Documents Research Document Continue adding research information Project plan - Document standard Add updates when needed Requirement physics sub-requirements -> Jaro write document eventmanager sub-requirements -> Wouter write document gameloop sub-requirements -> Wouter write document ecs sub-requirements particles sub-requirement resourceManager sub-requirement -> Niels write document rendering sub-requirement design document Discussing top-down Game design - Git Code standard -> LOEK update Show updates Getter and setter wil get: 'set' and 'get' namespace/ using namespace Environments - Research (POC) research eventmanager -> Wouter POC resource manager -> Niels POC check datatype for conversion start research renderer start research scripting [closed] start research debugging [closed] start research gameobject start research physics Starting POC -> Jaro [closed] Discussed functional physics requirements More research about physics research ecs -> Max POC(showed poc design must change asked customer if design can change) start research particles Starting research -> Jaro (LOEK is sterk tegen particles in physics system omdat loek geen vloeistof wilt) Design discussed class diagram one instance of rigidbody and collider Gameobject is not the owner of the component but the manager is and one component type per gameobject. Functions within a model can they change? [closed] Adding design audio Adding design resource manager -> niels met LOEK overleggen Adding design gameloop + eventmanager -> Wouter toevoegen Product Creating 3rd party tool facade audio -> LOEK verder werken Api class diagram to c++ will wait until some design changes Test Add unit test for audio (wait on api) Discuss about what to test (wait on api) Question Bob Mail (waiting on mail for KD) Tell where these documents are located -> jaro