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author | Arisotura <thetotalworm@gmail.com> | 2021-01-21 21:10:43 +0100 |
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committer | Arisotura <thetotalworm@gmail.com> | 2021-01-21 21:10:43 +0100 |
commit | 8a068c22947163d98b78645d5604efb20f6a3241 (patch) | |
tree | 2dcf5f18a16b7dd6fc7a2e8a8f40b618bed24668 | |
parent | bf0ea26596251d3a1af536b8dfe5f9c9d98d0cd9 (diff) |
GL: ensure to set depthmask to TRUE before rendering opaque shit
-rw-r--r-- | src/GPU3D_OpenGL.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/GPU3D_OpenGL.cpp b/src/GPU3D_OpenGL.cpp index adb0ddf..f24567c 100644 --- a/src/GPU3D_OpenGL.cpp +++ b/src/GPU3D_OpenGL.cpp @@ -980,6 +980,8 @@ void RenderSceneChunk(int y, int h) glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glStencilMask(0xFF); + glDepthMask(GL_TRUE); + RenderSinglePolygon(i); } @@ -1083,6 +1085,8 @@ void RenderSceneChunk(int y, int h) glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glStencilMask(0xFF); + glDepthMask(GL_TRUE); + RenderSinglePolygon(i); } |