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authorRSDuck <RSDuck@users.noreply.github.com>2023-05-06 19:41:11 +0200
committerRSDuck <RSDuck@users.noreply.github.com>2023-05-06 19:41:28 +0200
commit758db2b986cbb8c11652aa53ce0bf91536e5c83c (patch)
treed4765a93ec9025d949cdcdc1d6b813ab0ff6f6f0
parent5f991d07a3baf6f8feb03004ad39e86fd17db11f (diff)
disable screen filtering when drawing with QT
it can bring everything to a crawl and OpenGL display can be used as an alternative
-rw-r--r--src/frontend/qt_sdl/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/frontend/qt_sdl/main.cpp b/src/frontend/qt_sdl/main.cpp
index 47936b4..4ed7d3f 100644
--- a/src/frontend/qt_sdl/main.cpp
+++ b/src/frontend/qt_sdl/main.cpp
@@ -1057,8 +1057,6 @@ void ScreenPanelNative::paintEvent(QPaintEvent* event)
memcpy(screen[1].scanLine(0), GPU::Framebuffer[frontbuf][1], 256 * 192 * 4);
emuThread->FrontBufferLock.unlock();
- painter.setRenderHint(QPainter::SmoothPixmapTransform, Config::ScreenFilter != 0);
-
QRect screenrc(0, 0, 256, 192);
for (int i = 0; i < numScreens; i++)
@@ -1875,6 +1873,8 @@ void MainWindow::createScreenPanel()
}
setCentralWidget(panelWidget);
+ actScreenFiltering->setEnabled(hasOGL);
+
connect(this, SIGNAL(screenLayoutChange()), panelWidget, SLOT(onScreenLayoutChanged()));
emit screenLayoutChange();
}