>2018-10-21 03:16:41 +0200
commitd191af86904acb407c7c05a5a971652027d5de64 (patch)
tree4fd5738b978c418303455190ff861fe52799f8c4 /src/GPU.cpp
parentcbcecc8cdb39048732941a64f8c6e5f11e124bbf (diff)
rewrite how structures are stored to savestates (store individual fields, to avoid compatibility issues)
also fixes stability issues when 3D is involved. turns out we were storing raw pointers to vertices. figures more crapo code to get around that, but atleast it works without asploding now.
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