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authorArisotura <thetotalworm@gmail.com>2019-04-27 20:53:58 +0200
committerArisotura <thetotalworm@gmail.com>2019-04-27 20:53:58 +0200
commit85b3bdebd1258a13b3d28eeff5a7eef2d22fb5d9 (patch)
tree7d1e6a7ae6794b05b982027ac20ed74fcd775e9d
parentb9703d2e8f25c0dc20ff709505a8b6888041f4f8 (diff)
avoid potential division by zero in framerate counting when running uberfast. likely fixes #394
-rw-r--r--src/libui_sdl/main.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp
index 566b346..3eea39c 100644
--- a/src/libui_sdl/main.cpp
+++ b/src/libui_sdl/main.cpp
@@ -578,7 +578,9 @@ int EmuThreadFunc(void* burp)
u32 diff = tick - lastmeasuretick;
lastmeasuretick = tick;
- u32 fps = (nframes * 1000) / diff;
+ u32 fps;
+ if (diff < 1) fps = 77777;
+ else fps = (nframes * 1000) / diff;
nframes = 0;
float fpstarget;