diff options
author | Arisotura <thetotalworm@gmail.com> | 2020-01-28 21:32:29 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-01-28 21:32:29 +0100 |
commit | 12732aa51b25a3a952b2ef554fda18168111cdd0 (patch) | |
tree | f4b659c84263259a811b842d2dc51af9b801d6ff /src/GBACart.cpp | |
parent | 3984491ccec4630091bbb178c7c0b22aa4e5e937 (diff) | |
parent | 22d11209b0466e3c852da543ddfc512b66735bc2 (diff) |
Merge pull request #550 from rzumer/slot2
Support GBA game cartridges for DS connectivity
Diffstat (limited to 'src/GBACart.cpp')
-rw-r--r-- | src/GBACart.cpp | 773 |
1 files changed, 773 insertions, 0 deletions
diff --git a/src/GBACart.cpp b/src/GBACart.cpp new file mode 100644 index 0000000..4d44d3a --- /dev/null +++ b/src/GBACart.cpp @@ -0,0 +1,773 @@ +/*
+ Copyright 2019 Arisotura, Raphaƫl Zumer
+
+ This file is part of melonDS.
+
+ melonDS is free software: you can redistribute it and/or modify it under
+ the terms of the GNU General Public License as published by the Free
+ Software Foundation, either version 3 of the License, or (at your option)
+ any later version.
+
+ melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
+ WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with melonDS. If not, see http://www.gnu.org/licenses/.
+*/
+
+#include <stdio.h>
+#include <string.h>
+#include "GBACart.h"
+#include "CRC32.h"
+#include "Platform.h"
+
+
+namespace GBACart_SRAM
+{
+
+enum SaveType {
+ S_NULL,
+ S_EEPROM4K,
+ S_EEPROM64K,
+ S_SRAM256K,
+ S_FLASH512K,
+ S_FLASH1M
+};
+
+// from DeSmuME
+struct FlashProperties
+{
+ u8 state;
+ u8 cmd;
+ u8 device;
+ u8 manufacturer;
+ u8 bank;
+};
+
+u8* SRAM;
+FILE* SRAMFile;
+u32 SRAMLength;
+SaveType SRAMType;
+FlashProperties SRAMFlashState;
+
+char SRAMPath[1024];
+
+void (*WriteFunc)(u32 addr, u8 val);
+
+
+void Write_Null(u32 addr, u8 val);
+void Write_EEPROM(u32 addr, u8 val);
+void Write_SRAM(u32 addr, u8 val);
+void Write_Flash(u32 addr, u8 val);
+
+
+bool Init()
+{
+ SRAM = NULL;
+ SRAMFile = NULL;
+ return true;
+}
+
+void DeInit()
+{
+ if (SRAMFile) fclose(SRAMFile);
+ if (SRAM) delete[] SRAM;
+}
+
+void Reset()
+{
+ // do nothing, we don't want to clear GBA SRAM on reset
+}
+
+void Eject()
+{
+ if (SRAMFile) fclose(SRAMFile);
+ if (SRAM) delete[] SRAM;
+ SRAM = NULL;
+ SRAMFile = NULL;
+ SRAMLength = 0;
+ SRAMType = S_NULL;
+ SRAMFlashState = {};
+}
+
+void DoSavestate(Savestate* file)
+{
+ file->Section("GBCS"); // Game Boy [Advance] Cart Save
+
+ // logic mostly copied from NDSCart_SRAM
+
+ u32 oldlen = SRAMLength;
+
+ file->Var32(&SRAMLength);
+
+ if (SRAMLength != oldlen)
+ {
+ // reallocate save memory
+ if (oldlen) delete[] SRAM;
+ if (SRAMLength) SRAM = new u8[SRAMLength];
+ }
+ if (SRAMLength)
+ {
+ // fill save memory if data is present
+ file->VarArray(SRAM, SRAMLength);
+ }
+ else
+ {
+ // no save data, clear the current state
+ SRAMType = SaveType::S_NULL;
+ if (SRAMFile) fclose(SRAMFile);
+ SRAM = NULL;
+ SRAMFile = NULL;
+ return;
+ }
+
+ // persist some extra state info
+ file->Var8(&SRAMFlashState.bank);
+ file->Var8(&SRAMFlashState.cmd);
+ file->Var8(&SRAMFlashState.device);
+ file->Var8(&SRAMFlashState.manufacturer);
+ file->Var8(&SRAMFlashState.state);
+
+ file->Var8((u8*)&SRAMType);
+}
+
+void LoadSave(const char* path)
+{
+ if (SRAM) delete[] SRAM;
+
+ strncpy(SRAMPath, path, 1023);
+ SRAMPath[1023] = '\0';
+ SRAMLength = 0;
+
+ FILE* f = Platform::OpenFile(SRAMPath, "r+b");
+ if (f)
+ {
+ fseek(f, 0, SEEK_END);
+ SRAMLength = (u32)ftell(f);
+ SRAM = new u8[SRAMLength];
+
+ fseek(f, 0, SEEK_SET);
+ fread(SRAM, SRAMLength, 1, f);
+
+ SRAMFile = f;
+ }
+
+ switch (SRAMLength)
+ {
+ case 512:
+ SRAMType = S_EEPROM4K;
+ WriteFunc = Write_EEPROM;
+ break;
+ case 8192:
+ SRAMType = S_EEPROM64K;
+ WriteFunc = Write_EEPROM;
+ break;
+ case 32768:
+ SRAMType = S_SRAM256K;
+ WriteFunc = Write_SRAM;
+ break;
+ case 65536:
+ SRAMType = S_FLASH512K;
+ WriteFunc = Write_Flash;
+ break;
+ case 128*1024:
+ SRAMType = S_FLASH1M;
+ WriteFunc = Write_Flash;
+ break;
+ default:
+ printf("!! BAD SAVE LENGTH %d\n", SRAMLength);
+ case 0:
+ SRAMType = S_NULL;
+ WriteFunc = Write_Null;
+ break;
+ }
+
+ if (SRAMType == S_FLASH512K)
+ {
+ // Panasonic 64K chip
+ SRAMFlashState.device = 0x1B;
+ SRAMFlashState.manufacturer = 0x32;
+ }
+ else if (SRAMType == S_FLASH1M)
+ {
+ // Sanyo 128K chip
+ SRAMFlashState.device = 0x13;
+ SRAMFlashState.manufacturer = 0x62;
+ }
+}
+
+void RelocateSave(const char* path, bool write)
+{
+ if (!write)
+ {
+ LoadSave(path); // lazy
+ return;
+ }
+
+ strncpy(SRAMPath, path, 1023);
+ SRAMPath[1023] = '\0';
+
+ FILE *f = Platform::OpenFile(path, "r+b");
+ if (!f)
+ {
+ printf("GBACart_SRAM::RelocateSave: failed to create new file. fuck\n");
+ return;
+ }
+
+ SRAMFile = f;
+ fwrite(SRAM, SRAMLength, 1, SRAMFile);
+}
+
+// mostly ported from DeSmuME
+u8 Read_Flash(u32 addr)
+{
+ if (SRAMFlashState.cmd == 0) // no cmd
+ {
+ return *(u8*)&SRAM[addr + 0x10000 * SRAMFlashState.bank];
+ }
+
+ switch (SRAMFlashState.cmd)
+ {
+ case 0x90: // chip ID
+ if (addr == 0x0000) return SRAMFlashState.manufacturer;
+ if (addr == 0x0001) return SRAMFlashState.device;
+ break;
+ case 0xF0: // terminate command (TODO: break if non-Macronix chip and not at the end of an ID call?)
+ SRAMFlashState.state = 0;
+ SRAMFlashState.cmd = 0;
+ break;
+ case 0xA0: // write command
+ break; // ignore here, handled in Write_Flash()
+ case 0xB0: // bank switching (128K only)
+ break; // ignore here, handled in Write_Flash()
+ default:
+ printf("GBACart_SRAM::Read_Flash: unknown command 0x%02X @ 0x%04X\n", SRAMFlashState.cmd, addr);
+ break;
+ }
+
+ return 0xFF;
+}
+
+void Write_Null(u32 addr, u8 val) {}
+
+void Write_EEPROM(u32 addr, u8 val)
+{
+ // TODO: could be used in homebrew?
+}
+
+// mostly ported from DeSmuME
+void Write_Flash(u32 addr, u8 val)
+{
+ switch (SRAMFlashState.state)
+ {
+ case 0x00:
+ if (addr == 0x5555)
+ {
+ if (val == 0xF0)
+ {
+ // reset
+ SRAMFlashState.state = 0;
+ SRAMFlashState.cmd = 0;
+ return;
+ }
+ else if (val == 0xAA)
+ {
+ SRAMFlashState.state = 1;
+ return;
+ }
+ }
+ if (addr == 0x0000)
+ {
+ if (SRAMFlashState.cmd == 0xB0)
+ {
+ // bank switching
+ SRAMFlashState.bank = val;
+ SRAMFlashState.cmd = 0;
+ return;
+ }
+ }
+ break;
+ case 0x01:
+ if (addr == 0x2AAA && val == 0x55)
+ {
+ SRAMFlashState.state = 2;
+ return;
+ }
+ SRAMFlashState.state = 0;
+ break;
+ case 0x02:
+ if (addr == 0x5555)
+ {
+ // send command
+ switch (val)
+ {
+ case 0x80: // erase
+ SRAMFlashState.state = 0x80;
+ break;
+ case 0x90: // chip ID
+ SRAMFlashState.state = 0x90;
+ break;
+ case 0xA0: // write
+ SRAMFlashState.state = 0;
+ break;
+ default:
+ SRAMFlashState.state = 0;
+ break;
+ }
+
+ SRAMFlashState.cmd = val;
+ return;
+ }
+ SRAMFlashState.state = 0;
+ break;
+ // erase
+ case 0x80:
+ if (addr == 0x5555 && val == 0xAA)
+ {
+ SRAMFlashState.state = 0x81;
+ return;
+ }
+ SRAMFlashState.state = 0;
+ break;
+ case 0x81:
+ if (addr == 0x2AAA && val == 0x55)
+ {
+ SRAMFlashState.state = 0x82;
+ return;
+ }
+ SRAMFlashState.state = 0;
+ break;
+ case 0x82:
+ if (val == 0x30)
+ {
+ u32 start_addr = addr + 0x10000 * SRAMFlashState.bank;
+ memset((u8*)&SRAM[start_addr], 0xFF, 0x1000);
+
+ if (SRAMFile)
+ {
+ fseek(SRAMFile, start_addr, SEEK_SET);
+ fwrite((u8*)&SRAM[start_addr], 1, 0x1000, SRAMFile);
+ }
+ }
+ SRAMFlashState.state = 0;
+ SRAMFlashState.cmd = 0;
+ return;
+ // chip ID
+ case 0x90:
+ if (addr == 0x5555 && val == 0xAA)
+ {
+ SRAMFlashState.state = 0x91;
+ return;
+ }
+ SRAMFlashState.state = 0;
+ break;
+ case 0x91:
+ if (addr == 0x2AAA && val == 0x55)
+ {
+ SRAMFlashState.state = 0x92;
+ return;
+ }
+ SRAMFlashState.state = 0;
+ break;
+ case 0x92:
+ SRAMFlashState.state = 0;
+ SRAMFlashState.cmd = 0;
+ return;
+ default:
+ break;
+ }
+
+ if (SRAMFlashState.cmd == 0xA0) // write
+ {
+ Write_SRAM(addr + 0x10000 * SRAMFlashState.bank, val);
+ SRAMFlashState.state = 0;
+ SRAMFlashState.cmd = 0;
+ return;
+ }
+
+ printf("GBACart_SRAM::Write_Flash: unknown write 0x%02X @ 0x%04X (state: 0x%02X)\n",
+ val, addr, SRAMFlashState.state);
+}
+
+void Write_SRAM(u32 addr, u8 val)
+{
+ u8 prev = *(u8*)&SRAM[addr];
+
+ if (prev != val)
+ {
+ *(u8*)&SRAM[addr] = val;
+
+ if (SRAMFile)
+ {
+ fseek(SRAMFile, addr, SEEK_SET);
+ fwrite((u8*)&SRAM[addr], 1, 1, SRAMFile);
+ }
+ }
+}
+
+u8 Read8(u32 addr)
+{
+ if (SRAMType == S_NULL)
+ {
+ return 0xFF;
+ }
+
+ if (SRAMType == S_FLASH512K || SRAMType == S_FLASH1M)
+ {
+ return Read_Flash(addr);
+ }
+
+ return *(u8*)&SRAM[addr];
+}
+
+u16 Read16(u32 addr)
+{
+ if (SRAMType == S_NULL)
+ {
+ return 0xFFFF;
+ }
+
+ if (SRAMType == S_FLASH512K || SRAMType == S_FLASH1M)
+ {
+ u16 val = Read_Flash(addr + 0) |
+ (Read_Flash(addr + 1) << 8);
+ return val;
+ }
+
+ return *(u16*)&SRAM[addr];
+}
+
+u32 Read32(u32 addr)
+{
+ if (SRAMType == S_NULL)
+ {
+ return 0xFFFFFFFF;
+ }
+
+ if (SRAMType == S_FLASH512K || SRAMType == S_FLASH1M)
+ {
+ u32 val = Read_Flash(addr + 0) |
+ (Read_Flash(addr + 1) << 8) |
+ (Read_Flash(addr + 2) << 16) |
+ (Read_Flash(addr + 3) << 24);
+ return val;
+ }
+
+ return *(u32*)&SRAM[addr];
+}
+
+void Write8(u32 addr, u8 val)
+{
+ u8 prev = *(u8*)&SRAM[addr];
+
+ WriteFunc(addr, val);
+}
+
+void Write16(u32 addr, u16 val)
+{
+ u16 prev = *(u16*)&SRAM[addr];
+
+ WriteFunc(addr + 0, val & 0xFF);
+ WriteFunc(addr + 1, val >> 8 & 0xFF);
+}
+
+void Write32(u32 addr, u32 val)
+{
+ u32 prev = *(u32*)&SRAM[addr];
+
+ WriteFunc(addr + 0, val & 0xFF);
+ WriteFunc(addr + 1, val >> 8 & 0xFF);
+ WriteFunc(addr + 2, val >> 16 & 0xFF);
+ WriteFunc(addr + 3, val >> 24 & 0xFF);
+}
+
+}
+
+
+namespace GBACart
+{
+
+const char SOLAR_SENSOR_GAMECODES[10][5] =
+{
+ "U3IJ", // Bokura no Taiyou - Taiyou Action RPG (Japan)
+ "U3IE", // Boktai - The Sun Is in Your Hand (USA)
+ "U3IP", // Boktai - The Sun Is in Your Hand (Europe)
+ "U32J", // Zoku Bokura no Taiyou - Taiyou Shounen Django (Japan)
+ "U32E", // Boktai 2 - Solar Boy Django (USA)
+ "U32P", // Boktai 2 - Solar Boy Django (Europe)
+ "U33J", // Shin Bokura no Taiyou - Gyakushuu no Sabata (Japan)
+ "A3IJ" // Boktai - The Sun Is in Your Hand (USA) (Sample)
+};
+
+
+bool CartInserted;
+bool HasSolarSensor;
+u8* CartROM;
+u32 CartROMSize;
+u32 CartCRC;
+u32 CartID;
+GPIO CartGPIO; // overridden GPIO parameters
+
+
+bool Init()
+{
+ if (!GBACart_SRAM::Init()) return false;
+
+ CartROM = NULL;
+
+ return true;
+}
+
+void DeInit()
+{
+ if (CartROM) delete[] CartROM;
+
+ GBACart_SRAM::DeInit();
+}
+
+void Reset()
+{
+ // Do not reset cartridge ROM.
+ // Prefer keeping the inserted cartridge on reset.
+ // This allows resetting a DS game without losing GBA state,
+ // and resetting to firmware without the slot being emptied.
+ // The Stop function will clear the cartridge state via Eject().
+
+ GBACart_SRAM::Reset();
+ GBACart_SolarSensor::Reset();
+}
+
+void Eject()
+{
+ if (CartROM) delete[] CartROM;
+
+ CartInserted = false;
+ HasSolarSensor = false;
+ CartROM = NULL;
+ CartROMSize = 0;
+ CartCRC = NULL;
+ CartID = NULL;
+ CartGPIO = {};
+
+ GBACart_SRAM::Eject();
+ Reset();
+}
+
+void DoSavestate(Savestate* file)
+{
+ file->Section("GBAC"); // Game Boy Advance Cartridge
+
+ // logic mostly copied from NDSCart
+
+ // first we need to reload the cart itself,
+ // since unlike with DS, it's not loaded in advance
+
+ file->Var32(&CartROMSize);
+ if (!CartROMSize) // no GBA cartridge state? nothing to do here
+ {
+ // do eject the cartridge if something is inserted
+ Eject();
+ return;
+ }
+
+ u32 oldCRC = CartCRC;
+ file->Var32(&CartCRC);
+
+ if (CartCRC != oldCRC)
+ {
+ // delete and reallocate ROM so that it is zero-padded to its full length
+ if (CartROM) delete[] CartROM;
+ CartROM = new u8[CartROMSize];
+
+ // clear the SRAM file handle; writes will not be committed
+ if (GBACart_SRAM::SRAMFile)
+ {
+ fclose(GBACart_SRAM::SRAMFile);
+ GBACart_SRAM::SRAMFile = NULL;
+ }
+ }
+
+ // only save/load the cartridge header
+ //
+ // GBA connectivity on DS mainly involves identifying the title currently
+ // inserted, reading save data, and issuing commands intercepted here
+ // (e.g. solar sensor signals). we don't know of any case where GBA ROM is
+ // read directly from DS software. therefore, it is more practical, both
+ // from the development and user experience perspectives, to avoid dealing
+ // with file dependencies, and store a small portion of ROM data that should
+ // satisfy the needs of all known software that reads from the GBA slot.
+ //
+ // note: in case of a state load, only the cartridge header is restored, but
+ // the rest of the ROM data is only cleared (zero-initialized) if the CRC
+ // differs. Therefore, loading the GBA cartridge associated with the save state
+ // in advance will maintain access to the full ROM contents.
+ file->VarArray(CartROM, 192);
+
+ CartInserted = true; // known, because CartROMSize > 0
+ file->Var32(&CartCRC);
+ file->Var32(&CartID);
+
+ file->Var8((u8*)&HasSolarSensor);
+
+ file->Var16(&CartGPIO.control);
+ file->Var16(&CartGPIO.data);
+ file->Var16(&CartGPIO.direction);
+
+ // now do the rest
+
+ GBACart_SRAM::DoSavestate(file);
+ if (HasSolarSensor) GBACart_SolarSensor::DoSavestate(file);
+}
+
+bool LoadROM(const char* path, const char* sram)
+{
+ FILE* f = Platform::OpenFile(path, "rb");
+ if (!f)
+ {
+ return false;
+ }
+
+ if (CartInserted)
+ {
+ Reset();
+ }
+
+ fseek(f, 0, SEEK_END);
+ u32 len = (u32)ftell(f);
+
+ CartROMSize = 0x200;
+ while (CartROMSize < len)
+ CartROMSize <<= 1;
+
+ char gamecode[5] = { '\0' };
+ fseek(f, 0xAC, SEEK_SET);
+ fread(&gamecode, 1, 4, f);
+ printf("Game code: %s\n", gamecode);
+
+ for (int i = 0; i < sizeof(SOLAR_SENSOR_GAMECODES)/sizeof(SOLAR_SENSOR_GAMECODES[0]); i++)
+ {
+ if (strcmp(gamecode, SOLAR_SENSOR_GAMECODES[i]) == 0) HasSolarSensor = true;
+ }
+
+ if (HasSolarSensor)
+ {
+ printf("GBA solar sensor support detected!\n");
+ }
+
+ CartROM = new u8[CartROMSize];
+ memset(CartROM, 0, CartROMSize);
+ fseek(f, 0, SEEK_SET);
+ fread(CartROM, 1, len, f);
+
+ fclose(f);
+
+ CartCRC = CRC32(CartROM, CartROMSize);
+ printf("ROM CRC32: %08X\n", CartCRC);
+
+ CartInserted = true;
+
+ // save
+ printf("Save file: %s\n", sram);
+ GBACart_SRAM::LoadSave(sram);
+
+ return true;
+}
+
+void RelocateSave(const char* path, bool write)
+{
+ // derp herp
+ GBACart_SRAM::RelocateSave(path, write);
+}
+
+// referenced from mGBA
+void WriteGPIO(u32 addr, u16 val)
+{
+ switch (addr)
+ {
+ case 0xC4:
+ CartGPIO.data &= ~CartGPIO.direction;
+ CartGPIO.data |= val & CartGPIO.direction;
+ if (HasSolarSensor) GBACart_SolarSensor::Process(&CartGPIO);
+ break;
+ case 0xC6:
+ CartGPIO.direction = val;
+ break;
+ case 0xC8:
+ CartGPIO.control = val;
+ break;
+ default:
+ printf("Unknown GBA GPIO write 0x%02X @ 0x%04X\n", val, addr);
+ }
+
+ // write the GPIO values in the ROM (if writable)
+ if (CartGPIO.control & 1)
+ {
+ *(u16*)&CartROM[0xC4] = CartGPIO.data;
+ *(u16*)&CartROM[0xC6] = CartGPIO.direction;
+ *(u16*)&CartROM[0xC8] = CartGPIO.control;
+ }
+ else
+ {
+ // GBATEK: "in write-only mode, reads return 00h (or [possibly] other data (...))"
+ // ambiguous, but mGBA sets ROM to 00h when switching to write-only, so do the same
+ *(u16*)&CartROM[0xC4] = 0;
+ *(u16*)&CartROM[0xC6] = 0;
+ *(u16*)&CartROM[0xC8] = 0;
+ }
+}
+
+}
+
+
+namespace GBACart_SolarSensor
+{
+
+bool LightEdge;
+u8 LightCounter;
+u8 LightSample;
+u8 LightLevel; // 0-10 range
+
+// levels from mGBA
+const int GBA_LUX_LEVELS[11] = { 0, 5, 11, 18, 27, 42, 62, 84, 109, 139, 183 };
+#define LIGHT_VALUE (0xFF - (0x16 + GBA_LUX_LEVELS[LightLevel]))
+
+
+void Reset()
+{
+ LightEdge = false;
+ LightCounter = 0;
+ LightSample = 0xFF;
+ LightLevel = 0;
+}
+
+void DoSavestate(Savestate* file)
+{
+ file->Var8((u8*)&LightEdge);
+ file->Var8(&LightCounter);
+ file->Var8(&LightSample);
+ file->Var8(&LightLevel);
+}
+
+void Process(GBACart::GPIO* gpio)
+{
+ if (gpio->data & 4) return; // Boktai chip select
+ if (gpio->data & 2) // Reset
+ {
+ u8 prev = LightSample;
+ LightCounter = 0;
+ LightSample = LIGHT_VALUE;
+ printf("Solar sensor reset (sample: 0x%02X -> 0x%02X)\n", prev, LightSample);
+ }
+ if (gpio->data & 1 && LightEdge) LightCounter++;
+
+ LightEdge = !(gpio->data & 1);
+
+ bool sendBit = LightCounter >= LightSample;
+ if (gpio->control & 1)
+ {
+ gpio->data = (gpio->data & gpio->direction) | ((sendBit << 3) & ~gpio->direction & 0xF);
+ }
+}
+
+}
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