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authorJesse Talavera-Greenberg <jesse@jesse.tg>2023-09-15 09:31:05 -0400
committerGitHub <noreply@github.com>2023-09-15 15:31:05 +0200
commitdb963aa002cdf943c86d19f8abd3f4fd40be38ec (patch)
treebded72c0147f3749d3f346266ed4b1321e3b2979 /src/ARMJIT.cpp
parent1aaf22d181e55abb8ad27be89ebae106b1c1cfcf (diff)
Make the NDS teardown more robust (#1798)
* Make cleanup a little more robust to mitigate undefined behavior - Add some null checks before cleaning up the GPU3D renderer - Make sure that all deleted objects are null - Move cleanup logic out of an assert call - Note that deleting a null pointer is a no-op, so there's no need to check for null beforehand - Use RAII for GLCompositor instead of Init/DeInit methods * Replace a DeInit call that I missed * Make ARMJIT_Memory less likely to generate errors - Set FastMem7/9Start to nullptr at the end - Only close and unmap the file if it's initialized * Make Renderer3D manage its resources with RAII * Don't try to deallocate frontend resources that aren't loaded * Make ARMJIT_Memory::DeInit more robust on the Switch * Reset MemoryFile on Windows to INVALID_HANDLE_VALUE, not nullptr - There is a difference * Don't explicitly store a Valid state in GLCompositor or the 3D renderers - Instead, create them with static methods while making the actual constructors private * Make initialization of OpenGL resources fail if OpenGL isn't loaded * assert that OpenGL is loaded instead of returning failure
Diffstat (limited to 'src/ARMJIT.cpp')
-rw-r--r--src/ARMJIT.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/ARMJIT.cpp b/src/ARMJIT.cpp
index 7a4cdc6..77bb50d 100644
--- a/src/ARMJIT.cpp
+++ b/src/ARMJIT.cpp
@@ -330,6 +330,7 @@ void DeInit()
ARMJIT_Memory::DeInit();
delete JITCompiler;
+ JITCompiler = nullptr;
}
void Reset()