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author | WaluigiWare64 <68647953+WaluigiWare64@users.noreply.github.com> | 2021-01-26 13:19:32 +0000 |
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committer | GitHub <noreply@github.com> | 2021-01-26 13:19:32 +0000 |
commit | ab222ab135a76c559ef63768e8f90eca99973881 (patch) | |
tree | 038f1d53be3b4c5efaf592f04c0003397b9071b4 /.github/workflows/build-macos.yml | |
parent | 54b1a752d4e76330692fbe3af12745b5fe377eef (diff) |
Use libepoxy to load in OpenGL functions (#960)
* Use libepoxy to load in OpenGL functions
Prevents having to load them in manually
* Install libepoxy in the CI
* Do not link OpenGL libraries, libepoxy opens them itself
* Add libepoxy to build instructions
Diffstat (limited to '.github/workflows/build-macos.yml')
-rw-r--r-- | .github/workflows/build-macos.yml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/.github/workflows/build-macos.yml b/.github/workflows/build-macos.yml index 2174e7e..e390722 100644 --- a/.github/workflows/build-macos.yml +++ b/.github/workflows/build-macos.yml @@ -23,7 +23,7 @@ jobs: run: | rm -rf /usr/local/bin/2to3 # Temporary workaround suggested here - https://github.com/actions/virtual-environments/issues/2322#issuecomment-749211076 brew update - brew install sdl2 qt@5 libslirp libarchive + brew install sdl2 qt@5 libslirp libarchive libepoxy - name: Create build environment run: mkdir ${{runner.workspace}}/build - name: Configure |