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authorNadia Holmquist Pedersen <nadia@nhp.sh>2022-11-05 16:57:28 +0100
committerNadia Holmquist Pedersen <nadia@nhp.sh>2022-11-05 16:57:28 +0100
commitc387fb18192e9c33dea12eaae3b7f4883a13139a (patch)
tree8ecaefffbc4c346c57382052eb38f143fa89c33a
parent430de6b2702bb93faa8c2004aff3fbd084db4a1e (diff)
mainWindow may be nullptr when audioMute() is called.
Fixes potential crash on launch when multiplayer audio output is set to only the current window.
-rw-r--r--src/frontend/qt_sdl/main.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/frontend/qt_sdl/main.cpp b/src/frontend/qt_sdl/main.cpp
index e8e30a7..7a81698 100644
--- a/src/frontend/qt_sdl/main.cpp
+++ b/src/frontend/qt_sdl/main.cpp
@@ -186,7 +186,8 @@ void audioMute()
break;
case 2: // only currently focused instance
- if (!mainWindow->isActiveWindow()) audioMuted = true;
+ if (mainWindow != nullptr)
+ audioMuted = !mainWindow->isActiveWindow();
break;
}
}