Documents Research Document Continue adding research information Project plan - Document standard Add updates when needed Requirement physics sub-requirements -> Jaro write document eventmanager sub-requirements -> Wouter write document gameloop sub-requirements -> Wouter write document ecs sub-requirements particles sub-requirement -> Jaro write document resourceManager sub-requirement -> Niels write document rendering sub-requirement script requirements added. design document API in design document Game design - Git Code standard -> LOEK update Show updates Code standard with examples not in main? -> niels Environments - Research (POC) [closed] research eventmanager -> Wouter POC is af start research ui -> wouter POC uit start research ai start research playback -> Max start research scenes -> Max star research camera -> Niels POC start research savedata -> loek start research renderer -> niels (sprite & color & transform) POC simple (SDL_GPU voor efficiency verbetering) [closed] start research physics Starting POC -> Jaro More research about physics [closed] start reasearch collision detection -> Jaro [closed] start research particles Starting research -> Jaro (start lifetime. spawning area) start poc animatie -> niels Design Adding design asset class -> niels Adding design resource holder -> niels How does a game designer make a scene? Product - Test - Question Bob mag de API gewoon een interface worden voor wat onderliggend een ECS is. Overig Timers voor systems (profiler van systems)