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authorJaklyy <102590697+Jaklyy@users.noreply.github.com>2023-08-27 07:32:31 -0400
committerGitHub <noreply@github.com>2023-08-27 13:32:31 +0200
commit2bd12669b25f2ce6d9dae4c0964f500572775b5d (patch)
tree01e99ad8c0488b071a815af79683866893b7273f /src/ARCodeFile.cpp
parenta571fe19c35e9d2a07143404c59ed0a6a108e04e (diff)
Edge fill rules for swapped polygons + a few minor fixes to edge cases (#1815)
* fix edge fill rules for swapped polygons also fixes translucent polygons not being always edge filled. * fix right edge fill rule * fix right edge fill rule for realsies * fix a few more glitchy polygons specifically quads similar to: (-67,40) (64, 160) (192, 160), (8, 111) * fix one edge case pixel i hate this so much * fix "flat bottom" edge fill * fix regression + apply changes to shadow masks fix a regression with certain line polygons not rendering; there seems to be an exception made by the ds' gpu in order for these polygons to render properly. also apply these changes to shadow masks because i forgot to * forgot to remove a line --------- Co-authored-by: Arisotura <thetotalworm@gmail.com>
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