aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRSDuck <rsduck@users.noreply.github.com>2020-11-16 15:57:56 +0100
committerRSDuck <rsduck@users.noreply.github.com>2020-11-16 15:58:23 +0100
commit21dbca95434d18914b62287c0bb81677c030e6a3 (patch)
treea7868304371aa196e64016e45a79c80887067070
parent550241dbad5527fbf0e622193f8a0ef943c35557 (diff)
use proper index buffers
-rw-r--r--src/GPU3D_OpenGL.cpp66
1 files changed, 40 insertions, 26 deletions
diff --git a/src/GPU3D_OpenGL.cpp b/src/GPU3D_OpenGL.cpp
index 658b261..8b9f06c 100644
--- a/src/GPU3D_OpenGL.cpp
+++ b/src/GPU3D_OpenGL.cpp
@@ -74,11 +74,11 @@ typedef struct
Polygon* PolyData;
u32 NumIndices;
- u16* Indices;
+ u32 IndicesOffset;
GLuint PrimType;
u32 NumEdgeIndices;
- u16* EdgeIndices;
+ u32 EdgeIndicesOffset;
u32 RenderKey;
@@ -107,7 +107,11 @@ u32 VertexBuffer[10240 * 7];
u32 NumVertices;
GLuint VertexArrayID;
+GLuint IndexBufferID;
u16 IndexBuffer[2048 * 40];
+u32 NumIndices, NumEdgeIndices;
+
+const u32 EdgeIndicesOffset = 2048 * 30;
GLuint TexMemID;
GLuint TexPalMemID;
@@ -320,6 +324,9 @@ bool Init()
glEnableVertexAttribArray(3); // attrib
glVertexAttribIPointer(3, 3, GL_UNSIGNED_INT, 7*4, (void*)(4*4));
+ glGenBuffers(1, &IndexBufferID);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IndexBufferID);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(IndexBuffer), NULL, GL_DYNAMIC_DRAW);
glGenFramebuffers(4, &FramebufferID[0]);
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[0]);
@@ -563,15 +570,15 @@ void BuildPolygons(RendererPolygon* polygons, int npolys)
u32* vptr = &VertexBuffer[0];
u32 vidx = 0;
- u16* iptr = &IndexBuffer[0];
- u16* eiptr = &IndexBuffer[2048*30];
+ u32 iidx = 0;
+ u32 eidx = EdgeIndicesOffset;
for (int i = 0; i < npolys; i++)
{
RendererPolygon* rp = &polygons[i];
Polygon* poly = rp->PolyData;
- rp->Indices = iptr;
+ rp->IndicesOffset = iidx;
rp->NumIndices = 0;
u32 vidx_first = vidx;
@@ -606,7 +613,7 @@ void BuildPolygons(RendererPolygon* polygons, int npolys)
vptr = SetupVertex(poly, j, vtx, vtxattr, vptr);
- *iptr++ = vidx;
+ IndexBuffer[iidx++] = vidx;
rp->NumIndices++;
vidx++;
@@ -627,9 +634,9 @@ void BuildPolygons(RendererPolygon* polygons, int npolys)
}
// build a triangle
- *iptr++ = vidx_first;
- *iptr++ = vidx - 2;
- *iptr++ = vidx - 1;
+ IndexBuffer[iidx++] = vidx_first;
+ IndexBuffer[iidx++] = vidx - 2;
+ IndexBuffer[iidx++] = vidx - 1;
rp->NumIndices += 3;
}
else // quad, pentagon, etc
@@ -649,9 +656,9 @@ void BuildPolygons(RendererPolygon* polygons, int npolys)
if (j >= 2)
{
// build a triangle
- *iptr++ = vidx_first;
- *iptr++ = vidx - 1;
- *iptr++ = vidx;
+ IndexBuffer[iidx++] = vidx_first;
+ IndexBuffer[iidx++] = vidx - 1;
+ IndexBuffer[iidx++] = vidx;
rp->NumIndices += 3;
}
@@ -743,46 +750,48 @@ void BuildPolygons(RendererPolygon* polygons, int npolys)
if (j >= 1)
{
// build a triangle
- *iptr++ = vidx_first;
- *iptr++ = vidx - 1;
- *iptr++ = vidx;
+ IndexBuffer[iidx++] = vidx_first;
+ IndexBuffer[iidx++] = vidx - 1;
+ IndexBuffer[iidx++] = vidx;
rp->NumIndices += 3;
}
vidx++;
}
- *iptr++ = vidx_first;
- *iptr++ = vidx - 1;
- *iptr++ = vidx_first + 1;
+ IndexBuffer[iidx++] = vidx_first;
+ IndexBuffer[iidx++] = vidx - 1;
+ IndexBuffer[iidx++] = vidx_first + 1;
rp->NumIndices += 3;
}
}
- rp->EdgeIndices = eiptr;
+ rp->EdgeIndicesOffset = eidx;
rp->NumEdgeIndices = 0;
u32 vidx_cur = vidx_first;
for (int j = 1; j < poly->NumVertices; j++)
{
- *eiptr++ = vidx_cur;
- *eiptr++ = vidx_cur + 1;
+ IndexBuffer[eidx++] = vidx_cur;
+ IndexBuffer[eidx++] = vidx_cur + 1;
vidx_cur++;
rp->NumEdgeIndices += 2;
}
- *eiptr++ = vidx_cur;
- *eiptr++ = vidx_first;
+ IndexBuffer[eidx++] = vidx_cur;
+ IndexBuffer[eidx++] = vidx_first;
rp->NumEdgeIndices += 2;
}
NumVertices = vidx;
+ NumIndices = iidx;
+ NumEdgeIndices = eidx;
}
void RenderSinglePolygon(int i)
{
RendererPolygon* rp = &PolygonList[i];
- glDrawElements(rp->PrimType, rp->NumIndices, GL_UNSIGNED_SHORT, rp->Indices);
+ glDrawElements(rp->PrimType, rp->NumIndices, GL_UNSIGNED_SHORT, (void*)(uintptr_t)(rp->IndicesOffset * 2));
}
int RenderPolygonBatch(int i)
@@ -803,7 +812,7 @@ int RenderPolygonBatch(int i)
numindices += cur_rp->NumIndices;
}
- glDrawElements(primtype, numindices, GL_UNSIGNED_SHORT, rp->Indices);
+ glDrawElements(primtype, numindices, GL_UNSIGNED_SHORT, (void*)(uintptr_t)(rp->IndicesOffset * 2));
return numpolys;
}
@@ -823,7 +832,7 @@ int RenderPolygonEdgeBatch(int i)
numindices += cur_rp->NumEdgeIndices;
}
- glDrawElements(GL_LINES, numindices, GL_UNSIGNED_SHORT, rp->EdgeIndices);
+ glDrawElements(GL_LINES, numindices, GL_UNSIGNED_SHORT, (void*)(uintptr_t)(rp->EdgeIndicesOffset * 2));
return numpolys;
}
@@ -1320,6 +1329,11 @@ void RenderFrame()
glBindBuffer(GL_ARRAY_BUFFER, VertexBufferID);
glBufferSubData(GL_ARRAY_BUFFER, 0, NumVertices*7*4, VertexBuffer);
+ // bind to access the index buffer
+ glBindVertexArray(VertexArrayID);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, NumIndices * 2, IndexBuffer);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, EdgeIndicesOffset * 2, NumEdgeIndices * 2, IndexBuffer + EdgeIndicesOffset);
+
RenderSceneChunk(0, 192);
}