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authorWaluigiWare64 <68647953+WaluigiWare64@users.noreply.github.com>2021-01-26 13:19:32 +0000
committerGitHub <noreply@github.com>2021-01-26 13:19:32 +0000
commitab222ab135a76c559ef63768e8f90eca99973881 (patch)
tree038f1d53be3b4c5efaf592f04c0003397b9071b4 /.github/workflows/build-macos.yml
parent54b1a752d4e76330692fbe3af12745b5fe377eef (diff)
Use libepoxy to load in OpenGL functions (#960)
* Use libepoxy to load in OpenGL functions Prevents having to load them in manually * Install libepoxy in the CI * Do not link OpenGL libraries, libepoxy opens them itself * Add libepoxy to build instructions
Diffstat (limited to '.github/workflows/build-macos.yml')
-rw-r--r--.github/workflows/build-macos.yml2
1 files changed, 1 insertions, 1 deletions
diff --git a/.github/workflows/build-macos.yml b/.github/workflows/build-macos.yml
index 2174e7e..e390722 100644
--- a/.github/workflows/build-macos.yml
+++ b/.github/workflows/build-macos.yml
@@ -23,7 +23,7 @@ jobs:
run: |
rm -rf /usr/local/bin/2to3 # Temporary workaround suggested here - https://github.com/actions/virtual-environments/issues/2322#issuecomment-749211076
brew update
- brew install sdl2 qt@5 libslirp libarchive
+ brew install sdl2 qt@5 libslirp libarchive libepoxy
- name: Create build environment
run: mkdir ${{runner.workspace}}/build
- name: Configure