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authorArisotura <thetotalworm@gmail.com>2023-12-26 19:04:01 +0100
committerArisotura <thetotalworm@gmail.com>2023-12-26 19:04:01 +0100
commit7f437d48db554a739dd1cab53fb0536783c87432 (patch)
tree684917ac4e16875ff019243ee6ea61682ddb4b61
parent5c90cb939d729e524a8eee3ccad705e4cb2bf42e (diff)
start cleaning up: move OpenGL stuff out of EmuThread
-rw-r--r--src/frontend/qt_sdl/Screen.cpp206
-rw-r--r--src/frontend/qt_sdl/Screen.h19
-rw-r--r--src/frontend/qt_sdl/Window.cpp24
-rw-r--r--src/frontend/qt_sdl/Window.h3
-rw-r--r--src/frontend/qt_sdl/main.cpp149
-rw-r--r--src/frontend/qt_sdl/main.h13
6 files changed, 263 insertions, 151 deletions
diff --git a/src/frontend/qt_sdl/Screen.cpp b/src/frontend/qt_sdl/Screen.cpp
index 6de4d78..a86147c 100644
--- a/src/frontend/qt_sdl/Screen.cpp
+++ b/src/frontend/qt_sdl/Screen.cpp
@@ -34,29 +34,25 @@
#endif
#endif
+#include "OpenGLSupport.h"
+#include "duckstation/gl/context.h"
+
#include "main.h"
#include "NDS.h"
+#include "GPU.h"
+#include "GPU3D_Soft.h"
+#include "GPU3D_OpenGL.h"
#include "Platform.h"
#include "Config.h"
-//#include "main_shaders.h"
+#include "main_shaders.h"
#include "OSD.h"
using namespace melonDS;
-/*const struct { int id; float ratio; const char* label; } aspectRatios[] =
-{
- { 0, 1, "4:3 (native)" },
- { 4, (5.f / 3) / (4.f / 3), "5:3 (3DS)"},
- { 1, (16.f / 9) / (4.f / 3), "16:9" },
- { 2, (21.f / 9) / (4.f / 3), "21:9" },
- { 3, 0, "window" }
-};
-int AspectRatiosNum = sizeof(aspectRatios) / sizeof(aspectRatios[0]);*/
-
// TEMP
extern MainWindow* mainWindow;
extern EmuThread* emuThread;
@@ -432,6 +428,172 @@ bool ScreenPanelGL::createContext()
return glContext != nullptr;
}
+void ScreenPanelGL::setSwapInterval(int intv)
+{
+ if (!glContext) return;
+
+ glContext->SetSwapInterval(intv);
+}
+
+void ScreenPanelGL::initOpenGL()
+{
+ if (!glContext) return;
+
+ glContext->MakeCurrent();
+
+ OpenGL::BuildShaderProgram(kScreenVS, kScreenFS, screenShaderProgram, "ScreenShader");
+ GLuint pid = screenShaderProgram[2];
+ glBindAttribLocation(pid, 0, "vPosition");
+ glBindAttribLocation(pid, 1, "vTexcoord");
+ glBindFragDataLocation(pid, 0, "oColor");
+
+ OpenGL::LinkShaderProgram(screenShaderProgram);
+
+ glUseProgram(pid);
+ glUniform1i(glGetUniformLocation(pid, "ScreenTex"), 0);
+
+ screenShaderScreenSizeULoc = glGetUniformLocation(pid, "uScreenSize");
+ screenShaderTransformULoc = glGetUniformLocation(pid, "uTransform");
+
+ // to prevent bleeding between both parts of the screen
+ // with bilinear filtering enabled
+ const int paddedHeight = 192*2+2;
+ const float padPixels = 1.f / paddedHeight;
+
+ const float vertices[] =
+ {
+ 0.f, 0.f, 0.f, 0.f,
+ 0.f, 192.f, 0.f, 0.5f - padPixels,
+ 256.f, 192.f, 1.f, 0.5f - padPixels,
+ 0.f, 0.f, 0.f, 0.f,
+ 256.f, 192.f, 1.f, 0.5f - padPixels,
+ 256.f, 0.f, 1.f, 0.f,
+
+ 0.f, 0.f, 0.f, 0.5f + padPixels,
+ 0.f, 192.f, 0.f, 1.f,
+ 256.f, 192.f, 1.f, 1.f,
+ 0.f, 0.f, 0.f, 0.5f + padPixels,
+ 256.f, 192.f, 1.f, 1.f,
+ 256.f, 0.f, 1.f, 0.5f + padPixels
+ };
+
+ glGenBuffers(1, &screenVertexBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, screenVertexBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+
+ glGenVertexArrays(1, &screenVertexArray);
+ glBindVertexArray(screenVertexArray);
+ glEnableVertexAttribArray(0); // position
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*4, (void*)(0));
+ glEnableVertexAttribArray(1); // texcoord
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*4, (void*)(2*4));
+
+ glGenTextures(1, &screenTexture);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, screenTexture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, paddedHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ // fill the padding
+ u8 zeroData[256*4*4];
+ memset(zeroData, 0, sizeof(zeroData));
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192, 256, 2, GL_RGBA, GL_UNSIGNED_BYTE, zeroData);
+
+ OSD::Init(true);
+
+ glContext->SetSwapInterval(Config::ScreenVSync ? Config::ScreenVSyncInterval : 0);
+ transferLayout();
+}
+
+void ScreenPanelGL::deinitOpenGL()
+{
+ if (!glContext) return;
+
+ glDeleteTextures(1, &screenTexture);
+
+ glDeleteVertexArrays(1, &screenVertexArray);
+ glDeleteBuffers(1, &screenVertexBuffer);
+
+ OpenGL::DeleteShaderProgram(screenShaderProgram);
+
+ OSD::DeInit();
+
+ glContext->DoneCurrent();
+
+ lastScreenWidth = lastScreenHeight = -1;
+}
+
+void ScreenPanelGL::drawScreenGL()
+{
+ if (!glContext) return;
+ if (!emuThread->NDS) return;
+
+ int w = windowInfo.surface_width;
+ int h = windowInfo.surface_height;
+ float factor = windowInfo.surface_scale;
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glDisable(GL_DEPTH_TEST);
+ glDepthMask(false);
+ glDisable(GL_BLEND);
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_STENCIL_TEST);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, w, h);
+
+ glUseProgram(screenShaderProgram[2]);
+ glUniform2f(screenShaderScreenSizeULoc, w / factor, h / factor);
+
+ int frontbuf = emuThread->FrontBuffer;
+ glActiveTexture(GL_TEXTURE0);
+
+#ifdef OGLRENDERER_ENABLED
+ if (emuThread->NDS->GPU.GetRenderer3D().Accelerated)
+ {
+ // hardware-accelerated render
+ static_cast<GLRenderer&>(emuThread->NDS->GPU.GetRenderer3D()).GetCompositor().BindOutputTexture(frontbuf);
+ }
+ else
+#endif
+ {
+ // regular render
+ glBindTexture(GL_TEXTURE_2D, screenTexture);
+
+ if (emuThread->NDS->GPU.Framebuffer[frontbuf][0] && emuThread->NDS->GPU.Framebuffer[frontbuf][1])
+ {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, 192, GL_RGBA,
+ GL_UNSIGNED_BYTE, emuThread->NDS->GPU.Framebuffer[frontbuf][0].get());
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192+2, 256, 192, GL_RGBA,
+ GL_UNSIGNED_BYTE, emuThread->NDS->GPU.Framebuffer[frontbuf][1].get());
+ }
+ }
+
+ screenSettingsLock.lock();
+
+ GLint filter = this->filter ? GL_LINEAR : GL_NEAREST;
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
+
+ glBindBuffer(GL_ARRAY_BUFFER, screenVertexBuffer);
+ glBindVertexArray(screenVertexArray);
+
+ for (int i = 0; i < numScreens; i++)
+ {
+ glUniformMatrix2x3fv(screenShaderTransformULoc, 1, GL_TRUE, screenMatrix[i]);
+ glDrawArrays(GL_TRIANGLES, screenKind[i] == 0 ? 0 : 2*3, 2*3);
+ }
+
+ screenSettingsLock.unlock();
+
+ OSD::Update();
+ OSD::DrawGL(w, h);
+
+ glContext->SwapBuffers();
+}
+
qreal ScreenPanelGL::devicePixelRatioFromScreen() const
{
const QScreen* screen_for_ratio = window()->windowHandle()->screen();
@@ -507,8 +669,7 @@ void ScreenPanelGL::setupScreenLayout()
int h = height();
screenSetupLayout(w, h);
- if (emuThread)
- transferLayout(emuThread);
+ transferLayout();
}
void ScreenPanelGL::resizeEvent(QResizeEvent* event)
@@ -550,11 +711,26 @@ bool ScreenPanelGL::event(QEvent* event)
return QWidget::event(event);
}
-void ScreenPanelGL::transferLayout(EmuThread* thread)
+void ScreenPanelGL::transferLayout()
{
std::optional<WindowInfo> windowInfo = getWindowInfo();
if (windowInfo.has_value())
- thread->updateScreenSettings(Config::ScreenFilter, *windowInfo, numScreens, screenKind, &screenMatrix[0][0]);
+ {
+ screenSettingsLock.lock();
+
+ if (lastScreenWidth != windowInfo->surface_width || lastScreenHeight != windowInfo->surface_height)
+ {
+ if (glContext)
+ glContext->ResizeSurface(windowInfo->surface_width, windowInfo->surface_height);
+ lastScreenWidth = windowInfo->surface_width;
+ lastScreenHeight = windowInfo->surface_height;
+ }
+
+ this->filter = Config::ScreenFilter;
+ this->windowInfo = *windowInfo;
+
+ screenSettingsLock.unlock();
+ }
}
void ScreenPanelGL::onScreenLayoutChanged()
diff --git a/src/frontend/qt_sdl/Screen.h b/src/frontend/qt_sdl/Screen.h
index 955eb2e..b11df29 100644
--- a/src/frontend/qt_sdl/Screen.h
+++ b/src/frontend/qt_sdl/Screen.h
@@ -122,9 +122,15 @@ public:
bool createContext();
+ void setSwapInterval(int intv);
+
+ void initOpenGL();
+ void deinitOpenGL();
+ void drawScreenGL();
+
GL::Context* getContext() { return glContext.get(); }
- void transferLayout(EmuThread* thread);
+ void transferLayout();
protected:
qreal devicePixelRatioFromScreen() const;
@@ -149,6 +155,17 @@ private:
void setupScreenLayout();
std::unique_ptr<GL::Context> glContext;
+
+ GLuint screenVertexBuffer, screenVertexArray;
+ GLuint screenTexture;
+ GLuint screenShaderProgram[3];
+ GLuint screenShaderTransformULoc, screenShaderScreenSizeULoc;
+
+ QMutex screenSettingsLock;
+ WindowInfo windowInfo;
+ bool filter;
+
+ int lastScreenWidth = -1, lastScreenHeight = -1;
};
#endif // SCREEN_H
diff --git a/src/frontend/qt_sdl/Window.cpp b/src/frontend/qt_sdl/Window.cpp
index f373450..7e86354 100644
--- a/src/frontend/qt_sdl/Window.cpp
+++ b/src/frontend/qt_sdl/Window.cpp
@@ -749,6 +749,30 @@ GL::Context* MainWindow::getOGLContext()
return glpanel->getContext();
}
+/*void MainWindow::initOpenGL()
+{
+ if (!hasOGL) return;
+
+ ScreenPanelGL* glpanel = static_cast<ScreenPanelGL*>(panel);
+ return glpanel->initOpenGL();
+}
+
+void MainWindow::deinitOpenGL()
+{
+ if (!hasOGL) return;
+
+ ScreenPanelGL* glpanel = static_cast<ScreenPanelGL*>(panel);
+ return glpanel->deinitOpenGL();
+}
+
+void MainWindow::drawScreenGL()
+{
+ if (!hasOGL) return;
+
+ ScreenPanelGL* glpanel = static_cast<ScreenPanelGL*>(panel);
+ return glpanel->drawScreenGL();
+}*/
+
void MainWindow::resizeEvent(QResizeEvent* event)
{
int w = event->size().width();
diff --git a/src/frontend/qt_sdl/Window.h b/src/frontend/qt_sdl/Window.h
index 445d5e2..f0f66c2 100644
--- a/src/frontend/qt_sdl/Window.h
+++ b/src/frontend/qt_sdl/Window.h
@@ -106,6 +106,9 @@ public:
bool hasOGL;
GL::Context* getOGLContext();
+ /*void initOpenGL();
+ void deinitOpenGL();
+ void drawScreenGL();*/
bool preloadROMs(QStringList file, QStringList gbafile, bool boot);
QStringList splitArchivePath(const QString& filename, bool useMemberSyntax);
diff --git a/src/frontend/qt_sdl/main.cpp b/src/frontend/qt_sdl/main.cpp
index 3f53f3c..22cb034 100644
--- a/src/frontend/qt_sdl/main.cpp
+++ b/src/frontend/qt_sdl/main.cpp
@@ -99,7 +99,7 @@
#include "Savestate.h"
-#include "main_shaders.h"
+//#include "main_shaders.h"
#include "ROMManager.h"
#include "ArchiveUtil.h"
@@ -194,9 +194,6 @@ EmuThread::EmuThread(QObject* parent) : QThread(parent)
connect(this, SIGNAL(windowFullscreenToggle()), mainWindow, SLOT(onFullscreenToggled()));
connect(this, SIGNAL(swapScreensToggle()), mainWindow->actScreenSwap, SLOT(trigger()));
connect(this, SIGNAL(screenEmphasisToggle()), mainWindow, SLOT(onScreenEmphasisToggled()));
-
- auto glPanel = dynamic_cast<ScreenPanelGL*>(mainWindow->panel);
- if (glPanel) glPanel->transferLayout(this);
}
std::unique_ptr<NDS> EmuThread::CreateConsole(
@@ -402,116 +399,6 @@ bool EmuThread::UpdateConsole(UpdateConsoleNDSArgs&& ndsargs, UpdateConsoleGBAAr
return true;
}
-void EmuThread::updateScreenSettings(bool filter, const WindowInfo& windowInfo, int numScreens, int* screenKind, float* screenMatrix)
-{
- screenSettingsLock.lock();
-
- if (lastScreenWidth != windowInfo.surface_width || lastScreenHeight != windowInfo.surface_height)
- {
- if (oglContext)
- oglContext->ResizeSurface(windowInfo.surface_width, windowInfo.surface_height);
- lastScreenWidth = windowInfo.surface_width;
- lastScreenHeight = windowInfo.surface_height;
- }
-
- this->filter = filter;
- this->windowInfo = windowInfo;
- this->numScreens = numScreens;
- memcpy(this->screenKind, screenKind, sizeof(int)*numScreens);
- memcpy(this->screenMatrix, screenMatrix, sizeof(float)*numScreens*6);
-
- screenSettingsLock.unlock();
-}
-
-void EmuThread::initOpenGL()
-{
- GL::Context* windowctx = mainWindow->getOGLContext();
-
- oglContext = windowctx;
- oglContext->MakeCurrent();
-
- OpenGL::BuildShaderProgram(kScreenVS, kScreenFS, screenShaderProgram, "ScreenShader");
- GLuint pid = screenShaderProgram[2];
- glBindAttribLocation(pid, 0, "vPosition");
- glBindAttribLocation(pid, 1, "vTexcoord");
- glBindFragDataLocation(pid, 0, "oColor");
-
- OpenGL::LinkShaderProgram(screenShaderProgram);
-
- glUseProgram(pid);
- glUniform1i(glGetUniformLocation(pid, "ScreenTex"), 0);
-
- screenShaderScreenSizeULoc = glGetUniformLocation(pid, "uScreenSize");
- screenShaderTransformULoc = glGetUniformLocation(pid, "uTransform");
-
- // to prevent bleeding between both parts of the screen
- // with bilinear filtering enabled
- const int paddedHeight = 192*2+2;
- const float padPixels = 1.f / paddedHeight;
-
- const float vertices[] =
- {
- 0.f, 0.f, 0.f, 0.f,
- 0.f, 192.f, 0.f, 0.5f - padPixels,
- 256.f, 192.f, 1.f, 0.5f - padPixels,
- 0.f, 0.f, 0.f, 0.f,
- 256.f, 192.f, 1.f, 0.5f - padPixels,
- 256.f, 0.f, 1.f, 0.f,
-
- 0.f, 0.f, 0.f, 0.5f + padPixels,
- 0.f, 192.f, 0.f, 1.f,
- 256.f, 192.f, 1.f, 1.f,
- 0.f, 0.f, 0.f, 0.5f + padPixels,
- 256.f, 192.f, 1.f, 1.f,
- 256.f, 0.f, 1.f, 0.5f + padPixels
- };
-
- glGenBuffers(1, &screenVertexBuffer);
- glBindBuffer(GL_ARRAY_BUFFER, screenVertexBuffer);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
-
- glGenVertexArrays(1, &screenVertexArray);
- glBindVertexArray(screenVertexArray);
- glEnableVertexAttribArray(0); // position
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*4, (void*)(0));
- glEnableVertexAttribArray(1); // texcoord
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*4, (void*)(2*4));
-
- glGenTextures(1, &screenTexture);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, screenTexture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, paddedHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- // fill the padding
- u8 zeroData[256*4*4];
- memset(zeroData, 0, sizeof(zeroData));
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192, 256, 2, GL_RGBA, GL_UNSIGNED_BYTE, zeroData);
-
- OSD::Init(true);
-
- oglContext->SetSwapInterval(Config::ScreenVSync ? Config::ScreenVSyncInterval : 0);
-}
-
-void EmuThread::deinitOpenGL()
-{
- glDeleteTextures(1, &screenTexture);
-
- glDeleteVertexArrays(1, &screenVertexArray);
- glDeleteBuffers(1, &screenVertexBuffer);
-
- OpenGL::DeleteShaderProgram(screenShaderProgram);
-
- OSD::DeInit();
-
- oglContext->DoneCurrent();
- oglContext = nullptr;
-
- lastScreenWidth = lastScreenHeight = -1;
-}
-
void EmuThread::run()
{
u32 mainScreenPos[3];
@@ -529,11 +416,13 @@ void EmuThread::run()
if (mainWindow->hasOGL)
{
- initOpenGL();
+ screenGL = static_cast<ScreenPanelGL*>(mainWindow->panel);
+ screenGL->initOpenGL();
videoRenderer = Config::_3DRenderer;
}
else
{
+ screenGL = nullptr;
videoRenderer = 0;
}
@@ -654,9 +543,9 @@ void EmuThread::run()
// to the old setting again
if (videoSettingsDirty || Input::HotkeyReleased(HK_FastForward))
{
- if (oglContext)
+ if (screenGL)
{
- oglContext->SetSwapInterval(Config::ScreenVSync ? Config::ScreenVSyncInterval : 0);
+ screenGL->setSwapInterval(Config::ScreenVSync ? Config::ScreenVSyncInterval : 0);
videoRenderer = Config::_3DRenderer;
}
#ifdef OGLRENDERER_ENABLED
@@ -666,7 +555,7 @@ void EmuThread::run()
videoRenderer = 0;
}
- videoRenderer = oglContext ? Config::_3DRenderer : 0;
+ videoRenderer = screenGL ? Config::_3DRenderer : 0;
videoSettingsDirty = false;
@@ -738,7 +627,7 @@ void EmuThread::run()
if (ROMManager::FirmwareSave)
ROMManager::FirmwareSave->CheckFlush();
- if (!oglContext)
+ if (!screenGL)
{
FrontBufferLock.lock();
FrontBuffer = NDS->GPU.FrontBuffer;
@@ -747,7 +636,7 @@ void EmuThread::run()
else
{
FrontBuffer = NDS->GPU.FrontBuffer;
- drawScreenGL();
+ screenGL->drawScreenGL();
}
#ifdef MELONCAP
@@ -757,7 +646,7 @@ void EmuThread::run()
if (EmuRunning == emuStatus_Exit) break;
winUpdateCount++;
- if (winUpdateCount >= winUpdateFreq && !oglContext)
+ if (winUpdateCount >= winUpdateFreq && !screenGL)
{
emit windowUpdate();
winUpdateCount = 0;
@@ -765,9 +654,9 @@ void EmuThread::run()
bool fastforward = Input::HotkeyDown(HK_FastForward);
- if (fastforward && oglContext && Config::ScreenVSync)
+ if (fastforward && screenGL && Config::ScreenVSync)
{
- oglContext->SetSwapInterval(0);
+ screenGL->setSwapInterval(0);
}
if (Config::DSiVolumeSync && NDS->ConsoleType == 1)
@@ -856,18 +745,20 @@ void EmuThread::run()
SDL_Delay(75);
- if (oglContext)
- drawScreenGL();
+ if (screenGL)
+ screenGL->drawScreenGL();
ContextRequestKind contextRequest = ContextRequest;
if (contextRequest == contextRequest_InitGL)
{
- initOpenGL();
+ screenGL = static_cast<ScreenPanelGL*>(mainWindow->panel);
+ screenGL->initOpenGL();
ContextRequest = contextRequest_None;
}
else if (contextRequest == contextRequest_DeInitGL)
{
- deinitOpenGL();
+ screenGL->deinitOpenGL();
+ screenGL = nullptr;
ContextRequest = contextRequest_None;
}
}
@@ -964,7 +855,7 @@ bool EmuThread::emuIsActive()
return (RunningSomething == 1);
}
-void EmuThread::drawScreenGL()
+/*void EmuThread::drawScreenGL()
{
if (!NDS) return;
int w = windowInfo.surface_width;
@@ -1029,7 +920,7 @@ void EmuThread::drawScreenGL()
OSD::DrawGL(w, h);
oglContext->SwapBuffers();
-}
+}*/
diff --git a/src/frontend/qt_sdl/main.h b/src/frontend/qt_sdl/main.h
index 9703c17..4034ba3 100644
--- a/src/frontend/qt_sdl/main.h
+++ b/src/frontend/qt_sdl/main.h
@@ -78,7 +78,7 @@ public:
int FrontBuffer = 0;
QMutex FrontBufferLock;
- void updateScreenSettings(bool filter, const WindowInfo& windowInfo, int numScreens, int* screenKind, float* screenMatrix);
+ //void updateScreenSettings(bool filter, const WindowInfo& windowInfo, int numScreens, int* screenKind, float* screenMatrix);
/// Applies the config in args.
/// Creates a new NDS console if needed,
@@ -113,9 +113,9 @@ private:
std::unique_ptr<melonDS::NDSCart::CartCommon>&& ndscart,
std::unique_ptr<melonDS::GBACart::CartCommon>&& gbacart
) noexcept;
- void drawScreenGL();
- void initOpenGL();
- void deinitOpenGL();
+ //void drawScreenGL();
+ //void initOpenGL();
+ //void deinitOpenGL();
enum EmuStatusKind
{
@@ -141,7 +141,7 @@ private:
};
std::atomic<ContextRequestKind> ContextRequest = contextRequest_None;
- GL::Context* oglContext = nullptr;
+ /*GL::Context* oglContext = nullptr;
GLuint screenVertexBuffer, screenVertexArray;
GLuint screenTexture;
GLuint screenShaderProgram[3];
@@ -154,7 +154,8 @@ private:
int numScreens;
bool filter;
- int lastScreenWidth = -1, lastScreenHeight = -1;
+ int lastScreenWidth = -1, lastScreenHeight = -1;*/
+ ScreenPanelGL* screenGL;
};
class MelonApplication : public QApplication