Documents Research Document Continue adding research information Project plan - Document standard Add updates when needed Requirement physics sub-requirements -> Jaro write document eventmanager sub-requirements -> Wouter write document gameloop sub-requirements -> Wouter write document ecs sub-requirements particles sub-requirement -> Jaro write document resourceManager sub-requirement -> Niels write document rendering sub-requirement script requirements added. design document [closed] Discussing top-down API in design document Game design - Git Code standard -> LOEK update Show updates Code standard with examples not in main? -> niels Environments - Research (POC) research eventmanager -> Wouter POC (goede voortgang) knoppen uitlezen [closed] resource manager -> POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled start research ui -> wouter start research ai start research playback -> Max start research scenes -> Max star research camera -> Niels start research savedata -> loek start research renderer -> niels (sprite & color & transform) POC simple (SDL_GPU voor efficiency verbetering) [closed] start research scripting -> loek start research physics Starting POC -> Jaro More research about physics start reasearch collision detection -> Jaro [closed] research ecs -> Loek will add fix for derived class for scripts start research particles Starting research -> Jaro (start lifetime. spawning area) Design Adding design asset class -> niels Adding design resource holder -> niels How does a game designer make a scene? Product - Test - Question Bob mag de API gewoon een interface worden voor wat onderliggend een ECS is. Overig Timers voor systems (profiler van systems)